DICE PACKS BUNDLE
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  1. #1511
    damned,

    Is it possible to leave the current coding for the dice strings alone and add a new "thing" (maybe call it "dice operations") that you build in the more flexible way (?) you describe above? Then the old extensions could keep on going just fine with the old "dice strings". If people want to update to use the new "dice operations" they can do so while other users keep using the old extensions (with their "dice strings").

    Perhaps it isn't possible or is much harder than just replacing the dice strings?

    Anyway, just thinking out loud here... love what Morecore has become.

    Thanks.
    Ram

    If I am walking with two other men, each of them will serve as my teacher. I will pick out the good points of the one and imitate them, and the bad points of the other and correct them in myself. -- Confucius

  2. #1512
    WEG D6 Issues

    Trying to setup a Star Wars d6 game. I'm assuming I'm doing something wrong with the WEG die roller. The Wild Die doesn't appear to be functioning as advertised. It doesn't explode or cancel other die as needed. And other die are exploding when they shouldn't. I've included some images to show what I'm seeing.

    explosion with blunder roll.PNG
    no blunder result roll.PNG
    no explosion roll.PNG
    Last edited by Meliath1742; June 1st, 2019 at 17:53.
    Cross-examining Lawyer: Mister Cogburn, in your four years as US Marshal, how many men have you shot?
    Rooster Cogburn: Shot? Or killed?
    Cross-examining Lawyer: Let us restrict it to killed so we may have a manageable figure!

  3. #1513
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    Quote Originally Posted by Meliath1742 View Post
    WEG D6 Issues

    Trying to setup a Star Wars d6 game. I'm assuming I'm doing something wrong with the WEG die roller. The Wild Die doesn't appear to be functioning as advertised. It doesn't explode or cancel other die as needed. And other die are exploding when they shouldn't. I've included some images to show what I'm seeing.

    explosion with blunder roll.PNG
    no blunder result roll.PNG
    no explosion roll.PNG
    I dont know what this cancel die is that you talk about.
    based on your screenshots the black wild die is exploding and the red ones are not which is as far as I know how it should work....

    Turn on Roll Parameters and setup your roll as
    /weg 1d6+(p1)d1006+(p2)

  4. #1514
    Quote Originally Posted by damned View Post
    I dont know what this cancel die is that you talk about.
    based on your screenshots the black wild die is exploding and the red ones are not which is as far as I know how it should work....

    Turn on Roll Parameters and setup your roll as
    /weg 1d6+(p1)d1006+(p2)
    The wild die function was added in the second edition of the d6 rules from what I've read. So, as I understand the d6 rules today, anytime the wild die (colored red) is a six, it's rolled again and added to the total...and so on as long as it comes up a six. Anytime the wild die comes up as a 1 (on the first roll of the dice), you subtract (cancel) it and the highest die rolled with the attempt. Also, only the wild die can explode (thus the term wild die).

    FYI: You probably know that Valarian created a basic d6 ruleset for Star Wars a while back. It's die roller seems to work correctly but doesn't actually show a colored Wild Die during the roll. It just notifies you of either a critical success (explosion) or critical failure which I can only assume is a 1 on the WD. His ruleset provides a character sheet which works pretty well considering the unique way d6 tracks a characters health. I was trying to use MoreCore because of its flexibility. Valarian's d6 is pretty basic when it comes to bells and whistles. You may want to ping Valarian to verify I'm understanding the d6 rules correctly.
    Last edited by Meliath1742; June 2nd, 2019 at 01:28.
    Cross-examining Lawyer: Mister Cogburn, in your four years as US Marshal, how many men have you shot?
    Rooster Cogburn: Shot? Or killed?
    Cross-examining Lawyer: Let us restrict it to killed so we may have a manageable figure!

  5. #1515
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    In this implementation the red dice are the normal dice and the black dice is the wild dice.
    The 1d6 refers to a singular wild dice.
    You can use /d2006, /d3006, /d4006 for the standard dice for other colours if you dont like the red dice.

    I could ping Valarian... but I have no time to go learning rules for systems Ill never use. I reply on the people requesting dice rolls to give me the right info when I build them. If the info is wrong with an implementation I need at least two people to confirm and clarify the correct rules...

