Thread: Mutant Year Zero Dice Mechanic
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August 23rd, 2019, 09:50 #41
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There are 2 additional custom dice icons, at 12o’clock and 1 o’clock. These are pushing the myz dice around and putting the skill die where the back arrow should be.
Do you have any other extensions loaded that could be adding the other icons?
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August 23rd, 2019, 12:23 #42
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August 23rd, 2019, 12:27 #43
can you post a screenshot of your chat window showing corerpg and extensions?
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August 23rd, 2019, 12:36 #44
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August 23rd, 2019, 12:49 #45
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- Jul 2017
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MDM Test.png
Mutant Dice Mechanic Extenstion
MYZ Test.png
Mutant Year Zero Extension
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August 23rd, 2019, 13:37 #46
I think the issue is CoreRPG 3.3.8 has added d2 and d3 to the d6 custom dice menu.
The extension will need to be updated.
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August 23rd, 2019, 16:26 #47
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I have no idea how to even look where to do that. I know about turning an extension into a zip and then opening each thing with a notepad++ but I have no idea where I'm looking or what I'm looking for.
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August 24th, 2019, 08:41 #48
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Updated first post with version 0.0.6 which forcibly removes the d2 and d3 custom dice, fixing the issue discovered by Miko_Chan
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December 26th, 2019, 22:42 #49
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- Dec 2019
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Hi, I need to change the push mechanic for the talent "true grit" in forbidden lands: I need to create a new push command for dwarf without the limit to 1 single push. Please, what file should I have to modify?
I suppose managing_action_dice.lua, but I'm not able to understand well the script, because I'm not very good in programming (I'm new to FG), please, can you tell me where is the counter which stops the push button?
Sorry for the bother
thanks in advance
EDIT: solved, thank you anywayLast edited by Gromril; December 28th, 2019 at 18:13.
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July 25th, 2020, 20:31 #50
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