Thread: [WIP]Alien RPG ruleset
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September 3rd, 2019, 23:53 #41
Which part is black? Can you show me a picture?
And I have that new switch to turn off automatic stress reduction, I JUST rigged it to the combat tracker for easier access by the gm. I’ll see what else I can do then upload tonight
edit: nevermind i found and corrected it. let me know what you think.
also, COMBAT TRACKER FUNCTIONALITY! WOOT! the stress reduction over time button works, critical injuries works, adjusting health works!Last edited by pr6i6e6st; September 4th, 2019 at 03:37.
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September 4th, 2019, 17:04 #42
Much, much better that color.
I was guessing what that stressed button would do, now I know XD.
Tonight I'll check on the combat Tracker, the critical injuries and health.
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September 4th, 2019, 17:07 #43
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September 4th, 2019, 17:12 #44
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September 4th, 2019, 17:54 #45
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September 4th, 2019, 21:54 #46
A new idea has come to my mind. I don't know if it is possible and how hard it is to do it.
What if the Combat Tracker has an Initiative button and clicking on it automatically draw the initiative cards and put the characters in the combat tracker in order. The code needs to read the PC and NPC speed, you know why.
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September 5th, 2019, 04:26 #47
i have no idea if that's going to be possible using the table, but who knows? because i just figured out how to get the weapons to roll the right amount of dice from it's bonus field!! YEAH BOII!
Edit: noticed and patched up a few mistakes, hopefully before anyone got the broken versions.Last edited by pr6i6e6st; September 5th, 2019 at 18:10.
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September 5th, 2019, 20:40 #48
Whoah! How many changes in this version. Nice job!
As always, here's my feedback.
I like the computer style of the text but at the same time it's a bit tiring to read all the time in capital letters.
The background of the tables makes them a bit difficult to read but as the results are displayed on the chat so it's a minor issue.
In general terms the graphic changes are cool but at the same time makes things a bit harder to be read.
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September 5th, 2019, 23:13 #49
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September 6th, 2019, 06:23 #50
I think this is the effect you need https://www.alex4d.com/blogging/inte...037_source.gif
This font type is pretty similar to the original MU/TH/UR font https://fontsgeek.com/fonts/Berthold-City-Light-Regular. If you search through the site you'll find italics, etc.
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