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  1. #291
    Trenloe's Avatar
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    Quote Originally Posted by johniba View Post
    The issue is with list controls.
    They should not have the tag "useallmodules"
    Thanks for the info, that makes sense.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #292
    I uploaded a new version.
    https://drive.google.com/drive/folde...R-?usp=sharing

    The only new things:

    This version fixes the bug where incorrect talents, abilities etca will show up in npc/pc sheets (from other existing ones contained in libraries)

    Also for the time being, under combat tab, i removed listing description/special for equiped weapons, i will rework this later.

  3. #293
    Quote Originally Posted by punisher5150 View Post
    johniba I can't say enough about how grateful we are for you and Sevrick tackling this. Looking forward to the 1.0 version, and I have even more anticipation for the inevitable Star Wars ruleset version 3 (or whatever you end up dubbing it!!!)
    Thanks, and yeah Sevrick is helping a lot! His files and steps to reproduce the error helped me find the issue, and MoonWizard and Damned helped me in discord.

    Also yes! For SW the new ruleset should be quite easy to produce, i basically need to create a new ruleset that imports genesys, and adds back those parts that exist only in SW.
    My only main concern will be to try to provide with a way to automatically convert existing campaign/modules data... i will think what to do in that regard....

    As soon as i finish genesys, i will work on this new ruleset

  4. #294
    Trenloe's Avatar
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    Quote Originally Posted by johniba View Post
    That is due to the useallmodules tag mentioned above...
    For some reason, warhammer ruleset list classes had that tag, and star wars ruleset inherited that, since it derived the code.
    I made the same mistake, because midway through creating genesys, when i started reusing for example the pc and npc windows, i decide to save time and compatibility, by recreating the basic classes star wars used, so i didnt have to create everything from scratch on those windows... and so made the same mistake

    So in my case i only needed to remove one tag in the main "parent" class for lists, and the other classes derived from that one also got fixed.
    Looking at the code I added useallmodules merge="delete" /> to the sheetlist template for v2.1.1c of the ruleset in April 2018 - to fix specific issues with that template (module data being displayed incorrectly in both campaign data lists and the library). But, as I wasn't really aware of this specific issue with NPC talents and abilities, I didn't do any other changes as I didn't know there was anything else that needed "fixing". In this specific case (new NPC records showing module NPC data), it's the socketlist template which is used in a lot of places. I'll check through the code and see if removing useallmodules from the socketlist template might create any issues with module data that should be displayed.
    Last edited by Trenloe; March 3rd, 2020 at 11:21.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #295
    Quote Originally Posted by Trenloe View Post
    Looking at the code I added useallmodules merge="delete" /> to the sheetlist template for v2.1.1c of the ruleset in April 2018 - to fix specific issues with that template (module data being displayed incorrectly in both campaign data lists and the library). But, as I wasn't really aware of this specific issue with NPC talents and abilities, I didn't do any other changes as I didn't know there was anything else that needed "fixing". In this specific case (new NPC records showing module NPC data), it's the socketlist template which is used in a lot of places. I'll check through the code and see if removing useallmodules from the socketlist template might create any issues with module data that should be displayed.

    Nice!

  6. #296

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    An image might help!

    AppearanceBoxes.jpg

    As you can see, both the character- and npc-sheet has a small space for typing a description. Fine implementation. But I find great, is that it is textformatted, so you can put links in. And that is what you can see on the npc-sheet. A link and the corresponding image of the gentleman.

    They say a picture is a thousand words. In that case I do believe I've managed to use that that space very well!!!

    All in all, I think it is good to take design cue's from the Star Wars ruleset. It pretty darn good. Just... needs a bit of an update to be honest. And yes, the combat tracker works pretty good too.

    The way I visualize combat is by using an image with the range bands on it, and then describing the scene. Since I've set it up in photoshop I can easily make new versions with different backgrounds, to give a sense of the place they are fighting in. Its is an extreme fast way of making a "dungeon".

    Range Band Cave Example.jpg

    Since Star Wars do not really have a way of using modifier / effects, which could be used to display things, such as cover, stims used, or whatever you need, I have made various small tokens to illustrate the most commonly used things we encounter. Not exactly optimal, but that is something your Core based version will fix. Great!

  7. #297
    I know there is a line tool you can drag to measure distances. If you could some how change that to show ranged bands that would be a nice touch. You would of course have to have some way of adjusting the scale though, since range band distances will very map to map.

  8. #298
    Quote Originally Posted by sevrick View Post
    I know there is a line tool you can drag to measure distances. If you could some how change that to show ranged bands that would be a nice touch. You would of course have to have some way of adjusting the scale though, since range band distances will very map to map.
    Do you have a link for that? It would be really nice for a future feature for sure
    Or do you mean the default one?
    I can have a look yeah, i will put on my list

  9. #299
    Quote Originally Posted by johniba View Post
    Do you have a link for that? It would be really nice for a future feature for sure
    Or do you mean the default one?
    I can have a look yeah, i will put on my list
    I may have seen it with the pathfinder ruleset or dnd. I will check and see where I saw it.

  10. #300
    So in pathfinder at least, I noticed you can hold ctr-and Left click and drag it will show movement in ft. In Core it shows the line but doesn't add the distance.

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