DICE PACKS BUNDLE
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  1. #251

    Join Date
    Jul 2010
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    883
    There are currently no developers for this ruleset. And since Smiteworks is going to release a ruleset for the new v5, I doubt there will be one any time soon.

    Vires Animi

  2. #252
    Thank you for the feedback Viresanimi, I had thought that since there was a recent edit, it had been upadted.

    Kind regards,

    Naurthoron.

  3. #253
    Honken's Avatar
    Join Date
    Jul 2008
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    Umeå, Sweden, GMT +2
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    Quote Originally Posted by Naurthoron View Post
    Thank you for the feedback Viresanimi, I had thought that since there was a recent edit, it had been upadted.
    I don't think we should count this ruleset out, since the last update was in december. I myself is playing in a VtM game, and we use this ruleset. (So I am hoping).

    /H


    We don't stop playing because we grow old,
    we grow old because we stop playing!



    Now running the story of Tuskhaven a Pathfinder 2 Kingmaker campaign.

  4. #254
    Quote Originally Posted by Honken View Post
    I don't think we should count this ruleset out, since the last update was in december. I myself is playing in a VtM game, and we use this ruleset. (So I am hoping).

    /H
    i love the rule set keep it going maybe fg will help you be relaunched.

  5. #255
    Just found this ruleset Liking what I am seeing so far.

  6. #256
    Quote Originally Posted by Redwulfe View Post
    Just found this ruleset Liking what I am seeing so far.
    Same. I'm very, very hopeful. Would love to run (and/or play in) a game. Hoping this offers a means to that end. Will post a review here after I've messed around with it, but thanks to the author for doing this in the first place.

  7. #257
    I am currently modifying this ruleset for my Werewolf Game and Could use some help.

    I have removed all the dice at the bottom of the filed to only have a D10, then I changed the functionality on the modifier box so it counts up so 1 is diff 1, 2 is diff 2 and so on. I just didn't like the math. Now I am working on making the graphics more Werewolf and have hit a block.

    how do I change the offset of Button_close and Button_help. I am not sure were this lives or what I would need to put in the Frames.xml to modify its location. Is this a part of the window class? Any help would be nice. Thanks

  8. #258

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    Vendsyssel (Denmark)
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    Did you look at the cross over extention in the first post? It should already be usable with werewolf.

  9. #259
    I looked at it but it didn't seem to implement Werewolf character sheets or graphics. when i loaded it it didn't seem to really implement anything new. I looked at the files and they seem to have something to do with character sheets and even had a mage frame but I didn't see any werewolf frames. The scripts seemed to be geared towards some sort of selection to implement Mage and werewolf but it didn't seem finished and I could not get any functionality when loaded.

    I also couldn't edit any of the character sheets on this to fill them in. So I was thinking that I will need to redo the characters sheets altogether once I get to that.

    but for now since I don't either don't have a rule set to work with or I don't understand how to get this rule set to function I figured I would take my limited programming skills and start to learn who to make it my own.
    Last edited by Redwulfe; March 27th, 2020 at 22:06.

  10. #260

    Join Date
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    Sorry for not mentioning how it works. Been a while since I used the Cross-Over extention. Once that is activated and you're loaded in: right click on the "more" button in the button left corner of the charactersheet. That gives you the option of turning a mortal (which is now default sheet) into a mage, vampire, or werewolf. Works for NPC's too.

    If nothing else it may help with the programming. Best of luck with that!

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