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  1. #1711

  2. #1712
    I'm digging into this damned and I have to say, its very nice!

    Question: Is there an easy way to make the /damageroll dice string display the blood drop icon (as is used for /damage) rather than a d20 icon? It would help visually organize the character sheet.

    I'm using superteddy's SotDL extension if that makes a difference.

  3. #1713

  4. #1714
    Quote Originally Posted by damned View Post
    Hi vvZODvv

    Click in the Roll dice string field and click out again and it should update to the correct Icon.
    With a little experimenting, I determined it was the SotDL extension that seems to be removing the blood splatter icon on that particular dice string. No idea how or why that's the case. As I play around with the SotDL extension some more, I'll post this minor quirk on superteddy's thread.

    While I'm asking you questions, here's a INCREDIBLY trivial one:
    I like how the /damage roll reports to the chat log (ex: Goblin: Spear [Damage] 2)

    Is there a way to have the /attackac in the same manner? As of now it also reports the dice string formula to the chat log (ex: Goblin 1d20+2XH Spear [Attack] 9 Miss!)

    I like the clean and consistent look of not including the formula in the log, but functionality is perfect (and incredibly awesome that it links to the CT).
    Last edited by vvZODvv; December 29th, 2019 at 16:20. Reason: added additional question

  5. #1715
    Greetings, I' trying to use MoreCore for a game that basically uses 1d100 roll under, but the value to be rolled under is the sum of two stats plus ranks in the relevant skill. My problem comes from wanting to use the /rollunder, but I can't find a way to add all three values. Anyone got any ideas?
    BTW, the game is RQ6/Mythras

  6. #1716
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    Quote Originally Posted by Samzagas View Post
    Greetings, I' trying to use MoreCore for a game that basically uses 1d100 roll under, but the value to be rolled under is the sum of two stats plus ranks in the relevant skill. My problem comes from wanting to use the /rollunder, but I can't find a way to add all three values. Anyone got any ideas?
    BTW, the game is RQ6/Mythras
    This will require a new roll.
    Methinks you will soon see something that supports this...

  7. #1717
    Quote Originally Posted by damned View Post
    This will require a new roll.
    Methinks you will soon see something that supports this...
    Nice, but if it's going to take a new roll, perhaps I should mention a few more details about the roll.
    The number rolled is compared with the total of the skill, but not in a pass/fail system, but in a tiered difficulty system.
    Very Easy=Skill*2
    Easy=Skill*1.5
    Standard=Skill*1
    Hard=Skill*0.66
    Formidable=Skill*0.5
    Herculean=Skill*0.1

    So, for example, if you total skill if 50 and you roll a 25, you reached Formidable difficulty, but if you rolled a 75 you only reached a Easy difficulty.

    Also a result of 01-05 is always a success and 96-100 is always a failure.
    Critical successes are if you roll Skill*0.1 (basically if you reach Herculean), and fumbles are on a 99-100.
    Fractions are rounded up.

  8. #1718

  9. #1719
    damned,

    I ran into a few issues trying to bring MoreCore (and my AGE system games) into Unity. Before I went too far trying to debug, I wanted to make sure that you had intentions of bringing MoreCore to the Unity platform and offer my assistance in testing if in fact that is a desire of yours.

    Please let me know.

    Thanks!

  10. #1720
    Quote Originally Posted by damned View Post
    How do you measure Total Skill?
    Your total skill is the sum of two stats plus however many ranks you have on the skill, so it goes like this: Stat A + Stat B + Skill Ranks = Skill Total

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