View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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April 20th, 2019, 04:12 #1401
Different computer. I did not check if it was enabled on client, forgot there are a few settings client can set for themselves. Done, working. Thanks!
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April 20th, 2019, 04:56 #1402
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
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April 21st, 2019, 04:12 #1403
Latest version of FG seems to have broken this. Running BASE v3.2.1 and Sound v4.2.2 with CoreRPG rulest v3.3.7.
Ultimate license owner.
I use FG online as well as at the tabletop. I usually stream my games; Savage Worlds - Sat at 6, Sunday at 2 and 6pm and 5e on Monday at 6:30 pm Pacific time. Look for 7thSim on Twitch!
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April 21st, 2019, 04:20 #1404
Problems? See; How to Report Issues, Bugs & Problems
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April 23rd, 2019, 03:58 #1405
Crap! Seems that some of my extensions are causing the problem. Thanks for reminding me to check those.
Ultimate license owner.
I use FG online as well as at the tabletop. I usually stream my games; Savage Worlds - Sat at 6, Sunday at 2 and 6pm and 5e on Monday at 6:30 pm Pacific time. Look for 7thSim on Twitch!
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April 25th, 2019, 01:51 #1406High Templar
- Join Date
- May 2011
- Location
- Palm Coast, FL
- Posts
- 158
Is there any way to take a sound from another source and get a sound link to use in the DOE extension? I'm looking to add more sound effects, and although SyrinScape has some, many of them are set on timers so that I can't trigger them automatically, just once (for example, a character hearing a cough in a darkened room as they step in). To continue the example, SyrinScape has a great "coughs" sound in the Jade Temple, but whenever I set it up as a Custom Mood, it copies all of the dead air as well, so even when I trigger it from within DOE, I can't be sure when the sound will actually get around to playing, which is NOT helpful.
Art, Games, Life
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April 25th, 2019, 02:48 #1407
DOE: Sound can trigger lots of other stuff, not just syrinscape. I use it to trigger sounds I've found on the internet to play in VLC. you can find sounds on youtube, or many other sources on the internet that DOE can trigger. collect them on your hard drive so you get exactly the sounds you want.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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April 25th, 2019, 05:17 #1408
Why don't you use one of the 1-Shot Coughs - there's no need for "dead air" with those. There's "Coughs" in the "Seedy Tavern" Fantasy Soundset, "Coughs" in the "TT Tooth And Nail" Fantasy S1oundset, and "Larkin Coughs" in the "" SciFi Soundset - one of these should get you out of trouble.
For the record, it took me less than 10 seconds to find these using my DOM: Soundlink Library (avaliable from DM's Guild) - I simply put in "cough" into the inbuild search function and up came the three Soundlink Entries - which I then clicked on to confirm they we "good" coughs
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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April 25th, 2019, 16:23 #1409Zealot
- Join Date
- Jul 2018
- Posts
- 65
Both of the previous have suggestions I use. In addition, for something more complicated that something a one-shot can cover, you can always create your own Custom sound in syrinscape using whichever elements you prefer and copy it into the Sound Extension.
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April 25th, 2019, 23:40 #1410High Templar
- Join Date
- May 2011
- Location
- Palm Coast, FL
- Posts
- 158
Art, Games, Life
www.artystrique.com (In progress, so be kind, please)
Discord https://discord.gg/grHbK6ck3Q
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