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  1. #61
    The Choral (Choir Angel) has a feature it its aura I am not sure if there's script/code to handle. Checked the Wiki, but didn't see anything immediately, but it's late, so let me know if I missed something.

    " .. gain a +2 status bonus to sonic damage rolls .. take a -2 status penalty to sonic damage rolls .."

    Right now, it looks like the best that I can do is to put a simple DMG: 2 single use type effect that has to be used any time a sonic power deals damage. Haven't really looked around to see how often this type of feature is used, but I could see it being applied from feats, etc., as well. They are definitely making a lot of use of traits and this just might be another little feature we may have to deal with.
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  2. #62
    Same mob, little bit of an oddity (Choral):

    The ranged attack was giving this error:
    Script Error: [string "scripts/manager_combat2.lua"]:1184: attempt to concatenate local 'sAttackType' (a nil value)

    It starts out looking like this:
    [one-action] piercing hymn +17 (good, magical, range 90 feet, sonic), Damage 4d6 sonic plus 1d6 good and deafening aria

    After a bit of deconstruction, it was always when I added back in "and deafening aria" that the error popped up. Broke that down a little more, and the "and" was okay, but the error started with deafening. A little more trial and error resulted in literally anything I put after the "and" brought out the error. I changed it to "with" and it worked fine.
    Ultimate License Owner since 2011 and FG GM since 2008
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  3. #63
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    Quote Originally Posted by darrenan View Post
    a very very very minor nit: the order of immunities, weaknesses and resistances on the NPC sheet does not match the bestiary. it offends my sensibilities ;-)
    We can't have your sensibilities offended! Logged as RS2.025, fixed in the next release.
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  4. #64
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    Quote Originally Posted by ShadeRaven View Post
    Same mob, little bit of an oddity (Choral):

    The ranged attack was giving this error:
    Script Error: [string "scripts/manager_combat2.lua"]:1184: attempt to concatenate local 'sAttackType' (a nil value)

    It starts out looking like this:
    [one-action] piercing hymn +17 (good, magical, range 90 feet, sonic), Damage 4d6 sonic plus 1d6 good and deafening aria

    After a bit of deconstruction, it was always when I added back in "and deafening aria" that the error popped up. Broke that down a little more, and the "and" was okay, but the error started with deafening. A little more trial and error resulted in literally anything I put after the "and" brought out the error. I changed it to "with" and it worked fine.
    Logged as RS2.026. Fixed in the next release.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #65
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    Quote Originally Posted by ShadeRaven View Post
    The Choral (Choir Angel) has a feature it its aura I am not sure if there's script/code to handle. Checked the Wiki, but didn't see anything immediately, but it's late, so let me know if I missed something.

    " .. gain a +2 status bonus to sonic damage rolls .. take a -2 status penalty to sonic damage rolls .."

    Right now, it looks like the best that I can do is to put a simple DMG: 2 single use type effect that has to be used any time a sonic power deals damage. Haven't really looked around to see how often this type of feature is used, but I could see it being applied from feats, etc., as well. They are definitely making a lot of use of traits and this just might be another little feature we may have to deal with.
    That's pretty complex and an edge case. I doubt I'll do anything to automate that any time soon. I'll look at it again if there turns out to be lots of abilities like this.
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  6. #66
    Speaking of sensibilities. RFRPG2 Ruleset is in the title of the thread?
    "Overthinking, over analyzing separates the body from the mind."...MJK... Tool frontman



  7. #67
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    Quote Originally Posted by madman View Post
    Speaking of sensibilities. RFRPG2 Ruleset is in the title of the thread?
    Wow, how didn't I notice that! Thanks!!!
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  8. #68
    Quote Originally Posted by Trenloe View Post
    For NPC multi-attack penalties use the modifier window:

    I don't believe this takes into consideration agile for the creatures does it?

    I would still advise anyone reading this to make your first attack against the target and then roll the next two in chat rather than using the modifier (using mental arithmetic). Otherwise it adds a good 5-10s to every turn multiple attacks are used.

    I will make a hotkey modifier extension for interested parties though.
    Last edited by lostsanityreturned; August 8th, 2019 at 04:36.

  9. #69
    Edit: oops update fixed
    Last edited by kaernunnos; August 8th, 2019 at 05:28. Reason: error

  10. #70
    How far down the list is automation of Persistent Damage that comes off of attack strings?

    In doing all these creatures from the Bestiary, I've changed the ".. plus x persistent .." to " .. and .." then added a Spell Tab entry to apply it there. Certainly works for the time being. Just curious if it's on the horizon and I should be prepared to fix all those attack strings.

    To be clear, I am overjoyed at all the automation and work going into this already! What can I say, I am a curious cat
    Ultimate License Owner since 2011 and FG GM since 2008
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