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  1. #1

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    Mutant Year Zero Dice Mechanic

    Hi guys,

    I have thrown together an extension to handle the whacky Mutant Year Zero dice.
    I have created new custom dice for each of the 3 coloured d6s so that you can drag them onto a CoreRPG dice field to build a pool and roll them. The extension also evaluates the results.

    Please post any problems or suggestions here...

    Mutant.ext

    Mutant.png

  2. #2

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    Next step is to create a character sheet:
    Attachment 13007
    And drag in the dice:
    Attachment 13008
    You can then create pools for tests like shooting the Scrap Gun by creating a new attribute in the _Pools area and dragging in the skill, attribute and gear dice from the rest of the sheet:
    Attachment 13009
    Then you can roll the pool by double clicking:
    Attachment 13010
    Attached Images Attached Images
    Last edited by ianmward; February 10th, 2016 at 08:28.

  3. #3
    This is pretty incredible and pretty much a tutorial for how to set up any custom dice. Thanks!

    My only complaint is that I must spread around some reputation before giving it to ianmward.

  4. #4
    Trenloe's Avatar
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    Quote Originally Posted by ianmward View Post
    Next step is to create a character sheet:
    Great work Ian.

    Can you provide an export of a character sheet XML? This will mean GMs can use this as a template for new PCs.

    Info on CoreRPG template character sheets here: https://www.fantasygrounds.com/forum...aracter-Sheets


    FG Product Development status: Pathfinder Playtest Ruleset and add-ons: In development. Pathfinder Bestiary, Pathfinder Bestiary 2, Pathfinder Bestiary 3 (in store).

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  5. #5

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    The character sheet is pretty basic at the moment, probably needs a bit more love, but yeah, I'll see what I can do.

  6. #6

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    After seeing another of Trenloe's fantastic posts, I have changed the names of the custom dice so that you can create dice pools on the chat line using /die
    e.g.
    /die 3d61+2d62+3d63 Shoot gun

    the Yellow die has changed from d6y to d61
    the Green die has changed from d6g to d62
    the Black die has changed from d6b to d63

    Mutant6.png

    Enjoy...

    Mutant.ext

  7. #7
    Very very cool! Thank you for all your hard work!
    Teamwork is essential, it gives them someone else to shoot at.
    Read me: http://chaosmeister.wordpress.com/

  8. #8

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    I just spotted a bug! Rereading the rules I now see that the green skill dice should not have a special symbol on the 1. I'll fix it and post an update.

    Sorry for the slip...

  9. #9
    damned's Avatar
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    Ive added a couple of graphical updates to the extension. Hopefully they suit the theme of your game!
    Attached Files Attached Files

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  10. #10

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    v0.0.4 Fixed Green 1 to show the number 1 instead of the biohazard symbol.

    Mutant.ext

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