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May 16th, 2019, 12:33 #881For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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May 16th, 2019, 14:24 #882
I bought FG Standard in 2017, and upgraded to Ultimate in 2018. Should I pledge Rookie or Veteran Ultimate?
Thanks.
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May 16th, 2019, 15:06 #883
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May 16th, 2019, 15:08 #884
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May 16th, 2019, 15:45 #885
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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May 16th, 2019, 16:18 #886If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 16th, 2019, 16:23 #887
The way it works in other programs is that the masking image is added as a layer (it has to be the same dimensions as the underlying map image), typically not visible to the players. The program looks at the mask image and every pixel that is black will block vision calculation, each pixel that is transparent will allow vision. This is a way of having an image to represent the walls that the application can use to calculate where vision should penetrate. For map makers, it can often be very easy to quickly create the mask as they already have the walls defined on a layer. It can be copied and turned black, and just have that layer saved.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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May 16th, 2019, 16:29 #888
So we are assuming then that Unity will allow the import of map layers and not just the whole map, like now.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 16th, 2019, 16:30 #889
Well, doug indicated that they had tested this functionality, it exists now within Unity. the question is whether or not it will stay until release. Personally I'd like to have a chance to test it out and see if it works well.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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May 16th, 2019, 16:33 #890
Also, this isnt the same thing as multiple map layers. the Masking layer would be a special layer just for the calculation of vision blocking. They have a layer like that now that you draw the blocking lines on. thats what was shown in the video demo. This is just an alternative with its own benefits/drawbacks.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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