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March 1st, 2020, 03:41 #361Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
Ultimate License Holder
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March 2nd, 2020, 11:58 #362
NPC ships are missing from the Skull & Shackles Players Guide in FGU.
FYSA, I copied the campaign folder over from FGC.------------------------------------------------------------------------
Mike
Official Grey Beard
1. I actually have a grey beard
2. I have been playing RPGs since 1978.
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March 2nd, 2020, 20:39 #363
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March 2nd, 2020, 21:44 #364
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March 5th, 2020, 08:36 #365
In the Ultimate Campaign module a significant number of the feats have truncated Prerequisites, Benefits, and Normal fields. See example...
Deny the Reaper Feat.pngLast edited by mozmonar; March 5th, 2020 at 08:40.
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March 5th, 2020, 16:29 #366Production Coordinator SmiteWorks
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,356
Support:
https://support.fantasygrounds.com/
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March 13th, 2020, 02:41 #367
The Arcanist Ability "Potent Magic" seems to be missing from Advanced Class: is this true?
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March 14th, 2020, 22:20 #368
Mummy's Mask book 4 part 3 k.09 The pyramid Within, the treasure has 200 pearls in the "currency" column and also a treasure for 2 pearls for 100gp. The treasure is correct and the currency should be removed. As the reward is NOT 200 pearls.......
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March 15th, 2020, 02:58 #369
The Unchained Barbarian does not populate armor and weapon proficiency when you drag and drop the class to the character sheet. It is listed under the Additional Class Feature links under the class description and you have to drag it again. Is this intentionally different than the classes from the Core Rulebook?
DM/GM Since 1985. Unity and Classic Ultimate License. Running one Fantasy Grounds group (the party are in Rappan Athuk) and one in-person AD&D 2e game set in the Forgotten Realms near Eveningstar. 12+ years of gaming on Fantasy Grounds. Always looking for more gamers who are into my style of GMing. Follow my forthcoming FG videos of my 2e AD&D sessions at https://www.youtube.com/@HouseRuleGamers.
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March 15th, 2020, 03:01 #370
Also regarding unchained, are there any plans to implement any of the subsystems into the book? Like the Wound levels (which I currently have coded as effects) and the simple monster creation? I know the simple monster creation is probably far more difficult to do than would be worth the effort but it would be great to have the ability to generate one of these creatures in Fantasy Grounds instead of having to manually enter the information.
DM/GM Since 1985. Unity and Classic Ultimate License. Running one Fantasy Grounds group (the party are in Rappan Athuk) and one in-person AD&D 2e game set in the Forgotten Realms near Eveningstar. 12+ years of gaming on Fantasy Grounds. Always looking for more gamers who are into my style of GMing. Follow my forthcoming FG videos of my 2e AD&D sessions at https://www.youtube.com/@HouseRuleGamers.
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