Fantasy Grounds Merchandise

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
Page 153 of 162 First ... 53 103 143 151 152 153 154 155 ... Last
  1. #1521
    Quick question for people - I'm not going to get all of the Syrinscape updates (let alone the new releases) for the DOM: SoundLink Module done but the start of October. Would people like me to release (for October) what I have gotten done, or would people prefer me to hold off releasing until November (or God forbid, December)?

    And rember, I haven't release a Library Edition since the start of August.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  2. #1522
    Personally I'd say wait until you are caught up. I dont buy them every month, but usually every 3 months or so. Any that I need in the interim I can always add individually myself.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  3. #1523
    Quote Originally Posted by dulux-oz View Post
    Quick question for people - I'm not going to get all of the Syrinscape updates (let alone the new releases) for the DOM: SoundLink Module done but the start of October. Would people like me to release (for October) what I have gotten done, or would people prefer me to hold off releasing until November (or God forbid, December)?

    And rember, I haven't release a Library Edition since the start of August.
    Since i'm kinda new to this platform, i haven`t already got your Soundlinks because there's no support for PFRPG2 yet. But as soon as it comes, i'll be getting mine... if that helps.
    PS. I've recommended your library to a friend, though, (for SFRPG) and he's really happy with the result. Congratz

  4. #1524
    Quote Originally Posted by dulux-oz View Post
    Quick question for people - I'm not going to get all of the Syrinscape updates (let alone the new releases) for the DOM: SoundLink Module done but the start of October. Would people like me to release (for October) what I have gotten done, or would people prefer me to hold off releasing until November (or God forbid, December)?

    And rember, I haven't release a Library Edition since the start of August.
    Hmm, pros and cons to both, but I think I land on the side of getting it all updated before release.

  5. #1525
    I'm fine with waiting

  6. #1526

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    665
    Quote Originally Posted by Callum View Post
    Thanks, Dax - that's what I've been looking for! Unfortunately, I'm still encountering the second issue. When I connect in TeamSpeak using my Sounds identity (in a different tab, as per the instructions), the mic for my GM identity gets switched off. If I activate it, using the buttons at the top of the TeamSpeak window, the speaker in the Sounds identity gets switched off! This never used to happen...
    Good Day Callum
    Not sure if you got this figured out but I was having the same issue. It took a bit before I noticed that the "Capture Device" had been changed on my TeamSpeak Tool=>Options and I needed to set the DOE Sounds one back to the Virtual Cable and it worked.

  7. #1527
    Quote Originally Posted by dulux-oz View Post
    Quick question for people - I'm not going to get all of the Syrinscape updates (let alone the new releases) for the DOM: SoundLink Module done but the start of October. Would people like me to release (for October) what I have gotten done, or would people prefer me to hold off releasing until November (or God forbid, December)?

    And rember, I haven't release a Library Edition since the start of August.
    Release it and charge half (for this month only)?

  8. #1528
    Quote Originally Posted by Bonkon View Post
    Good Day Callum
    Not sure if you got this figured out but I was having the same issue. It took a bit before I noticed that the "Capture Device" had been changed on my TeamSpeak Tool=>Options and I needed to set the DOE Sounds one back to the Virtual Cable and it worked.
    And a very good day to you, Bonkon! Thanks so much for your help - that was exactly the problem. In TeamSpeak 3, under Tools > Options, my Sounds profile had reverted to the Default capture device, and I needed to set it back to the Virtual Cable.

  9. #1529
    Hello everyone,

    I've set up Syrinscape and Discord and the Banana VoiceMeeter properly. If I play syrinscape sounds directly in syrinscape desktop app, it will play them in discord just fine.
    But what confuses me is that I got problems with the syrinscape volume control within voicemeeter. The volume stays on its level no matter how deep I'm reducing the "syrinscape" slider within voicemeeter. Currently I have only tested that with myself in the discord channel, so I'm not sure if it's the same for other channel members.

    On another note which is weird that the "syrinscape" discord user is continually "green" so as if he was sending sound into the channel the whole time, even I'm not using syrinscape and the "voice-activation" is set to 0%.

    Since the sounds within syrinscape are on a different "starting" volume, I actually need to adjust the volume. I could do that within syrinscape itself but with the slider in voicemeeter it would be more handy.

    If anyone could help or give some advice that would be perfect!

    Thanks in advance

    Best regards

  10. #1530
    Quote Originally Posted by Bethor View Post
    Hello everyone,

    I've set up Syrinscape and Discord and the Banana VoiceMeeter properly. If I play syrinscape sounds directly in syrinscape desktop app, it will play them in discord just fine.
    But what confuses me is that I got problems with the syrinscape volume control within voicemeeter. The volume stays on its level no matter how deep I'm reducing the "syrinscape" slider within voicemeeter. Currently I have only tested that with myself in the discord channel, so I'm not sure if it's the same for other channel members.

    On another note which is weird that the "syrinscape" discord user is continually "green" so as if he was sending sound into the channel the whole time, even I'm not using syrinscape and the "voice-activation" is set to 0%.

    Since the sounds within syrinscape are on a different "starting" volume, I actually need to adjust the volume. I could do that within syrinscape itself but with the slider in voicemeeter it would be more handy.

    If anyone could help or give some advice that would be perfect!

    Thanks in advance

    Best regards
    Hey. Its possible that you are actually bypassing vm and sending the output of syrinscape directly to discord. I'm happy to try to help but I would need to see screenshots of the following:

    Windows defaults playback and recording devices
    Discord voice settings
    Voicemeeter

    It might take me a bit as I'm in the office and traveling later today, but if you want to join my discord and post the above shots I'll see if I can help get you sorted..

    https://discord.gg/ZbjZnh8
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

Page 153 of 162 First ... 53 103 143 151 152 153 154 155 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in