Fantasy Grounds Merchandise
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  1. #191
    RELEASE 2020-Feb-13

    RELEASE NOTES:

    I have done a few fixes and improvements:

    Issues
    [FIXED] Weapons can't be dragged to NPC Inventory.
    [FIXED]Weapons in the NPCs combat tab can't be dragged to dice pool.
    [FIXED]The Armor button in the items window is displaying AC and Wt instead of Armor, Defense, and Encumbrance
    [FIXED] - rolling dice does not display actor name

    Improvements:
    [DONE]After clicking the Weapons button in the items window. You could mirror the tables in the official books. As well as change Wt to Enc.
    [DONE]A Gear button for the Items window.
    [DONE]When armor is worn, its encumbrance rating is supposed to be reduced by three, to a minimum of zero.
    [DONE] Item database: item weight is no longer "weight" (numerical field), it is now "encumbrance" (string field) as now you can add a "+" sign to encumbrance, meaning that this item helps with encumbrance (backpack rules, Core Rulebook page 94)
    If you type a "+" sign before the encumbrance number in the item, it will signal the character inventory that the item actually helps with encumbrance threshold.
    For now what it means is that it will subtract encumbrance in the final total... in the future i will show a breakdown of encumbrance in the inventory ("encumbrance threshold: [Brawn] + 5 + "Backpacks" - Carried/Equiped items")



    ITEMS:
    - Added "Strategic" Range
    We now have 3 special types:
    - Armor, Weapon, Gear
    We have a window for Gear (go to Items, click Gear Button)

    All item lists (weapon, armor, gear) have columns listed in the same order as you will see in official books
    For example

    Weapons:
    Name / Skill / Damage / Crit / Range / Encumbrance / Cost / Rarity / Special



    Still working on the following issues/improvements: (not included in this release)

    Improvements
    - Display Encumbrance Threshold on character sheets.
    - Weapon qualities not showing up in PC combat tab. You might show weapon qualities 1st then a description.
    - More search filters for the items, such as searching by Skill and Setting.
    - "I know it was possible in pathfinder and dnd to click on certain keywords, such as conditions, and then it would bring up another window displaying what the effect does. You could add this feature to Weapon qualities."
    - Modify inventory script so that defense and soak are automatically calculated and updated on character sheet (i may have to postpone this, i may have to add melee/range defense to items, for special cases?)
    - Allow player to drag a control to shortcuts, to roll dice in the dicepool
    - finish combat track and initiative
    - add controllable npcs and vehicles

    Attention:
    Item database: item weight is no longer "weight" (numerical field), it is now "encumbrance" (string field) as now you can add a "+" sign to encumbrance, meaning that this item helps with encumbrance (backpack rules, Core Rulebook page 94)


    Download as always:
    https://drive.google.com/drive/folde...R-?usp=sharing



    Issues:
    - Npc critical damage: minions should not get critical, should get direct damage based on critical severity
    - Missing item hardpoints (maybe also create a database for hardpoints)
    Last edited by johniba; February 14th, 2020 at 00:20.

  2. #192
    Quote Originally Posted by johniba View Post
    I am uploading a new version, adding among them, tactical range for weapons, and you can also edit the xml files already... the modification to the ruleset will use that

    Also, check out the items buttons
    I not only added a Gear button, but i revamped the lists so they now match what we see in official book lists

    By the way, check out a few items, i think some ranged weapons have subtype "ranged weapon" and others "ranged weapons"

    I wonder, what do you think, should maybe subtype be "Melee", "Ranged"... instead of "Melee Weapon(s)", etca? since the window already mentions weapons... but it is your call, if you prefer to subtype as "Ranged Weapon", "Ranged Weapons", or "Ranged"

    And now that we have a Gear window, i can see one strange subtype, maybe it was a typo... it is for item "cybereyes"
    Sweet. I will have to look again after upload the new version so I can have a better gasp on how it should look. That being said my aim is to make it look and feel as much like the original books as possible. Yeah probably a typo for cybereyes.

  3. #193
    Quote Originally Posted by sevrick View Post
    Sweet. I will have to look again after upload the new version so I can have a better gasp on how it should look. That being said my aim is to make it look and feel as much like the original books as possible. Yeah probably a typo for cybereyes.
    btw your suggestions are always really on point!

  4. #194

    Updated Libraries

    The Libraries have been cleaned up and should look a lot better. I took your suggestion and did a way with the redundancies.

    One other thing you might want to make the cost column width just a tiny bit bigger so that the paces can all be on one line. I just noticed this with the prices in Shadow of the Beanstalk.

    It's coming together, it's so exciting!!
    Attached Files Attached Files
    Last edited by sevrick; February 14th, 2020 at 02:00.

  5. #195
    Quote Originally Posted by sevrick View Post
    The Libraries have been cleaned up and should look a lot better. I took your suggestion and did a way with the redundancies.

