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March 7th, 2020, 02:02 #1
creating module: doesn't seem to export "notes" -- is this correct?
just finished creating contents and then exported fresh module.
after /reload and loaded new module, notes that were added as links don't seem to have exported with module. is this correct?
bummer if they don't {:-[
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roll dice. it builds character.
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March 7th, 2020, 02:10 #2
notes are not exportable. For an exported module, always use story entries
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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March 7th, 2020, 02:11 #3
Notes are really intended to be created by and used by players.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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March 7th, 2020, 02:15 #4
.
ouch.
did not know. created a load of notes as links.
thx-----
roll dice. it builds character.
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March 7th, 2020, 03:36 #5
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dang it! and pins don't export either?!-----
roll dice. it builds character.
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March 7th, 2020, 03:39 #6
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oh man... this is a mess. is there a post of q/a as to what *would* export?
my links to bestiaries need them to be loaded :-P
can i export a module without dependents? do i have to created dupe creatures in order to export them independent from bestiaries?
(edit) maybe i unloaded everything before exporting -- is that why creatures aren't referenced and exported?
Last edited by tahl_liadon; March 7th, 2020 at 03:41.
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roll dice. it builds character.
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March 7th, 2020, 03:54 #7
The only thing that doesn't export is notes. Pins to anything else should have exported, assuming you selected the object type to export. See the link in my signature for some best practices.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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March 7th, 2020, 10:30 #8
Yes they do, as long as you export the image to which they are attached.
If you create a link in a story or whatever to an NPC or anything else that exists in a module - that is, it doesn't exist in the campaign you are exporting from; then when you open the exported module in another campaign you will also need the modules that you linked to open as well. When you export only those things which exist in the campaign get exported. So if you create an NPC in the campaign that will get exported but data which exists only in a module open in the campaign won't get exported.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 7th, 2020, 13:18 #9
i had pins of images as well as stories on map as events / descriptions in specific locations. and they didn't export. have to do more test exports to verify... :-P
also, from @lordentrails best practices, it seems basically i would need to create an instance of everything (a copy of items for parcels or npcs for encounters, etc) when preparing a module. this would allow new module and its contents to exist independently, i.e. without having the need for bestiaries or other dependent modules to be loaded.
thanks both.-----
roll dice. it builds character.
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March 7th, 2020, 14:45 #10
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ok... pins still not exporting. here are my steps:
- open map
- place pins (that are links to story entries)
- place map image with pins into a new story entry
- export
what am i missing?
(update) poked around in forum and found a post with same problem; said to export with "read only" off and with no extensions.
tried both of these and still no pins exported
(update) success!
- enhanced image extension might have something to do with this issue
- tried without this (or any) extension loaded: no pins exported (still no answer why not)
- tried with this (and all) extensions loaded: success; however, the pins need to be placed on the bottom-most "background" layerLast edited by tahl_liadon; March 7th, 2020 at 17:41.
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roll dice. it builds character.
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