  6. #1516
    Quote Originally Posted by damned View Post
    In this implementation the red dice are the normal dice and the black dice is the wild dice.
    The 1d6 refers to a singular wild dice.
    You can use /d2006, /d3006, /d4006 for the standard dice for other colours if you dont like the red dice.

    I could ping Valarian... but I have no time to go learning rules for systems Ill never use. I reply on the people requesting dice rolls to give me the right info when I build them. If the info is wrong with an implementation I need at least two people to confirm and clarify the correct rules...
    Understood. Wasn't aware the black dice were the WD. Thanks for the help!
    Cross-examining Lawyer: Mister Cogburn, in your four years as US Marshal, how many men have you shot?
    Rooster Cogburn: Shot? Or killed?
    Cross-examining Lawyer: Let us restrict it to killed so we may have a manageable figure!

  7. #1517
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    If you do setup a character please export and share your character for others to use as a guide.
    If you can see obvious improvements to the roll please share them - such as chat message output, reporting on the wild die, etc

  8. #1518
    Quote Originally Posted by damned View Post
    If you do setup a character please export and share your character for others to use as a guide.
    If you can see obvious improvements to the roll please share them - such as chat message output, reporting on the wild die, etc
    Thanks. The only change I would ask is that the Wild Die be made the red color. This makes the Wild Die very distinctive, sticks out. The remaining die can be any standard color (black).

    As far as a character sheet, I'm beginning to think this may be a "bridge too far" and not worth the effort. Figuring out how to handle the damage a character takes is tricky since it's not a standard "hit points" type of stat. When a character gets hit it can cause various stages of damage (i.e. Stunned, Wounded, Wounded Twice, Incapacitated, Mortally Wounded, Killed). It's decided by an opposed roll. The difference between the Attackers Damage roll and the Target's Strength roll determines what severity of damage is incurred. These various stages apply negative modifiers. I'm thinking this can't be automated but like Valarian's character sheet I need to figure out a way of tracking the status. Sooo, I think I'll try use Valarian's cs and tweak it as I can.


    Update: I took another look at Valarian's d6 Star Wars ruleset. It appears to have been written for an early version of FG and isn't very user friendly. I sent him a PM to see if it's possible to update it or possibly make it usable with MoreCore. I feel like I'm between a rock and hard place for the Weg d6 ruleset. No easy direction.
    Last edited by Meliath1742; June 2nd, 2019 at 18:19.
    Cross-examining Lawyer: Mister Cogburn, in your four years as US Marshal, how many men have you shot?
    Rooster Cogburn: Shot? Or killed?
    Cross-examining Lawyer: Let us restrict it to killed so we may have a manageable figure!

  9. #1519
    Meliath1742 I feel ya. I have similar frustrations with Solar System's opposed rolls and its Harm track. Especially since it's possible for a character to have, for example, 3 Harm in Vigor and 5 Harm in Instinct, and not have 1, 2 or 4 Harm in anything.

    As far as the opposed rolls, I think we just accept that automation can't take us all the way. Let FG post the attacker's and target's separate results, then compare them manually to calculate Harm.

    For Harm, I'm using Effects as reminder-type flags on the Combat Tracker, an array of radio buttons for the Harm Track on the Character Sheet, and /mod Rolls on the Character Sheet that the player will manually click before rolling actions that are penalized. It's a bit clunky, but do-able.

    I thought about linking the Harm penalties to be automatically applied by appropriate Ability Rolls, but it turns out that it won't work with SS because we have to separate the Roll that calculates how many extra dice should apply to the ability roll from the ability Roll itself. However, it's something that you might be able to do for SWd6, maybe?

    (ps. damned, no, I don't have a CS to share, yet. I'm suuuuper slow, but I'll get there. )

  10. #1520
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    Without really understanding everything that the two of you are writing I think that there are elements in the Fragged Empire (Im waiting on someone to verify that it is all working again with the current MoreCore build) extension that could be adapted to the things you are talking abut....
    I would consider writing a WEG extension for MoreCore that has more features if you (being someone other than me) does a really good job of explaining how everything should work and giving me pics etc to work from and answers all my questions...

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