DICE PACKS BUNDLE
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  1. #331
    Thank you for all the great work.

    I just picked up Fantasy Grounds Unity and I noticed the images I put into the images folder for the genesys campaign is not showing up during the session. I can create a blank image and draw on it, but nothing else.

  2. #332
    Quote Originally Posted by Idar12 View Post
    Thank you for all the great work.

    I just picked up Fantasy Grounds Unity and I noticed the images I put into the images folder for the genesys campaign is not showing up during the session. I can create a blank image and draw on it, but nothing else.
    Hi,

    I will check it out, but that part of the ruleset should not cause issues, i didnt create it, it is extended from Core RPG ruleset
    I think i saw somewhere that something related to images and/or tokens would be different, if i find anything i will let you know

  3. #333
    LordEntrails's Avatar
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    Quote Originally Posted by Idar12 View Post
    Thank you for all the great work.

    I just picked up Fantasy Grounds Unity and I noticed the images I put into the images folder for the genesys campaign is not showing up during the session. I can create a blank image and draw on it, but nothing else.
    FGU does not handle images the same way FGC does. Verify you are using images in FGU correctly.

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  4. #334
    Will it be possible to delete default skills from the list in later versions? I know we have the various official settings, but I enjoy making my own settings and some of them have skills that do not appear in the official sourcebooks.

    It also seems that I cannot add talents, special abilities, conditions, or critical injuries to PC / NPC sheets.

  5. #335
    Trenloe's Avatar
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    Quote Originally Posted by johniba View Post
    No, there is no way to see other's dice pool, and i didnt really think of implementing that.
    In case you weren't aware (sorry if you were) this was implemented in the Star Wars ruleset. I found it very handy, especially when running convention games and for people learning the system. It was handy to allow others to see the dice pool being put together (especially when the players are in an encounter with a Nemesis NPC and see all of those dice!), but I also found it important for the GM to see what the players were putting together and confirming everything was right before they rolled.
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  6. #336
    Quote Originally Posted by Trenloe View Post
    In case you weren't aware (sorry if you were) this was implemented in the Star Wars ruleset. I found it very handy, especially when running convention games and for people learning the system. It was handy to allow others to see the dice pool being put together (especially when the players are in an encounter with a Nemesis NPC and see all of those dice!), but I also found it important for the GM to see what the players were putting together and confirming everything was right before they rolled.
    I saw that feature in SW, but i didnt see a reason to implement.
    Now your explanation shows a good reason, so i will see if i can bring it back

  7. #337
    Quote Originally Posted by DraaGulFireclaw View Post
    Will it be possible to delete default skills from the list in later versions? I know we have the various official settings, but I enjoy making my own settings and some of them have skills that do not appear in the official sourcebooks.

    It also seems that I cannot add talents, special abilities, conditions, or critical injuries to PC / NPC sheets.

    You can customize that with an extension (see the extension for terrinoth/android in the google drive), basically creating your own list of skills

    I dont know why you are having issues to add those items to the pc/npc, can you please describe each step you are taking?
    Did you try to drop the talent directly on top of the talent window?

    Also currently you can drop critical injuries but you cannot choose it, if will do the crit roll and select the correct crit, but i do want to implement a window so the gm can select specific crits

  8. #338
    About the skills: Ah, okay. So I have to make my own extension if I want to make my own list of skills. I'd be neat to be able to delete default skills as well though.

    I dragged the talents from the selection available in the modules onto the PC sheet. The chat window says "[Character] gained talent: [Talentname]" or something along those lines. Of course "[character]" and "[talentname]" are replaced with the corresponding names. However, the talent does not appear in the PC's sheet.

    Also, right clicking the talent bar and selecting "create item" does nothing. It does not create a talent.

    EDIT: Important to note! I am using Fantasy Grounds Unity.
    Last edited by DraaGulFireclaw; March 18th, 2020 at 14:29.

  9. #339
    Quote Originally Posted by DraaGulFireclaw View Post
    About the skills: Ah, okay. So I have to make my own extension if I want to make my own list of skills. I'd be neat to be able to delete default skills as well though.

    I dragged the talents from the selection available in the modules onto the PC sheet. The chat window says "[Character] gained talent: [Talentname]" or something along those lines. Of course "[character]" and "[talentname]" are replaced with the corresponding names. However, the talent does not appear in the PC's sheet.

    Also, right clicking the talent bar and selecting "create item" does nothing. It does not create a talent.

    EDIT: Important to note! I am using Fantasy Grounds Unity.
    ok could be a unity issue, i will check, altough FGU at this point should be only used for testing, and i would suggest you use FG Classic for running games...
    Last edited by johniba; March 18th, 2020 at 16:03.

  10. #340
    Ad a GM, I use the dice pool tracker a lot. It's good for players to to know when they combine their pools, and for me, knowing they are building the pool correctly.
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