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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #1411
    Quote Originally Posted by dulux-oz View Post
    Why don't you use one of the 1-Shot Coughs - there's no need for "dead air" with those. There's "Coughs" in the "Seedy Tavern" Fantasy Soundset, "Coughs" in the "TT Tooth And Nail" Fantasy S1oundset, and "Larkin Coughs" in the "" SciFi Soundset - one of these should get you out of trouble.

    For the record, it took me less than 10 seconds to find these using my DOM: Soundlink Library (avaliable from DM's Guild) - I simply put in "cough" into the inbuild search function and up came the three Soundlink Entries - which I then clicked on to confirm they we "good" coughs

    Cheers
    That's how I found the cough in the Jade Temple. I'm guessing I don't have access to the others, perhaps, since none of the others came up for me?
    Art, Games, Life
    www.artystrique.com (In progress, so be kind, please)
    Discord https://discord.gg/grHbK6ck3Q

  2. #1412
    Quote Originally Posted by vvZODvv View Post
    Both of the previous have suggestions I use. In addition, for something more complicated that something a one-shot can cover, you can always create your own Custom sound in syrinscape using whichever elements you prefer and copy it into the Sound Extension.
    I have a lot of trouble with making custom moods, for the very reason I posted above. They don't always start with the sound or music, sometimes they start with a lot of dead air. I find the whole thing VERY confusing, and non-intuitive.
    Art, Games, Life
    www.artystrique.com (In progress, so be kind, please)
    Discord https://discord.gg/grHbK6ck3Q

  3. #1413
    Quote Originally Posted by Netjera View Post
    How are you doing this exactly? What do you do after you save the sound file to your computer? Thanks!
    the way I use personal assets is as follows.
    1. find and download your sound file.
    2. make sure that when you double click the file, it automatically opens up in your media player and begins playing. sometimes when you launch a media file, the OS will ask which application you want to use to open it. make sure you have a default application set so it will always immediately open up and play. I use VLC as my player of choice.
    3. copy the path of the file and paste it into an editor like notepad. On Windows 10, if you hold the shift button down and right click on the file, you should see an option to "Copy as Path". one path on my computer looks like this C:\Users\John\bin\FGSounds\Victory_Opening.ogg
    4. In notepad, we need to edit the path to a form that can be used to launch the sound. first, replace all instances of '\' with '/'. Then add 'file://' to the beginning of the path. so my final new path looks like: file://C:/Users/John/bin/FGSounds/Victory_Opening.ogg You can test that this new path is working by pasting it into the address bar of your file explorer or browser. it should start playing the song.
    5. in FG, you add a new sound record on the Setup tab of the sounds banner. Give it a name and paste that final new path in step 4 into the sound string. normally thats where you would paste the syrinscape string. In this case we paste the file://.... string and then click the green + next to it to create the sound record. when clicked, it will launch the file that you pointed to in the default player for that file.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  4. #1414
    Quote Originally Posted by mattekure View Post
    the way I use personal assets is as follows.
    1. find and download your sound file.
    2. make sure that when you double click the file, it automatically opens up in your media player and begins playing. sometimes when you launch a media file, the OS will ask which application you want to use to open it. make sure you have a default application set so it will always immediately open up and play. I use VLC as my player of choice.
    3. copy the path of the file and paste it into an editor like notepad. On Windows 10, if you hold the shift button down and right click on the file, you should see an option to "Copy as Path". one path on my computer looks like this C:\Users\John\bin\FGSounds\Victory_Opening.ogg
    4. In notepad, we need to edit the path to a form that can be used to launch the sound. first, replace all instances of '\' with '/'. Then add 'file://' to the beginning of the path. so my final new path looks like: file://C:/Users/John/bin/FGSounds/Victory_Opening.ogg You can test that this new path is working by pasting it into the address bar of your file explorer or browser. it should start playing the song.
    5. in FG, you add a new sound record on the Setup tab of the sounds banner. Give it a name and paste that final new path in step 4 into the sound string. normally thats where you would paste the syrinscape string. In this case we paste the file://.... string and then click the green + next to it to create the sound record. when clicked, it will launch the file that you pointed to in the default player for that file.
    For me, what works (also Win10) is to right click, select Properties on the sound file. Click over to the Security tab and highlight/copy the Object Name. That's what I paste in the sound string in the extension. Otherwise exactly as mattekure described.

  5. #1415
    Alternatively you can also grab your sound file and put it into your web browser (i use Chrome). Then copy the adress generated into the adress bar of Chrome. Then use point 5. of Mattekure .

  6. #1416
    Quote Originally Posted by Bunnyhunt3r View Post
    Alternatively you can also grab your sound file and put it into your web browser (i use Chrome). Then copy the adress generated into the adress bar of Chrome. Then use point 5. of Mattekure .
    Nice tip! That's even easier than my method.

  7. #1417
    Quote Originally Posted by mattekure View Post
    the way I use personal assets is as follows.
    1. find and download your sound file.
    2. make sure that when you double click the file, it automatically opens up in your media player and begins playing. sometimes when you launch a media file, the OS will ask which application you want to use to open it. make sure you have a default application set so it will always immediately open up and play. I use VLC as my player of choice.
    3. copy the path of the file and paste it into an editor like notepad. On Windows 10, if you hold the shift button down and right click on the file, you should see an option to "Copy as Path". one path on my computer looks like this C:\Users\John\bin\FGSounds\Victory_Opening.ogg
    4. In notepad, we need to edit the path to a form that can be used to launch the sound. first, replace all instances of '\' with '/'. Then add 'file://' to the beginning of the path. so my final new path looks like: file://C:/Users/John/bin/FGSounds/Victory_Opening.ogg You can test that this new path is working by pasting it into the address bar of your file explorer or browser. it should start playing the song.
    5. in FG, you add a new sound record on the Setup tab of the sounds banner. Give it a name and paste that final new path in step 4 into the sound string. normally thats where you would paste the syrinscape string. In this case we paste the file://.... string and then click the green + next to it to create the sound record. when clicked, it will launch the file that you pointed to in the default player for that file.
    That is GENIUS! Thanks for giving completely clear directions and mentioning some of the pitfalls I could (and probably would!) fall into.
    Art, Games, Life
    www.artystrique.com (In progress, so be kind, please)
    Discord https://discord.gg/grHbK6ck3Q

  8. #1418
    Quote Originally Posted by Bunnyhunt3r View Post
    Alternatively you can also grab your sound file and put it into your web browser (i use Chrome). Then copy the adress generated into the adress bar of Chrome. Then use point 5. of Mattekure .
    What do you mean "grab"? Are you dragging the file onto the browser or something? Thanks!
    Art, Games, Life
    www.artystrique.com (In progress, so be kind, please)
    Discord https://discord.gg/grHbK6ck3Q

  9. #1419
    Yes, exactly.

  10. #1420
    Dulux-Oz I do not know if it is possible, or even how difficult it would be. but it would be nice if I dragged a sound to a push pin on my map, and when you hovered over the push pin, it had a tool tip with the name of the sound like it does encounters.

    Yours is by far my favorite extension to Fantasy Grounds and I really dont know what being able to do this would entail. It would just be nice if possible.

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