Thread: Custom Story Font name tag?
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January 27th, 2020, 19:14 #1
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Custom Story Font name tag?
What's the font name for Story Text (bold and regular) ? I tried
Code:<font name="reference-r">
Code:<font name="reference-b">
Is it as simple asCode:<font name="story-r">
Code:<font name="story-b">
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January 27th, 2020, 20:09 #2
What ruleset?
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January 27th, 2020, 21:11 #3
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Sorry -- 5E
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January 27th, 2020, 21:36 #4
Look in CoreRPG graphics\graphics_fonts.xml and scroll down to the Formatted Text Fields section.
reference-h == header text font
reference-r == regular body text font
reference-i == italic body text font
reference-b == bold body text font
reference-bi == bold italic body text font
reference-b-large == sounds like large bold body text but I don't recall ever actually seeing this put to use in body text, so it's probably used for something else in the various window definitions?
The term 'reference' is used a LOT in various places within FG and 99% of it has nothing whatsoever to do with reference manuals.
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January 27th, 2020, 22:52 #5
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I noticed this at the top:
<!-- Note: FGF tags processed first for FG Classic, and TTF tags processed first for FGU -->
I'm using TTF, and not FGF and Fantasy Grounds Classic.
Is there a way to over-ride the default font face without converting the font to FGF? The size and color are used, but not the weight and face.
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January 27th, 2020, 22:55 #6
Last edited by Trenloe; January 27th, 2020 at 23:06.
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January 27th, 2020, 23:02 #7
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January 27th, 2020, 23:09 #8
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January 27th, 2020, 23:14 #9Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 28th, 2020, 00:14 #10
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Hm.. Everything you've said is as i expected, and yet the font face is not changing. I'll share it and screenshots later. Prepping for a session right now
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