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  1. #311

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    883
    Sounds great!

  2. #312
    Hi, still working in the combat tracker, i think i will have it working by the end of this week, but i wanted to share nother good news for those that did not read about it yet

    So recently we have been reading the dire news that Asmodee/FFG would be shutting down their rpg line (including genesys) but on a recent keynote at GAMA expo, Asmodee announced it will continue

    https://www.reddit.com/r/swrpg/comme...modee_keynote/

    This is great, so it seems our beloved Genesys will not die

  3. #313

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    883
    Great news!

  4. #314
    I was wondering would there be a way to add/show talent trees? It would be good to have not just for star wars but those adding talent trees given the rules from the Genesys Expanded Players Guide.

  5. #315
    Quote Originally Posted by sevrick View Post
    I was wondering would there be a way to add/show talent trees? It would be good to have not just for star wars but those adding talent trees given the rules from the Genesys Expanded Players Guide.
    I am not sure, I did think about that, but maybe for the future.

    I am still having some issues with the combat tracker, it works for the GM but not for players, and i might need to redesign it.

    So my focus will be having bare minimum, meaning i still want to add vehicles, item attachments, and finish combat tracker and npc sheet

    After that, i will have room to breathe and work on new stuff like that

    I definitelly think we can, but could be a bit tricky

  6. #316
    Quote Originally Posted by Trenloe View Post
    It will only be for modules that have been created (exported to a module) using NPCs within a campaign. The ruleset fix will negate this issue.
    Excellent. And after further thought I think I know why this problem never affected the NPCs I created. I typically used the existing templates from the Star Wars Player and GM libraries and would drag the closest match to the NPC window. Then make minor edits where neeeded (name, etc...sometimes talents and skills and equipment).

  7. #317
    Hey everyone, small question here

    I am working on the combat / initiative tracker.
    unfortunatelly in its current state, it is only working for the GM, not the players

    I will have to rewrite it from scratch, so i will need more time.

    Would you like me to upload a ruleset with this GM only version working, or do you think you can all wait a few more days so i can create a new one?

  8. #318

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    883
    I don't think it's worth uploading, for something temporary. Sad about it not working and the extra work, but better get it done right I think.

  9. #319
    I think you should press on with the work and get it working properly.

  10. #320
    Of course I'd like it now, but I'd be happier waiting until it's working fully.

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