Thread: MoreCore Ruleset
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October 27th, 2019, 01:15 #1631
frostbyte000jm I never quite got that public Hero Points thing working - did you?
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October 27th, 2019, 01:16 #1632
Valekk I have a WiP Star Wars d6 that you might really like.
It needs some more work but I hit a bit of a wall recently and there are a bunch of projects that have stalled.
PM me for a copy if you provide me with some solid feedback.
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October 27th, 2019, 03:37 #1633
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October 27th, 2019, 09:51 #1634Grand Templar
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October 27th, 2019, 16:32 #1635
No I didn't. I will show you the view here about the character window.GM View.jpg This is what I see as a GM. Players View.jpg and this is what a player sees. I don't have the ability to import, export or release ownership of character files.
Ultimate License
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October 27th, 2019, 21:31 #1636
Are you on a current build of MoreCore? Please update. If that doesnt fix it please point me to the current build of your extension.
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October 28th, 2019, 08:46 #1637
My current Morecore Ruleset file is 1.46 20180915. OK, I'm a numbdy. I just updated to the newest and it's working correctly. Thanks. Any news on the damage roll I mentioned? I know you're busy and getting ready for FG CON.
Last edited by Ahoggya; October 28th, 2019 at 08:50.
Ultimate License
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October 28th, 2019, 11:21 #1638
Could you reshare the extension and the roll details?
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October 28th, 2019, 21:09 #1639
The roll would be 1d# #, which would be like 1d6 x 6. So the ability to roll 1 die of the first # size and multiply it by the second #. This gives a broader range of damage in opposition of mostly average. AFMBE suggest this as melee damage is a die x Strength and ranged damage has a fixed multiplier based on weapon. ALSO, the number in the modifier box below chat needs to be added to the multiplier, 2nd #, to increase the multiplier. Here is the link. I'll leave it there always now in case someone needs it. https://www.dropbox.com/s/ybh07fdonw...AFMBE.ext?dl=0
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October 29th, 2019, 08:22 #1640Grand Templar
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Hi, I am hoping someone can help me out. I am generating some new dice strings for BattleTech: A Time of War and need help with the following:
Any skill or Attribute check rolls 2d6. If both die are a 6 then the player can roll another 1d6. If this is also a 6, another 1d6 can be rolled, and so on. The total is added together with any modifiers. The result needs to be higher than the specified target number The attached extension has the two dice strings I have created (based on the /sthrow string).
I do not know how to add the exploding dice into this to get what I am after.
Any help, greatly appreciated.
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