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February 9th, 2020, 22:12 #151Saint
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Most of these are easy to fix, i will work on them.
By gear button, what do you suggest the filter should catch up to show?
The armor and weapon buttons open up a window showing those items from that category... should gear show all the rest, or are you typing "Gear", in the item type field?
About the feature similar to pathfinder... yes! I saw that and i really want to do something like that.. maybe after i fix these issues, polish npc sheet and finish initiative and combat track
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February 9th, 2020, 22:14 #152Saint
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i think i know what you mean, but if you could look the sw and warhammer rulesets from the point of view that i have been doing, from inside the code, you would start to feel amazed.
I think the only weakness in them is that they have this legacy with working with old features, but oh man it is actually incredible.
I still love warhammer frp3 and one day maybe i can update it, but it would a lot more difficult...
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February 9th, 2020, 22:16 #153Saint
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Unfortunatelly there is a weak link... i am learning as i go and i am sure some decisions i am taking are not optimal.
Maybe after this is done and with more experience under me, i will revisit the code and make it better.
I still stumble over things like getting node and window information, or passing info around...
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February 9th, 2020, 22:21 #154Saint
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Hi Vires
I think that right after a few days when i started looking at the code and working with it, i already saw that it would be very possible to create an update for star wars
Star wars ruleset afterall is pretty much a few more things on top, and in some critical code, like dice rolling, i made sure not to remove things related to star wars, so that the code could coexist with both.
After I am finished, i will work on an update for the star wars ruleset...
My only big concern is regarding with data compatibility.
Whenever possible, i tried to stick to structures found in the star wars database, but some fields/nodes will be different.
I know that it is possible to make code that will identify a previous version of a database being executed and update it when first opened in the new ruleset, but i will have to do tests with it.
Last thing i want is to make a ruleset that would invalidate work from other people...
This is just the beginning though, and i am so excited for the future... i love to work on stuff like this, and i have to say i havent felt excited writing code like this for a very long time.. Not since i was a young man!
But the really good thing about all of this is how it all works
When this Genesys ruleset is loaded, it actually loads CoreRPG first...
It then replaces a few things... and add the new stuff. This is the biggest difference from the previous rulesets, so if CoreRPG updates some things, it is easy for us to look at our code, and make it work with new stuff.
It also means that several modules written down fo CoreRPG will work with no to little change in code...
So when the time comes for me to work on a new SW ruleset, it will work just like that.
SW will actually start by loading Genesys (which in turn also loads core)... and only adding the different and new stuff from SW
Last edited by johniba; February 9th, 2020 at 22:24.
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February 9th, 2020, 22:32 #155Saint
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I have just loaded that extension you mentioned... it looks incredible!
Since i am not familiar with it, i could not test it, but i can say so far, it should be 100% compatible since i am not changing CoreRPG features for stories, etca.
Let me know, if you test it and find anything wrong, ok?
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February 9th, 2020, 22:57 #156
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February 9th, 2020, 23:02 #157
By gear button I mean how weapons and armor have a button you can press to see the items in a table format as well as organized by sub categories. I would suggest do that with gear as well. I can then use sub categories such as Cybernetics, Magic Implements, Potions and Elixirs, etc. In the type category, I did put "Gear" when entering the gear items in the libraries. Also having these subcategories for gear would allow for people who may have different ideas for subcategories tailor it for their specific needs.
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February 9th, 2020, 23:13 #158Saint
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February 9th, 2020, 23:50 #159
Ok here is the Genesys Core Rulebook with Items added. A few things of note.
1st: I applied errata changes into this version.
2nd: Items with a 0 encumbrance I made their encumbrance 0.1. This makes it so 10 zero encumbrance items add up to be 1 encumbrance per RAW. Although I think this is an optional rule.
3rd: I was missing the Adversary Talent it's here now.
4th: The only items I purposefully left out was the example items in chapter 5. There descriptions were just there justification as to why they added certain stats. I can add them if anyone thinks I should.
I could have made some errors so let me know if anything is amiss.Last edited by sevrick; February 9th, 2020 at 23:53.
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February 10th, 2020, 00:33 #160Saint
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