DICE PACKS BUNDLE
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  1. #1891

  2. #1892
    Hi damned,
    It's been a while since I downloaded MoreCore, I missed a lot of incredible improvements ! You totally rocks !
    The classes thing is a very powerful tool, but I'm wondering : is there a way to add Rolls in the Option so that the Rolls appear in the chat windows (and the players have just to drag'n'drop them on the sheet) ?

  3. #1893
    damned's Avatar
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    Quote Originally Posted by trobadork View Post
    Hi damned,
    It's been a while since I downloaded MoreCore, I missed a lot of incredible improvements ! You totally rocks !
    The classes thing is a very powerful tool, but I'm wondering : is there a way to add Rolls in the Option so that the Rolls appear in the chat windows (and the players have just to drag'n'drop them on the sheet) ?
    There are a lot of features in there.
    Classes is one of the newest features. Right now it cannot add the skills, it can only report it to chat.
    Its possible to code it in an extension - have a look at the Low Fantasy Gaming extension - it adds various things as you go up levels but there is a chunk of coding to work your way thru.
    The current system allows you to put in descriptions about what happens at each level but the player will need to actually do them.
    You can store the rolls in the Description of the Class and drag them from there.

  4. #1894
    Myrdin Potter's Avatar
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    I am slowly working through the Low Fantasy example as I want something for Operation Whitebox which is based on Whitebox. So not too far removed from Basic.
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  5. #1895
    Hello, after having placed the tokens of an encounter on the map,and closed the encounter so they disappear from the map, when I try to let them spawn to check if everything is ok I get this error:
    Script Error: [string "scripts/manager_combat2.lua"]:196: bad argument #1 to 'random' (number expected, got nil)
    and the tokens do not spawn.
    Ultimate license holder, do not worry about partecipating Italian DM (gmt+1). check here to find your timezone difference http://everytimezone.com/

    - Players live a thousand lives, a DM let live a thousand universes -

  6. #1896
    damned's Avatar
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    Quote Originally Posted by Asterionaisien View Post
    Hello, after having placed the tokens of an encounter on the map,and closed the encounter so they disappear from the map, when I try to let them spawn to check if everything is ok I get this error:
    Script Error: [string "scripts/manager_combat2.lua"]:196: bad argument #1 to 'random' (number expected, got nil)
    and the tokens do not spawn.
    I cant replicate this.
    FGC or FGU?
    Any extensions loaded?

  7. #1897
    It happened on FGc extension aplied author and csv table imprter Mk and on FGU -no extensions loaded; I did copy the directory from fgc to fgu then loaded it on fgu tho.
    I've just tried to load it without extensions and got the same error on fgc.
    Last edited by Asterionaisien; March 22nd, 2020 at 13:00.
    Ultimate license holder, do not worry about partecipating Italian DM (gmt+1). check here to find your timezone difference http://everytimezone.com/

    - Players live a thousand lives, a DM let live a thousand universes -

  8. #1898
    Phystus's Avatar
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    Found a bit of a bug. Negative modifiers on Ubiquity rolls should reduce the number of dice rolled. In fact, this is how it used to work (until at least version 1.43, possibly later - I wasn't running Ubiquity games for a while).

    What happens instead in version 1.54 is that it ADDS extra dice, but rolls them as negative numbers. Even results still count as successes, too.

    See attached screenshot.

    To reproduce: Start a fresh campaign - no extensions. Create a roll using the /ubiquity die type. Add a negative modifier. Roll the roll.

    See attached screenshot.

    Image3.png

    Note that the positive modifier worked correctly.
    Let me know if you have any questions!

    ~P
    Last edited by Phystus; March 23rd, 2020 at 05:22. Reason: Clarification

  9. #1899
    qdwag's Avatar
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    Hi guys,

    Is there a way I can get MoreCore rolls to publish the description of the roll in the chat screen? See screenshot - https://prnt.sc/rky5o3

    Thanks in advance.

  10. #1900
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    Phystus please locate \scripts\manager_custom_ubiquity.lua and replace the following function

    Code:
    function createRoll(sParams)
      local rRoll = {};
      rRoll.sType = sCmd;
      rRoll.nMod = 0;
      rRoll.aDice = {};
    
        
      
      -- Now we check that we have a properly formatted parameter, or we set the sDesc for the roll with a message.
      if not sParams:match("(%d+)%s(.*)") then
        rRoll.sDesc = "Parameters not in correct format. Should be in the format of \"/ubiquity # <desc>\"";
        return rRoll;
      end
    
    	local sDice, sDesc = sParams:match("(%d+)%s*(.*)");
    
    	local sDesc1, nMod = ModifierStack.getStack(true);
    	nDice = tonumber(sDice);
    	if nMod < 0 then 
    		nDice = nDice + nMod;
    		sDice = nDice .. "d6";
    	else 
    		nDice = nDice + nMod;
    		sDice = nDice .. "d6";
    	end
    	
    	local aDice = StringManager.convertStringToDice(sDice);
    
    	rRoll.sDesc = sDesc .. " " .. sDesc1;
    	rRoll.aDice = aDice;
      return rRoll;
    end
    And change the rolls to /ubiquity # eg lose the d6

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