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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #1501
    rob2e's Avatar
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    Sep 2015
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    I spot checked the 5E Sounds Module. Didn't find one that DIDN'T work.
    rob2e - Join me on Discord!
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  2. #1502

    Join Date
    Jun 2019
    Location
    Montreal, Canada
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    23
    Hi Dulux-Oz, I use your DOE extensions and love them. Thank you for the work. I have done a lot of mapping for different sounds in a LMOP campaing and am about to take the players to the SKT. I would like to be able to transfer all the miniboards I created not to do the work again. Do you have a way of doing this? I read all I could on the forum and also the manual and did not find anything about this. Thank you for the help.

  3. #1503
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,708
    Quote Originally Posted by rgk13 View Post
    Hi Dulux-Oz, I use your DOE extensions and love them. Thank you for the work. I have done a lot of mapping for different sounds in a LMOP campaing and am about to take the players to the SKT. I would like to be able to transfer all the miniboards I created not to do the work again. Do you have a way of doing this? I read all I could on the forum and also the manual and did not find anything about this. Thank you for the help.
    You can export your sounds to a module. Type /export in chat and press return. Fill in the name etc and tick the Sound options you want then click export. You can then open the module you created in another campaign.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #1504
    Quote Originally Posted by rob2e View Post
    I spot checked the 5E Sounds Module. Didn't find one that DIDN'T work.
    That's good - Syrinscape will continue to update their older SoundSets over the coming months, so you may have to keep an eye on the Syrinscape Updates and check periodically.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
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    LinkedIn Profile: www.linkedin.com/in/mjblack

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    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #1505
    A couple Broken links to your sounds set. How frustrating that they did that!
    https://www.dropbox.com/s/n6f4hnsimk...5%20091305.jpg
    ((July version)

  6. #1506
    Quote Originally Posted by arcanjl View Post
    A couple Broken links to your sounds set. How frustrating that they did that!
    https://www.dropbox.com/s/n6f4hnsimk...5%20091305.jpg
    ((July version)
    Yeap, I'm aware of all those - thanks for posting them (its always good to have another set of eyes on things, in case I miss something)
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #1507
    Rob, a little bit back, I noticed that the fireball soundlink needed to be reset. It may have just been me though.

  8. #1508
    After happily using the DOE Sound Extension for many years to link Syrinscape and Fantasy Grounds, I've now run into some issues, following the latest Windows update. I can't seem to set the default playback device from the sound icon in my taskbar any more. If I instead "Open Sound settings", and choose the device from there, I run into issues. When I connect my Sounds channel in Teamspeak, in a new tab, it switches off the mic on my Speech channel, and I can either hear my own voice back, or I can't hear the sounds from Syrinscape at all. Does anyone have any suggestions as to how I can fix this? Thanks!

  9. #1509
    Callum, I experience the same thing. I wish I had advice though, but I don’t. I just tweaked with it and a couple reboots and everything started working again. I have no idea what happened.

    Delux, should we wait for your October release of sounds to get all the fixes?

  10. #1510
    If I'm understanding what you are trying to do and in case this helps (not sure if TS setup works the same as Discord), I use the Voicemeeter Banana setup between Discord, Discord ptb, Fantasy Grounds, and Syrinscape. I have the virtual A and B cable purchased and pipped between the two discord instances per ROb2e's Discord and FG sounds setup on Youtube. I ran into an issue a while back from a Windows Update similarly. I was able to go into the new "open Sound Settings" and adjust some things in the "App volume and device preferences" section found at the bottom (for me, it was mostly messing with Discord). There was also a discord update where they reset the settings, so I needed to set them back up. In Voicemeeter Banana, I reset my settings like Rob2e shows on his youtube for Discord setup. In FG, I have Sounds in the options turned to "on". Now, to get sounds to work, Here's what I do:

    1. Open Voicemeetr Banana. Make sure Hardware Input 1 is set to your mic and has the B1 channel on. Make sure Hardware Input 2 is set to the VB Audio Cable A output and that both channel A1 and B1 are on. Make sure Hardware Input 3 is set to VB Audio Cable B output and that no channels are on. Under Virtual Inputs, make sure the first one under Voicemeeter Vaio has channel A1 on. The one with Voicemeeter Aux can be off. Make sure the Hardware Output is set for your physical headset speakers/speakers. Save your settings.

    2. Go to the new "open Sound Settings," and make sure the output device is set to the Voicemeeter input (the VAIO one). Make sure the input device is set to the Voicemeeter Output (the VAIO one).

    3. Open FG. Make sure sounds are on.

    4. Open Discord - check to make sure the input device is set to the physical mic and output device is set to the VB Audio Cable A input. Make sure both have volume up to your preference.

    5. Open Discord PTB - check to make the input device to the VB Audio Cable B output and output device is set to VB Audio Cable A input. Make sure input has full volume. Make sure output volume is turned to 0.

    6. Go into the same voice chat room with both apps.

    7. Go to the new "Open Sound Settings," and change the output and input to the Cable B option for both. Close the window to make sure the setting takes.

    8. Open Syrinscape Desktop App. Wait for it to completely load up (you should see the buttons pop up at the bottom under a sound setting you select)

    9. Go back to the new "Open Sound Settings," and change the output and input back to what it was in step 2 above. Close the window to make sure the setting takes.

    10. Get a buddy other than you in the chat.

    11. Go into Fantasy Grounds and type out a sound in the chat that you know activates a sound. I use lightning bolt. If you use the soundsets manually in Syrinscape, click one.

    12. Hopefully, the other player and you on your speaker/headset both hear the sound.

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