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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #1451
    Quote Originally Posted by gwhitneyy2k View Post
    Thank you for the quick response. I think the part confusing me is the virtual cable. Is that part of the extension, or something I need to obtain on my own. I was thinking it was part of the extension, and preset to only use teamspeak.
    Gwhitneyy, I can let you know that you can pump separate audio into mumble by running two instances of mumble and using a virtual audio cable to channel the sound effects/music. Unfortunately mumble does not have a system like for example teamspeak where you can connect with specific audio inputs/outputs for the session you are running and instead have to manually adjust it each time you connect. It's not the best, but it works.

  2. #1452
    double post
    Attached Images Attached Images
    Last edited by gwhitneyy2k; June 14th, 2019 at 14:43.

  3. #1453
    Quote Originally Posted by Atua View Post
    Gwhitneyy, I can let you know that you can pump separate audio into mumble by running two instances of mumble and using a virtual audio cable to channel the sound effects/music. Unfortunately mumble does not have a system like for example teamspeak where you can connect with specific audio inputs/outputs for the session you are running and instead have to manually adjust it each time you connect. It's not the best, but it works.
    Unfortunately, Mumble doesn't seem to be able to run two instances. Think I have a functional workaround using. Banana and Virtual Cables.
    syrinscape for fantasy grounds banana.JPG
    syrinscape for fantasy grounds mumble 1.JPG
    syrinscape for fantasy grounds mumble 2.JPG

  4. #1454
    Hi Everyone,

    Just a quick note to let you all know that the DOM SoundLink Library - a Module of all of the available Syrinscape SoundLinks pre-packaged as DOE: Sound SoundLinks - has just had this month's Edition (July 2019) put up on DM's Guild (here).

    This latest edition now has over 6400 Soundlinks from all 132 Sci-Fi Soundsets and all 312 Fantasy Soundsets.

    Note that you still need Syrinscape Desktop App to use the Library as it only contains the SoundLinks, not the Syrinscape Sounds themselves (this, along with the DOE:Sound, does *NOT* work with the Syrinscape Online Player, only the Desktop App).

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


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  5. #1455
    I'm trying to get sound in Starfinder and no success. when I roll the dice, I get no sound effect.

    Edit By Mod: Moved to more appropriate Thread.
    Last edited by dulux-oz; July 10th, 2019 at 03:52.

  6. #1456
    Quote Originally Posted by Vigilance View Post
    I'm trying to get sound in Starfinder and no success. when I roll the dice, I get no sound effect.
    Have you turn "ON" Sounds in the FG Optiuons (as per both the Manual and several times in this Thread)?

    Sounds need to be turned "ON" in the FG Options for *each and every* Campaign (that you want to use Sounds in).
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #1457
    Quote Originally Posted by dulux-oz View Post
    Have you turn "ON" Sounds in the FG Optiuons (as per both the Manual and several times in this Thread)?

    Sounds need to be turned "ON" in the FG Options for *each and every* Campaign (that you want to use Sounds in).
    Yea I have the sound on. I created a test for a roll to hit and I get nothing. 5e works but not starfinder. I also turned on show DM rolls.

  8. #1458
    Quote Originally Posted by Vigilance View Post
    Yea I have the sound on. I created a test for a roll to hit and I get nothing. 5e works but not starfinder.
    One other question... When you launch starfinder, do you have any extensions loaded that might be conflicting? Maybe turn everything off but the DOE extensions and see if it works in starfinder after that?
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  9. #1459
    Kelrugem's Avatar
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    Quote Originally Posted by Vigilance View Post
    Yea I have the sound on. I created a test for a roll to hit and I get nothing. 5e works but not starfinder. I also turned on show DM rolls.
    Which version of Syrinscape do you have? There was recently some problem with the third party integration which is fixed already But, while the Syrinscape player notified me about the patch with the broken 3rd party integration, the Syrinscape player didn't notify me about that fix. I only knew it by reading that thread So maybe try to download Syrinscape again (but that might not fix it since it works in 5e for you, but worth a try maybe )
    Last edited by Kelrugem; July 10th, 2019 at 16:13.

  10. #1460
    Trenloe's Avatar
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    Quote Originally Posted by Vigilance View Post
    Yea I have the sound on. I created a test for a roll to hit and I get nothing. 5e works but not starfinder. I also turned on show DM rolls.
    Do any sounds work in a Starfinder campaign? Or it's just the chat sounds that don't work?
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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