View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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September 26th, 2019, 05:20 #1521
Quick question for people - I'm not going to get all of the Syrinscape updates (let alone the new releases) for the DOM: SoundLink Module done but the start of October. Would people like me to release (for October) what I have gotten done, or would people prefer me to hold off releasing until November (or God forbid, December)?
And rember, I haven't release a Library Edition since the start of August.Dulux-Oz
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September 26th, 2019, 13:20 #1522
Personally I'd say wait until you are caught up. I dont buy them every month, but usually every 3 months or so. Any that I need in the interim I can always add individually myself.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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September 26th, 2019, 13:54 #1523Zealot
- Join Date
- Oct 2018
- Posts
- 80
Since i'm kinda new to this platform, i haven`t already got your Soundlinks because there's no support for PFRPG2 yet. But as soon as it comes, i'll be getting mine... if that helps.
PS. I've recommended your library to a friend, though, (for SFRPG) and he's really happy with the result. Congratz
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September 26th, 2019, 16:55 #1524Zealot
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- Jul 2018
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- 65
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September 27th, 2019, 02:01 #1525High Templar
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- Dec 2015
- Location
- Boston, MA
- Posts
- 167
I'm fine with waiting
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September 28th, 2019, 05:07 #1526High Patriarch
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- Dec 2016
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- Las Vegas NV
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September 30th, 2019, 19:25 #1527Patriarch
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- Jan 2017
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September 30th, 2019, 20:03 #1528
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October 1st, 2019, 13:37 #1529Crusader
- Join Date
- Aug 2019
- Posts
- 15
Hello everyone,
I've set up Syrinscape and Discord and the Banana VoiceMeeter properly. If I play syrinscape sounds directly in syrinscape desktop app, it will play them in discord just fine.
But what confuses me is that I got problems with the syrinscape volume control within voicemeeter. The volume stays on its level no matter how deep I'm reducing the "syrinscape" slider within voicemeeter. Currently I have only tested that with myself in the discord channel, so I'm not sure if it's the same for other channel members.
On another note which is weird that the "syrinscape" discord user is continually "green" so as if he was sending sound into the channel the whole time, even I'm not using syrinscape and the "voice-activation" is set to 0%.
Since the sounds within syrinscape are on a different "starting" volume, I actually need to adjust the volume. I could do that within syrinscape itself but with the slider in voicemeeter it would be more handy.
If anyone could help or give some advice that would be perfect!
Thanks in advance
Best regards
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October 1st, 2019, 13:44 #1530
Hey. Its possible that you are actually bypassing vm and sending the output of syrinscape directly to discord. I'm happy to try to help but I would need to see screenshots of the following:
Windows defaults playback and recording devices
Discord voice settings
Voicemeeter
It might take me a bit as I'm in the office and traveling later today, but if you want to join my discord and post the above shots I'll see if I can help get you sorted..
https://discord.gg/ZbjZnh8Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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Thanks so much for your help - that was exactly the problem. In TeamSpeak 3, under Tools > Options, my Sounds profile had reverted to the Default capture device, and I needed to set it back to the Virtual Cable.


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