-
February 12th, 2020, 12:09 #171Saint
- Join Date
- Apr 2009
- Posts
- 1,132
Thanks a lot!
I will be releasing soon the first part of the combat tracker working hopefuly, and the other fixes reported with item and npcs soon... in the next couple of days
This version of the tracker should track npcs and pcs.
After that i will work on vehicles, which i will have to run some tests. I am trying to come up with a better way to represent vehicles in the comba track
-
February 12th, 2020, 12:17 #172Grand Templar
- Join Date
- Nov 2014
- Posts
- 227
Issue is gone now! Thank you. Loading into FGU perfectly.
-
February 12th, 2020, 14:08 #173Saint
- Join Date
- Apr 2009
- Posts
- 1,132
-
February 12th, 2020, 14:53 #174Grand Patriarch
- Join Date
- Jul 2010
- Location
- Vendsyssel (Denmark)
- Posts
- 881
Found an issue with rolling weapon dice.
If I double click from the combat tab and then use the die icon on the dicebox, it rolls correctly. However, if I drag the dice instead pressing the button, it does not calculate damage on a successful roll.
-
February 12th, 2020, 15:01 #175Saint
- Join Date
- Apr 2009
- Posts
- 1,132
-
February 12th, 2020, 18:25 #176Saint
- Join Date
- Apr 2009
- Posts
- 1,132
So, when you drag dice directly from the character sheet into chat, it will roll the dice, but it will not include difficulty dice and other negative ones.
I dont really think atm of a good way to do that, so I wonder if it is too bad to have only support for dicebox for the moment.
So people would have to:
- drag their dice into the dicebox (or double click)
- add difficulty/setback/challenge dice
- roll it clicking from the dicebox
What do you think?Last edited by johniba; February 12th, 2020 at 18:28.
-
February 12th, 2020, 20:04 #177
So today I was just thinking all the crazy stuff we could do with the crafting rules for star wars for some crazy automation. For example droid crafting from special modifications. I know it's long way off, but just thinking of the possibilities makes me excited. Who knows in time this could replace Ogg Dudes Character Generator. I am not sure but I think fantasy grounds has a way of printing out character sheets. BTW Ogg Dudes character generator is good place to go for some inspiration.
-
February 12th, 2020, 21:30 #178Saint
- Join Date
- Apr 2009
- Posts
- 1,132
I didnt know about this character generator you are talking about, something i should definitelly check out later
You are correct, there are is a lot of room for improvement
So just an update... today I fixed a few issues:
[FIXED] Weapons can't be dragged to NPC Inventory.
[FIXED]Weapons in the NPCs combat tab can't be dragged to dice pool.
[FIXED] - Add strategic range
[FIXED] - rolling dice does not display actor name
This last one, by actor i mean the character or npc... The nice thing is that now i receive this information... who rolled
It is nice for the future, because i will also be able to provide a full damage calculation in the end of an attack roll, instead of saying " x damage +Brawl"
I will still fix the rest of the isues, and add those missing things to items, before i release it.
After that, i will work on the combat track, leaving vehicles last.
I am thinking of adding vehicles as a special kind of npc...
I mean it will act as an npc for the purpose of receiving damage, and listing on the combat track...
It will also have an inventory, controlled by the owner.
But, in the combat track pcs will be able to inform if they are inside the vehicle
Vehicles will be listed in the inventory as if it was a special item, and the owner will be able to "wear" one vehicle
I will need to finish everyting else before this, so we have room to playtest the idea, if it does not work, we think of some other way
i also want to add Pets/controllable npcs
They will also be listed under the character sheet, and it will be just like a simplified npc.
Still, i have to brainstorm the idea, and it will be for last
-
February 13th, 2020, 00:48 #179
I was wondering if there was a way to make an item reduce encumbrance. I was thinking If there was a "+" in front of it it would reduce encumbrance rather than add to your encumbrance. That way when your all ready to do that Encumbrance threshold on the PC sheets it would calculate appropriately. For now I have been just setting those items to 0 encumbrance.
-
February 13th, 2020, 04:07 #180Saint
- Join Date
- Apr 2009
- Posts
- 1,132
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)


Reply With Quote

Bookmarks