Thread: MoreCore Ruleset
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August 8th, 2019, 06:11 #1591
Some rolls use modifiers to adjust the number of dice, some to adjust the final dice result and some to adjust the target number.
Plus each roll would need to be coded to check for the Effects.
Im not sure off the top of my head if there would also need to be code added to the underlying rolls engine as well as to each roll...
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August 8th, 2019, 09:45 #1592Grand Templar
- Join Date
- Nov 2014
- Posts
- 227
Could an Effect be as easy as /mod +1 ? Just add a modifier to the pool. Effects could be optional unless they add some mark to enable it? Most of the systems could get a big help from such an easy effect modifier. Maybe even just a tag you could reference on the custom roll script?
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August 9th, 2019, 10:49 #1593Templar
- Join Date
- Jun 2016
- Posts
- 139
Hi there!
I have created an extension for MoreCore which adds a new tab in the character's sheet where you can place token images. I am using it to drop cards in for my Torg Eternity game. I haven't figure it out yet how to delete the tokens. What I have been doing is dropping an empty portrait. Maybe somebody else can shed some light on this issue. Here you have some pics and the extension.
TokensTab.gif
01.jpg
02.jpg
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August 10th, 2019, 10:37 #1594
Great job!!!
This tab can also be used as additional inventory page: on background a picture of the character and the token can be used to place magic or special objects!Last edited by graziano.girelli; August 12th, 2019 at 18:40.
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August 16th, 2019, 00:00 #1595
Hi damned,
As long as you ar working on a Star Wars D6 extension, is it possible to create another similar extensión. There is spanish sci-fi rpg called First Contact X-Corps which uses the same Star Wars D6 rules system but with some modifications.
In the wild die 6 makes the die explode 1 means automatic failure (I think in SW is the same, not sure)
There are hero points, called in this game character points (I'm not pretty sure if the SW game has this) that add 1 or more dice depending on the number of points you spend (1 die per point up to a maximun of 4). Independent of the number of Character Points you spend the first die you add is a wild die that can explode but in which 1 means no failure.
In addition to all that there are another kind of points called "puntos de cojones" (balls or guts points) that can be used in two different ways: if you use 1 point before throwing the dice you double the number of dice in that particular throw but if you use it after throwing the dice you can repeat the throw.
Thanks
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August 17th, 2019, 21:03 #1596
feature requests;
initiative dice option 2d6
some more theme (generic ones not for specific games, the default one is..... not very good)
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August 17th, 2019, 22:48 #1597
Running: The One Ring and GUMSHOE--Esoterrorists (on hold); intermittently Fiasco and DramaSystem/Hillfolk
Want to play: Pendragon, City of Mist, Dresden Files RPG, Orpheus, Changeling, Apocalpse World and more PbtA, Bluebeards Bride, Shadows of Esteren; anything by Bully Pulpit Games
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August 20th, 2019, 17:14 #1598Warrior-Priest
- Join Date
- Sep 2017
- Location
- France (Gard)
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- 44
Hello damned
/pool #d# = add dice to the dice pool
Possible to create an option at the dice pool ? and how create an option ? Help
remove dice to the dice pool ?
Thank
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August 20th, 2019, 21:46 #1599Templar
- Join Date
- Jul 2015
- Posts
- 143
I made an extension for a homebrew game using MoreCore. It is based on World of Darkness V5 and Chronicles of Darkness. Has anyone created and extension that opens up Hero Points for everyone to see on the photos at the top right? My players should see what everyone has, like I can.
I have narrowed it down to what file I need to edit, but didn't want to remake the wheel.Last edited by frostbyte000jm; August 20th, 2019 at 22:25. Reason: forgot comma and I typed too quickly. It didn't use words guud.
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August 20th, 2019, 23:06 #1600Templar
- Join Date
- Jul 2015
- Posts
- 143
@Dugahst
You could make an extension real quick, this one would be really easy. The Downside to an extension is that if there were any option changes, you would lose out on them. If you want to fix this real quick you can crack open the ruleset and add it.
Here are the 3 changes you would need to make:
1) Navigate to: scripts\data_options_morecore.lua
Search: -- options for Init Dice Size in Combat Tracker --
Replace Labels = line with:
{ labels = "option_val_MCC_d100|option_val_MCC_d20|option_val _MCC_d12|option_val_MCC_2d10|option_val_MCC_d10|op tion_val_MCC_d8|option_val_MCC_2d6|option_val_MCC_ d6|option_val_MCC_d4|option_val_MCC_d0", values = "100|20|12|2d10|10|8|2d6|6|4|0", baselabel = "option_val_MCC_d10", baseval = "10", default = "10" });
2) Navigate to: strings\strings_morecore.xml
Search: <string name="option_val_MCC_d6">d6</string>
Add this line (above only because I am OCD): <string name="option_val_MCC_2d6">2d6</string>
3) Navigate to: scripts\manager_combat2.lua
Search: "elseif sMCInitDice == "2d10" then" (without quotes)
Copy from that line to the line above else below it (lines 48 - 64)
Paste that section on line 65
change every 10 to a 6, between lines 65 to 81.
Hope this helps and he adds it to next update.Last edited by frostbyte000jm; August 20th, 2019 at 23:08. Reason: because it didn't tag who I was replying to.
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