DICE PACKS BUNDLE
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  1. #171
    Quote Originally Posted by GrizzledNoob View Post
    I just wanted to thank you guys for the time and effort being put into this. I love the Genesys system and am looking forward to playing the game online. Keep up the great work. Thank you.

    Quote Originally Posted by Hurske View Post
    Same, I think the only thing I am waiting for is a functioning combat tracker similar to the original version. But the interface here is so much more easy for me as a GM
    Thanks a lot!

    I will be releasing soon the first part of the combat tracker working hopefuly, and the other fixes reported with item and npcs soon... in the next couple of days

    This version of the tracker should track npcs and pcs.

    After that i will work on vehicles, which i will have to run some tests. I am trying to come up with a better way to represent vehicles in the comba track

  2. #172
    Issue is gone now! Thank you. Loading into FGU perfectly.

  3. #173
    Quote Originally Posted by alfarobl View Post
    Issue is gone now! Thank you. Loading into FGU perfectly.
    If you see any issues in FGU, let me know ok?
    It is a secondary priority at the moment, but if it is an easy fix i prefer to keep it working in FGU also

    I will see if this week i can finish the other tasks, cant wait to have a fully functional ruleset

  4. #174

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    881
    Found an issue with rolling weapon dice.

    If I double click from the combat tab and then use the die icon on the dicebox, it rolls correctly. However, if I drag the dice instead pressing the button, it does not calculate damage on a successful roll.

  5. #175
    Quote Originally Posted by viresanimi View Post
    Found an issue with rolling weapon dice.

    If I double click from the combat tab and then use the die icon on the dicebox, it rolls correctly. However, if I drag the dice instead pressing the button, it does not calculate damage on a successful roll.
    Thanks, i will have a look on that

  6. #176
    Quote Originally Posted by johniba View Post
    Thanks, i will have a look on that
    So, when you drag dice directly from the character sheet into chat, it will roll the dice, but it will not include difficulty dice and other negative ones.
    I dont really think atm of a good way to do that, so I wonder if it is too bad to have only support for dicebox for the moment.

    So people would have to:
    - drag their dice into the dicebox (or double click)
    - add difficulty/setback/challenge dice
    - roll it clicking from the dicebox

    What do you think?
    Last edited by johniba; February 12th, 2020 at 18:28.

  7. #177
    So today I was just thinking all the crazy stuff we could do with the crafting rules for star wars for some crazy automation. For example droid crafting from special modifications. I know it's long way off, but just thinking of the possibilities makes me excited. Who knows in time this could replace Ogg Dudes Character Generator. I am not sure but I think fantasy grounds has a way of printing out character sheets. BTW Ogg Dudes character generator is good place to go for some inspiration.

  8. #178
    Quote Originally Posted by sevrick View Post
    So today I was just thinking all the crazy stuff we could do with the crafting rules for star wars for some crazy automation. For example droid crafting from special modifications. I know it's long way off, but just thinking of the possibilities makes me excited. Who knows in time this could replace Ogg Dudes Character Generator. I am not sure but I think fantasy grounds has a way of printing out character sheets. BTW Ogg Dudes character generator is good place to go for some inspiration.
    I didnt know about this character generator you are talking about, something i should definitelly check out later

    You are correct, there are is a lot of room for improvement

    So just an update... today I fixed a few issues:

    [FIXED] Weapons can't be dragged to NPC Inventory.
    [FIXED]Weapons in the NPCs combat tab can't be dragged to dice pool.
    [FIXED] - Add strategic range
    [FIXED] - rolling dice does not display actor name

    This last one, by actor i mean the character or npc... The nice thing is that now i receive this information... who rolled
    It is nice for the future, because i will also be able to provide a full damage calculation in the end of an attack roll, instead of saying " x damage +Brawl"

    I will still fix the rest of the isues, and add those missing things to items, before i release it.

    After that, i will work on the combat track, leaving vehicles last.

    I am thinking of adding vehicles as a special kind of npc...
    I mean it will act as an npc for the purpose of receiving damage, and listing on the combat track...
    It will also have an inventory, controlled by the owner.

    But, in the combat track pcs will be able to inform if they are inside the vehicle

    Vehicles will be listed in the inventory as if it was a special item, and the owner will be able to "wear" one vehicle

    I will need to finish everyting else before this, so we have room to playtest the idea, if it does not work, we think of some other way

    i also want to add Pets/controllable npcs
    They will also be listed under the character sheet, and it will be just like a simplified npc.
    Still, i have to brainstorm the idea, and it will be for last

  9. #179
    I was wondering if there was a way to make an item reduce encumbrance. I was thinking If there was a "+" in front of it it would reduce encumbrance rather than add to your encumbrance. That way when your all ready to do that Encumbrance threshold on the PC sheets it would calculate appropriately. For now I have been just setting those items to 0 encumbrance.

  10. #180
    Quote Originally Posted by sevrick View Post
    I was wondering if there was a way to make an item reduce encumbrance. I was thinking If there was a "+" in front of it it would reduce encumbrance rather than add to your encumbrance. That way when your all ready to do that Encumbrance threshold on the PC sheets it would calculate appropriately. For now I have been just setting those items to 0 encumbrance.
    For now i am trying to be as close to the vanilla rules as possible.
    I dont think there is such a thing in the books, is there?

    Any reason in particular to have that?

    I have already fixed the rule where equiped armor should be -3 encumbrance

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