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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #1461
    Capture.PNG

    this is what I have setup. I can click the icon and sounds plays but when rolling no sound. I have a sceen-shot added.

  2. #1462
    Quote Originally Posted by Vigilance View Post
    Capture.PNG

    this is what I have setup. I can click the icon and sounds plays but when rolling no sound. I have a sceen-shot added.
    OK, so if the sound plays when you click the purple treble clef icon, then sounds are working, so the uissue must be in the trigger string.

    Do you have any extra spaces in the string (or not enough)? Or any full stops (periods) or commas?

    What happens when you type the trigger string into the Chat Box manually (as oppossed to letting FG generate it automatically)?

    What happens when you do the above from a cliennt copy of FG connected to your GM's copy (on your PC or on a separate PC)?
    Dulux-Oz

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  3. #1463
    I had a friend connect and still no sound. When creating the sound I copied from the chat exactly what was use for the attack and removed the other text up to rifle. I have tried so many different text and still no sound. When I'm in 5e I get the sound on the rolls.

  4. #1464
    Quote Originally Posted by Vigilance View Post
    I had a friend connect and still no sound. When creating the sound I copied from the chat exactly what was use for the attack and removed the other text up to rifle. I have tried so many different text and still no sound. When I'm in 5e I get the sound on the rolls.
    Did you check the extensions you have loaded with starfinder? Still could be a conflict. If you have any extensions loaded I would take them all off except DOE:Base and DOE: Sound just to make sure that isn't the issue.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  5. #1465
    Another (maybe stupid) suggestion. I don't know the starfinder ruleset at all but in the option menu, do you have "show rolls" on? Just to make sure the text is actually crossing the internet?
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  6. #1466
    Did you get sorted? Just curious if there was a resolution. Feels like something possibly simple given it is working for you in 5e. Keep us posted!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  7. #1467
    Does the "DOM SoundLink Library - a Module of all of the available Syrinscape SoundLinks pre-packaged as DOE: Sound SoundLinks" most recent version already have the links set up for Waterdeep Dragon Heist? Just curious because I have purchased that but just spent all day setting up links to add to the story for the first session in the Yawning Portal. Could have saved myself a ton of time if they are already there.

  8. #1468
    Zacchaeus's Avatar
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    Quote Originally Posted by wmljohn View Post
    Does the "DOM SoundLink Library - a Module of all of the available Syrinscape SoundLinks pre-packaged as DOE: Sound SoundLinks" most recent version already have the links set up for Waterdeep Dragon Heist? Just curious because I have purchased that but just spent all day setting up links to add to the story for the first session in the Yawning Portal. Could have saved myself a ton of time if they are already there.
    Hi, and welcome to the forums.

    As far as I'm aware the product you are talking about is simply a module of all the sounds from Syrinscape packaged in a single module so that you can drag drop them into your own campaign.

    Also as far as I'm aware no adventure module has anything like sounds set up for them since that would be pretty much impossible due to individual tastes.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #1469
    I have the Syrinscape app. They do have the official sounds for Waterdeep Dragon Heist. I was adding them one by one but noticed that the description for DOM SoundLink Library said they had all the fantasy Syrinscape links included to just drag and drop in the story lines. Maybe I just read it wrong.

  10. #1470
    Zacchaeus's Avatar
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    Dec 2014
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    Quote Originally Posted by wmljohn View Post
    I have the Syrinscape app. They do have the official sounds for Waterdeep Dragon Heist. I was adding them one by one but noticed that the description for DOM SoundLink Library said they had all the fantasy Syrinscape links included to just drag and drop in the story lines. Maybe I just read it wrong.
    In that case the module may well contain the sounds. I wasn't aware that there was an official Waterdeep sound set. (long time since I played with Syrinscape).
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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