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  1. #1631

  2. #1632
    damned's Avatar
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    Valekk I have a WiP Star Wars d6 that you might really like.
    It needs some more work but I hit a bit of a wall recently and there are a bunch of projects that have stalled.
    PM me for a copy if you provide me with some solid feedback.

  3. #1633
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    Quote Originally Posted by damned View Post

    Option 3
    Edit the rollunder skill and add some additional math
    Set it to count successes as equal to the Dice Result if the Dice Result is equal to or less than the Skill + Modifier

    Then when you roll Easy Swimming 7 and you roll an 8 it reports Success = 8, when you roll a 4 it only gives you 4 Successes and if you rolled a 9 you'd get none.

    That shouldnt be too hard to do.
    On further thought this math is probably not correct.
    You probably just want to declare Success + Variation?
    Eg Success with 0 deviations, Success with 4 deviations, Failure

  4. #1634
    Quote Originally Posted by damned View Post
    Brotherkelly

    You ZIP the contents of the extensions folder not the folder as well.
    Also make sure you use stock standard zip compression and nothing else.
    Many thanks damned, I should have remembered this from a previous one I did but had a total mind blank. All is working now.

  5. #1635
    No I didn't. I will show you the view here about the character window.GM View.jpg This is what I see as a GM. Players View.jpg and this is what a player sees. I don't have the ability to import, export or release ownership of character files.
    Ultimate License

  6. #1636
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    Are you on a current build of MoreCore? Please update. If that doesnt fix it please point me to the current build of your extension.

  7. #1637
    My current Morecore Ruleset file is 1.46 20180915. OK, I'm a numbdy. I just updated to the newest and it's working correctly. Thanks. Any news on the damage roll I mentioned? I know you're busy and getting ready for FG CON.
    Last edited by Ahoggya; October 28th, 2019 at 08:50.
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  8. #1638

  9. #1639
    The roll would be 1d# #, which would be like 1d6 x 6. So the ability to roll 1 die of the first # size and multiply it by the second #. This gives a broader range of damage in opposition of mostly average. AFMBE suggest this as melee damage is a die x Strength and ranged damage has a fixed multiplier based on weapon. ALSO, the number in the modifier box below chat needs to be added to the multiplier, 2nd #, to increase the multiplier. Here is the link. I'll leave it there always now in case someone needs it. https://www.dropbox.com/s/ybh07fdonw...AFMBE.ext?dl=0
    Ultimate License

  10. #1640
    Hi, I am hoping someone can help me out. I am generating some new dice strings for BattleTech: A Time of War and need help with the following:

    Any skill or Attribute check rolls 2d6. If both die are a 6 then the player can roll another 1d6. If this is also a 6, another 1d6 can be rolled, and so on. The total is added together with any modifiers. The result needs to be higher than the specified target number The attached extension has the two dice strings I have created (based on the /sthrow string).

    I do not know how to add the exploding dice into this to get what I am after.

    Any help, greatly appreciated.
    Attached Files Attached Files

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