Thread: DOE: Locations Extension
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August 17th, 2019, 13:51 #961
So run these two tests: On a clean/new (CoreRPG and then 5E) campaign with FG v3.3.8, DOE:Base v3.2.1, and DOE:Locations v4.8.2 (the other DOEs are not needed for this test) look at the Char box and **confirm** those version numbers, then please report back and tell me its not working and what you are trying to do to get it working.
But I do suspect you arn't running the latest version on the DOE: Locations
CheersDulux-Oz
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Alpha-Geek
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August 17th, 2019, 13:57 #962
Thank you, Dulux-oz. I was not aware that Locations had been updated. I now have the correct version and it works.
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August 17th, 2019, 14:45 #963
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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August 19th, 2019, 15:46 #964
I have a problem with the "Shop" function of the Locations extension. I love it, but after browsing the full "items" database for setting up a store, I noticed it reads the damn comma from the items database as a real comma... ergo it sets me items costing "2,500 gp" as "2 gp and a half". I'm basically duplicating now every entry in my database to "remove" that comma and re-drag'em in the Store but... is there any way that doesn't require me spending so much time? (I suck at programming or I'd have checked it myself to see how to ignore the comma)
store.png
EDIT: forgot the image
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August 19th, 2019, 16:05 #965
You don't have a location set in your profile, but it sounds to me like you're in a location that uses , as it's decimal point and the code is respecting your locale.
The US, the UK and Australia all use . as the radix. Comma is a grouping character used to separate groups of three digits to make them easier to read.
Edit: You could try temporarily changing your locale to US-English, drag the items into the shop and change it back. This may or may not work.Last edited by Ampersandrew; August 19th, 2019 at 16:23. Reason: Added more detail.
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August 19th, 2019, 16:52 #966

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This is a known bug with the locations extension. Dulux will someday fix it we hope but he says it is more complex than you might expect (he is a professional programmer and he doesn’t do anything half-assed so I think he is hoping to take localization [which he spells localisation] into account).
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August 19th, 2019, 17:01 #967
True - on all the above statements.

I might have a solution coming out with the next update - that's ***might*** - but if I do then its only a temporary work-around. Still, better than nothing.
And before anyone asks: I'm working as hard and as fast as my dialysis and other health issues let me - so people are just going to have to be patient.Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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August 19th, 2019, 18:15 #968

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Take care of yourself, buddy! We will tough it out until your situation improves.
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August 19th, 2019, 18:58 #969
Hi! Would you make this extension to work with the new D&D Classics ruleset?
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August 19th, 2019, 19:02 #970
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