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February 14th, 2020, 00:12 #191Saint
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RELEASE 2020-Feb-13
RELEASE NOTES:
I have done a few fixes and improvements:
Issues
[FIXED] Weapons can't be dragged to NPC Inventory.
[FIXED]Weapons in the NPCs combat tab can't be dragged to dice pool.
[FIXED]The Armor button in the items window is displaying AC and Wt instead of Armor, Defense, and Encumbrance
[FIXED] - rolling dice does not display actor name
Improvements:
[DONE]After clicking the Weapons button in the items window. You could mirror the tables in the official books. As well as change Wt to Enc.
[DONE]A Gear button for the Items window.
[DONE]When armor is worn, its encumbrance rating is supposed to be reduced by three, to a minimum of zero.
[DONE] Item database: item weight is no longer "weight" (numerical field), it is now "encumbrance" (string field) as now you can add a "+" sign to encumbrance, meaning that this item helps with encumbrance (backpack rules, Core Rulebook page 94)
If you type a "+" sign before the encumbrance number in the item, it will signal the character inventory that the item actually helps with encumbrance threshold.
For now what it means is that it will subtract encumbrance in the final total... in the future i will show a breakdown of encumbrance in the inventory ("encumbrance threshold: [Brawn] + 5 + "Backpacks" - Carried/Equiped items")
ITEMS:
- Added "Strategic" Range
We now have 3 special types:
- Armor, Weapon, Gear
We have a window for Gear (go to Items, click Gear Button)
All item lists (weapon, armor, gear) have columns listed in the same order as you will see in official books
For example
Weapons:
Name / Skill / Damage / Crit / Range / Encumbrance / Cost / Rarity / Special
Still working on the following issues/improvements: (not included in this release)
Improvements
- Display Encumbrance Threshold on character sheets.
- Weapon qualities not showing up in PC combat tab. You might show weapon qualities 1st then a description.
- More search filters for the items, such as searching by Skill and Setting.
- "I know it was possible in pathfinder and dnd to click on certain keywords, such as conditions, and then it would bring up another window displaying what the effect does. You could add this feature to Weapon qualities."
- Modify inventory script so that defense and soak are automatically calculated and updated on character sheet (i may have to postpone this, i may have to add melee/range defense to items, for special cases?)
- Allow player to drag a control to shortcuts, to roll dice in the dicepool
- finish combat track and initiative
- add controllable npcs and vehicles
Attention:
Item database: item weight is no longer "weight" (numerical field), it is now "encumbrance" (string field) as now you can add a "+" sign to encumbrance, meaning that this item helps with encumbrance (backpack rules, Core Rulebook page 94)
Download as always:
https://drive.google.com/drive/folde...R-?usp=sharing
Issues:
- Npc critical damage: minions should not get critical, should get direct damage based on critical severity
- Missing item hardpoints (maybe also create a database for hardpoints)Last edited by johniba; February 14th, 2020 at 00:20.
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February 14th, 2020, 00:43 #192
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February 14th, 2020, 01:16 #193Saint
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February 14th, 2020, 01:52 #194
Updated Libraries
The Libraries have been cleaned up and should look a lot better. I took your suggestion and did a way with the redundancies.
One other thing you might want to make the cost column width just a tiny bit bigger so that the paces can all be on one line. I just noticed this with the prices in Shadow of the Beanstalk.
It's coming together, it's so exciting!!Last edited by sevrick; February 14th, 2020 at 02:00.
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February 14th, 2020, 03:44 #195Saint
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February 15th, 2020, 21:31 #196
So I notice when entering the descriptions for talents that some talents have multiple paragraphs, but when creating a new line it doesn't add the space between the paragraphs like it does with the story tab. It might look more consistent across the board if it worked the same.
Also I decided to just use the symbol that were in the old rule set that was mentioned earlier. If I need to change them it can be done easily with the find and replace function with notepad ++.
One last thing. I am not sure if I mentioned it but bold and italics don't seem to work in the talent descriptions either.Last edited by sevrick; February 15th, 2020 at 21:43.
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February 16th, 2020, 02:07 #197Saint
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Ah, I have investigated here, and in Talents, the Description field was not the proper format, so it did not allow you to format text.
I have fixed it, but I am afraid you will need to do some search and replace in your mods.
Please to the following in your files:
Search for:
<description type="string">
Change to:
<description type="formattedtext">
After that, check if the field is working ok in the ruleset
You will need this new version I have uploaded:
https://drive.google.com/drive/folde...R-?usp=sharing
Let me know if the formating and paragraphs are working now.
I will provide more details on changes, in my text post after this reply
About symbols: yes you can do that. I did some tests with creating a Genesys font, and i think i can make it work.
So here is how it works.
Later when I implement the font, if you are editing any of those formatting fields (in story, talent, item etca), if you type the code like (D) for example, after the record is closed, the ruleset internally replaces that with the proper character, which in terms of notepad++ for this example is & #250;
(notice I added a <space> between & and #.. that is because the forum is replacing that code with the character...
So here is the table (I have included the force die also, because i will use the same code for later, easier to maintain)
symbol replacements
& #255; - (S) - Success
& #254; - (!) - Triumph
& #253; - (F) - Failure
& #252; - (T) - Threat
& #251; - (A) - Advantage
& #250; - (D) - Despair
& #249; - (-) - Darkside Force
& #248; - (+) - Lightside Force
dice replacements
& #247; - [F] - force die
& #246; - [A] - ability die
& #245; - [D] - difficulty die
& #244; - [P] - proficiency die
& #243; - [C] - challenge
& #242; - [B] - boost
& #241; - [S] - setbackLast edited by johniba; February 16th, 2020 at 02:15.
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February 16th, 2020, 04:44 #198
Sweet it should be easy enough to find and replace what I have done so far.
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February 16th, 2020, 08:05 #199Saint
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RELEASE NOTES 2020-Feb-16
- Weapon Properties (special) not showing in PC/NPC combat tab:
I have fixed this. Now under the equiped weapon you can see the special powers.
I did not add description though. I want to test it this way, maybe adding description is information overload/bloated window... but lets see. I can add it later.
- Dice Pool:
As an alternative to clicking the "roll dice pool" button, a player can instead use the /rolldicepool command
Players can also type that command in chat window and instead of hitting ENTER, drag it into their shortcut to reuse.
- Player/NPC Character Sheet:
1 - Talents in main tab now also show description, so it is easy to read all talents and what they do. (I will later do the same for Species and Special Abilities)
- Reorganized NPC Sheet
- Added: Power Level (Combat, Social, General) as per Expanded Player's Guide rules
Overall:
- Description fields such as in Items, Talents, Notes on npc sheets etca are now properly using formatted text, meaning text can be formatter just like in Stories, with bold, bullets, etca.
(I still need to add custom genesys symbols to the font, this will come later)
- More search filters for the items, such as searching by Skill and Setting.
Download:
https://drive.google.com/drive/folde...R-?usp=sharing
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February 16th, 2020, 08:06 #200Saint
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