View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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September 14th, 2019, 17:34 #1501
I spot checked the 5E Sounds Module. Didn't find one that DIDN'T work.
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September 14th, 2019, 19:23 #1502Crusader
- Join Date
- Jun 2019
- Location
- Montreal, Canada
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- 23
Hi Dulux-Oz, I use your DOE extensions and love them. Thank you for the work. I have done a lot of mapping for different sounds in a LMOP campaing and am about to take the players to the SKT. I would like to be able to transfer all the miniboards I created not to do the work again. Do you have a way of doing this? I read all I could on the forum and also the manual and did not find anything about this. Thank you for the help.
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September 14th, 2019, 19:56 #1503If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 15th, 2019, 04:32 #1504
Dulux-Oz
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LinkedIn Profile: www.linkedin.com/in/mjblack
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September 16th, 2019, 14:18 #1505Patriarch
- Join Date
- Jan 2017
- Posts
- 315
A couple Broken links to your sounds set. How frustrating that they did that!
https://www.dropbox.com/s/n6f4hnsimk...5%20091305.jpg
((July version)
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September 16th, 2019, 14:29 #1506
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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September 16th, 2019, 16:27 #1507High Templar
- Join Date
- Jan 2017
- Posts
- 160
Rob, a little bit back, I noticed that the fireball soundlink needed to be reset. It may have just been me though.
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September 16th, 2019, 20:13 #1508
After happily using the DOE Sound Extension for many years to link Syrinscape and Fantasy Grounds, I've now run into some issues, following the latest Windows update. I can't seem to set the default playback device from the sound icon in my taskbar any more. If I instead "Open Sound settings", and choose the device from there, I run into issues. When I connect my Sounds channel in Teamspeak, in a new tab, it switches off the mic on my Speech channel, and I can either hear my own voice back, or I can't hear the sounds from Syrinscape at all. Does anyone have any suggestions as to how I can fix this? Thanks!
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September 17th, 2019, 13:51 #1509Patriarch
- Join Date
- Jan 2017
- Posts
- 315
Callum, I experience the same thing. I wish I had advice though, but I don’t. I just tweaked with it and a couple reboots and everything started working again. I have no idea what happened.
Delux, should we wait for your October release of sounds to get all the fixes?
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September 17th, 2019, 15:07 #1510High Templar
- Join Date
- Jan 2017
- Posts
- 160
If I'm understanding what you are trying to do and in case this helps (not sure if TS setup works the same as Discord), I use the Voicemeeter Banana setup between Discord, Discord ptb, Fantasy Grounds, and Syrinscape. I have the virtual A and B cable purchased and pipped between the two discord instances per ROb2e's Discord and FG sounds setup on Youtube. I ran into an issue a while back from a Windows Update similarly. I was able to go into the new "open Sound Settings" and adjust some things in the "App volume and device preferences" section found at the bottom (for me, it was mostly messing with Discord). There was also a discord update where they reset the settings, so I needed to set them back up. In Voicemeeter Banana, I reset my settings like Rob2e shows on his youtube for Discord setup. In FG, I have Sounds in the options turned to "on". Now, to get sounds to work, Here's what I do:
1. Open Voicemeetr Banana. Make sure Hardware Input 1 is set to your mic and has the B1 channel on. Make sure Hardware Input 2 is set to the VB Audio Cable A output and that both channel A1 and B1 are on. Make sure Hardware Input 3 is set to VB Audio Cable B output and that no channels are on. Under Virtual Inputs, make sure the first one under Voicemeeter Vaio has channel A1 on. The one with Voicemeeter Aux can be off. Make sure the Hardware Output is set for your physical headset speakers/speakers. Save your settings.
2. Go to the new "open Sound Settings," and make sure the output device is set to the Voicemeeter input (the VAIO one). Make sure the input device is set to the Voicemeeter Output (the VAIO one).
3. Open FG. Make sure sounds are on.
4. Open Discord - check to make sure the input device is set to the physical mic and output device is set to the VB Audio Cable A input. Make sure both have volume up to your preference.
5. Open Discord PTB - check to make the input device to the VB Audio Cable B output and output device is set to VB Audio Cable A input. Make sure input has full volume. Make sure output volume is turned to 0.
6. Go into the same voice chat room with both apps.
7. Go to the new "Open Sound Settings," and change the output and input to the Cable B option for both. Close the window to make sure the setting takes.
8. Open Syrinscape Desktop App. Wait for it to completely load up (you should see the buttons pop up at the bottom under a sound setting you select)
9. Go back to the new "Open Sound Settings," and change the output and input back to what it was in step 2 above. Close the window to make sure the setting takes.
10. Get a buddy other than you in the chat.
11. Go into Fantasy Grounds and type out a sound in the chat that you know activates a sound. I use lightning bolt. If you use the soundsets manually in Syrinscape, click one.
12. Hopefully, the other player and you on your speaker/headset both hear the sound.
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