    One other thing you might want to make the cost column width just a tiny bit bigger so that the paces can all be on one line. I just noticed this with the prices in Shadow of the Beanstalk.

    It's coming together, it's so exciting!!
    WOW you are quick haha, i will upload them

    Oh i will do it on the next update then!

    Yeah it is exciting!

  6. #196
    So I notice when entering the descriptions for talents that some talents have multiple paragraphs, but when creating a new line it doesn't add the space between the paragraphs like it does with the story tab. It might look more consistent across the board if it worked the same.

    Also I decided to just use the symbol that were in the old rule set that was mentioned earlier. If I need to change them it can be done easily with the find and replace function with notepad ++.

    One last thing. I am not sure if I mentioned it but bold and italics don't seem to work in the talent descriptions either.
    Last edited by sevrick; February 15th, 2020 at 21:43.

  7. #197
    Quote Originally Posted by sevrick View Post
    So I notice when entering the descriptions for talents that some talents have multiple paragraphs, but when creating a new line it doesn't add the space between the paragraphs like it does with the story tab. It might look more consistent across the board if it worked the same.

    Also I decided to just use the symbol that were in the old rule set that was mentioned earlier. If I need to change them it can be done easily with the find and replace function with notepad ++.

    One last thing. I am not sure if I mentioned it but bold and italics don't seem to work in the talent descriptions either.
    Ah, I have investigated here, and in Talents, the Description field was not the proper format, so it did not allow you to format text.
    I have fixed it, but I am afraid you will need to do some search and replace in your mods.

    Please to the following in your files:

    Search for:
    <description type="string">

    Change to:
    <description type="formattedtext">

    After that, check if the field is working ok in the ruleset

    You will need this new version I have uploaded:

    https://drive.google.com/drive/folde...R-?usp=sharing

    Let me know if the formating and paragraphs are working now.

    I will provide more details on changes, in my text post after this reply

    About symbols: yes you can do that. I did some tests with creating a Genesys font, and i think i can make it work.


    So here is how it works.
    Later when I implement the font, if you are editing any of those formatting fields (in story, talent, item etca), if you type the code like (D) for example, after the record is closed, the ruleset internally replaces that with the proper character, which in terms of notepad++ for this example is & #250;

    (notice I added a <space> between & and #.. that is because the forum is replacing that code with the character...

    So here is the table (I have included the force die also, because i will use the same code for later, easier to maintain)

    symbol replacements

    & #255; - (S) - Success
    & #254; - (!) - Triumph
    & #253; - (F) - Failure
    & #252; - (T) - Threat
    & #251; - (A) - Advantage
    & #250; - (D) - Despair
    & #249; - (-) - Darkside Force
    & #248; - (+) - Lightside Force


    dice replacements

    & #247; - [F] - force die
    & #246; - [A] - ability die
    & #245; - [D] - difficulty die
    & #244; - [P] - proficiency die
    & #243; - [C] - challenge
    & #242; - [B] - boost
    & #241; - [S] - setback
    Last edited by johniba; February 16th, 2020 at 02:15.

  8. #198
    Sweet it should be easy enough to find and replace what I have done so far.

  9. #199
    RELEASE NOTES 2020-Feb-16


    - Weapon Properties (special) not showing in PC/NPC combat tab:
    I have fixed this. Now under the equiped weapon you can see the special powers.
    I did not add description though. I want to test it this way, maybe adding description is information overload/bloated window... but lets see. I can add it later.

    - Dice Pool:
    As an alternative to clicking the "roll dice pool" button, a player can instead use the /rolldicepool command
    Players can also type that command in chat window and instead of hitting ENTER, drag it into their shortcut to reuse.

    - Player/NPC Character Sheet:
    1 - Talents in main tab now also show description, so it is easy to read all talents and what they do. (I will later do the same for Species and Special Abilities)

    - Reorganized NPC Sheet
    - Added: Power Level (Combat, Social, General) as per Expanded Player's Guide rules


    Overall:
    - Description fields such as in Items, Talents, Notes on npc sheets etca are now properly using formatted text, meaning text can be formatter just like in Stories, with bold, bullets, etca.
    (I still need to add custom genesys symbols to the font, this will come later)

    - More search filters for the items, such as searching by Skill and Setting.


    Download:
    https://drive.google.com/drive/folde...R-?usp=sharing

  10. #200
    Quote Originally Posted by viresanimi View Post
    The issue I noted was that I couldn't roll the dice. I could. But when I dragged the dice instead of clicking the "roll dice pool" button, the damage wasn't calculated. I really prefer dragging and dropping dice from the dicepool, because that button is so teeny tiny on my screen.

    I would, however suggest, that the "roll dice pool"-button could be dragged to the shortcut bar. That would be very neat!

    I love the idea of controllable npc's!


    Hey, check out the new version.
    Not a complete solution yet, but now you can have a /rolldicepool command in shortcuts

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