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  1. #881
    Quote Originally Posted by Zacchaeus View Post
    So are you saying that when you export your file from CC3+ as a jpg that the mask information is still somewhere in that file?
    Exporting from CC3+ you would just create it as a sheet, then export the map, hide everything but the sheet, and reexport that sheet.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  2. #882
    I bought FG Standard in 2017, and upgraded to Ultimate in 2018. Should I pledge Rookie or Veteran Ultimate?

    Thanks.

  3. #883
    Ampersandrew's Avatar
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    Quote Originally Posted by dendarii View Post
    I bought FG Standard in 2017, and upgraded to Ultimate in 2018. Should I pledge Rookie or Veteran Ultimate?

    Thanks.
    Your Ultimate license is from 2018, you are a Rookie.

  4. #884
    Thanks.

  5. #885
    LordEntrails's Avatar
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    Quote Originally Posted by Zacchaeus View Post
    So are you saying that when you export your file from CC3+ as a jpg that the mask information is still somewhere in that file?
    As Matt said, the mask is on its own sheet (what is akin to a layer in other graphic programs). It is then very easy to take on export of just that sheet into GIMP and turn it all black (or alpha, or any other type the mask file needs to be).

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  6. #886
    Zacchaeus's Avatar
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    Quote Originally Posted by LordEntrails View Post
    As Matt said, the mask is on its own sheet (what is akin to a layer in other graphic programs). It is then very easy to take on export of just that sheet into GIMP and turn it all black (or alpha, or any other type the mask file needs to be).
    I'm still not understanding how this black thing creates LOS in Fantasy Grounds and somehow merges in with the rest of the map.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #887
    Quote Originally Posted by Zacchaeus View Post
    I'm still not understanding how this black thing creates LOS in Fantasy Grounds and somehow merges in with the rest of the map.
    The way it works in other programs is that the masking image is added as a layer (it has to be the same dimensions as the underlying map image), typically not visible to the players. The program looks at the mask image and every pixel that is black will block vision calculation, each pixel that is transparent will allow vision. This is a way of having an image to represent the walls that the application can use to calculate where vision should penetrate. For map makers, it can often be very easy to quickly create the mask as they already have the walls defined on a layer. It can be copied and turned black, and just have that layer saved.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  8. #888
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    So we are assuming then that Unity will allow the import of map layers and not just the whole map, like now.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #889
    Well, doug indicated that they had tested this functionality, it exists now within Unity. the question is whether or not it will stay until release. Personally I'd like to have a chance to test it out and see if it works well.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  10. #890
    Also, this isnt the same thing as multiple map layers. the Masking layer would be a special layer just for the calculation of vision blocking. They have a layer like that now that you draw the blocking lines on. thats what was shown in the video demo. This is just an alternative with its own benefits/drawbacks.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

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