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February 2nd, 2020, 04:41 #91
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February 2nd, 2020, 04:48 #92Saint
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February 2nd, 2020, 04:56 #93Saint
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In order for the special symbols to be used, you need to create them in the font used in the object, in this case, the text boxes in the ruleset.
Fantasy Grounds Classic (the normal one) uses FGF, a custom font format. The newer versions of FG (still classic) are smart enough to convert as you run the ruleset, on the fly (if you use a ttf and you do not provide a FGF) also...
Fantasy Grounds Unity on the other hand only uses TTF.
The issue is that the TTF font I created is not 100% compatible so FGUnity displays them with some invalid particles coming out of them. FG classic though works ok
For the time, i will focus on finishing the ruleset, and later i can tackle the font matter again
Also I want to see if i can make inserting those symbols in text a little more friendly
I imagine something like this:
- Imagine you are typing a text like:
"Add [dBoost] to your combat rolls"
And when you finish editing, the ruleset will replace that [dBoost] with the actual symbol, so you dont need to use exotic commands in your keyboard
We will see...
I downloaded the application that generates it from a TTF, I then got a copy of another font that included Genesys symbols, and managed to insert them in
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February 2nd, 2020, 05:31 #94
I am currently creating a Reference Manual for the Genesys Core Rulebook. No worries about the fonts I can wait. The only thing, it would be nice is to have a list of what code would be entered when it is implemented, so that all the code would be changed retro actively.
For Example [dBoost].
It's just a thought but if it won't work that's good too. I am probubly too excited for my own good. Thanks again for your hard work
.
Last edited by sevrick; February 2nd, 2020 at 06:10.
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February 2nd, 2020, 06:29 #95
The Star Wars ruleset allowed this in the Story tab, however you would have to close the story tab and reopen it to actually see the dice.
For example [D] was used for Difficulty die, [A] for Ability, [S] for Setback, [B] for Boost, [C] for Challenge, [P] for Proficiency, [F] for Force
And for results: (S) was Success, (F) was Failure, (!) was Triumph, (D) was Despair, (A) was Advantage, and (T) was Threat
For example, You would type "Make a HARD ([D][D][D]) STEALTH check." Once you closed the tab and reopened it, then the [D] would become the Dark Diamond symbol of the difficulty die. I believe the original posts for this are somewhere in the original Star Wars ruleset Threads at: https://www.fantasygrounds.com/forum...r+wars+ruleset but with 78 pages it might take a bit to find it.Last edited by punisher5150; February 2nd, 2020 at 14:19.
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February 2nd, 2020, 07:28 #96Grand Patriarch
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I never knew that!
Through trial and error I found the codes for the symbols and made a list, from which I could copy from or just remind myself what the code was.
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February 2nd, 2020, 11:08 #97Saint
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[QUOTE=punisher5150;474465]
Punisher, that is AWSOME news!
It means I can copy the logic from that code, and replicate into the ruleset, and possibly into other fields aswell... like descriptions of talents etca
I will have to put this in the end of the to-do list, but i cant wait to do it
Thank you
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February 2nd, 2020, 11:22 #98Saint
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I have just uploaded a new version!
RELEASE NOTES: Feb-02-2020
1 - Character sheet
Most of it is done:
- You can now input Abilities, Talents, Critical injuries, Conditions: for now, right click the list to add a new item manually. I will later add the new UI from CoreRPG (icons to add, delete etca)
- Talents can be dragged from the Library into the character sheet, and auto populate. I will do the same later for Abilities (which will cover racial abilities) and this is a preliminary for critical rolls and automatically adding critical results into the character.
- Inventory: you can either create an item in the inventory or drag from the item database.
Inventory uses CORERPG features: Clicking the Carried/Equiped will equip, unequip weapons and armor (weapons will show up in the combat tab), and you can also put items inside items:
(for example: Lets say I create an item, lets name it "Bag"; then I create another item, a Sword; now on column "Location" for the sword, I can type Bag, and the sword will be organized inside the bag
P.S.: clicking the dice icon to roll for a weapon in the combat tab is not working yet
- 2 Item database
- The item window is almost 100%: it is missing the "skill" field for weapons, and there will also be more features later, like bringing back attachments
- For now I would advise not to start creating an item database, until i can finish it at least
- When you start creating a new item, notice there is a special field named "Type". It is free form, but if you enter "Weapon" or "Armor" it will display more fields accordingly. for example for armor it will show Damage, Critical, Range...
- Subtype is also a free entry: we can use it to classify items for example "Melee, ranged..." or any classifications people want. That will be used to sort them in the Items main window, where you can click the Weapon or Armor buttons and have a complete list of items in the database
There is a lot to do, but i made a lot of progress also, i will keep you all updated
If you would like to test this version, it can be downloaded in the same link as before:
https://drive.google.com/drive/folde...R-?usp=sharing
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February 2nd, 2020, 14:13 #99
[QUOTE=johniba;474477] OK I dug up an old Guide I created and found the exact Dice symbols and Result Symbols, PLUS the equivalent code for editing in the XML file of a FG module. Also, these codes work in most of the tabs for Star Wars Ruleset (ie: story, NPC, Items, etc etc).
DICE
Difficulty = [D], õ
Ability = [A], ö
Force = [F], ÷
Setback = [S], ñ
Boost = [B], ò
Challenge = [C], ó
Proficiency = [P], ô
RESULTS & SYMBOLS
Force (Light) = (+), ø
Force (Dark) = (-), ù
Despair = (D), ú
Advantage = (A), û
Threat = (T), ü
Failure = (F), ý
Triumph = (!), þ
Success = (S), ÿ
Attached is an IMAGE file I use when making Star Wars FG modules. Ignore the ALT and CNTRL, CNTRL SHFT codes. Those are quick keys I setup for editing in word docs. The FG codes above are on this image.
Fantasy Grounds Code - FFG-StarWarsRPG_DICE+GUIDE.pngLast edited by punisher5150; February 2nd, 2020 at 14:20.
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February 2nd, 2020, 15:41 #100Saint
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