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  1. #391
    JennyRB's Avatar
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    ikr =^^= I'm excited as well, I need hot coco ... sorry i don't drink coffee that often :P
    JennyRB

  2. #392
    Quote Originally Posted by damned View Post
    There is no robust cross platform multi monitor support in Unity.
    There are multi monitor libraries available but they do not have the required cross platform support.
    And yet multiple monitor support was requested almost 6x more than native Mac/Linux support, not that the wishlist represents user demographics well. But . . .

    Meah. Like I said; very, very disappointed.

  3. #393
    Zacchaeus's Avatar
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    Quote Originally Posted by The High Druid View Post
    And yet multiple monitor support was requested almost 6x more than native Mac/Linux support, not that the wishlist represents user demographics well. But . . .

    Meah. Like I said; very, very disappointed.
    Requesting it and being able to implement it are two very different things. As damned says there's no proper support for it in Unity.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #394

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    Quote Originally Posted by Zacchaeus View Post
    ... As damned says there's no proper support for it in Unity.
    Is this something that an extension could handle? Targeted towards a specific platform?

  5. #395
    Multi monitor work very well if you drag FG window in order to cover both screens (of course you will need same definition on both, but if you do a lot of multi monitor I assume you do have that configuration). Then use Turbotop to keep other windows on top of FG, et voilà ! https://i.imgur.com/3adJfz3.jpg
    Last edited by Egheal; April 28th, 2019 at 15:34.

  6. #396
    Quote Originally Posted by Zacchaeus View Post
    Requesting it and being able to implement it are two very different things. As damned says there's no proper support for it in Unity.
    Only if you continue to be worried about the cross-platform support (also according to damned) which was requested 6 times less. I guess there must be user data somewhere that support the current choice being the better one.

    Quote Originally Posted by Bunnyhunt3r View Post
    I assume you do have that configuration
    In this case that's a bad assumption. I have access to 4 screens, none of which are the same size, and only 2 are the same resolution. Window-strtching is messy in any combination. Not to mention laptop+TV seems to be a popular way to go.

  7. #397
    Quote Originally Posted by The High Druid View Post
    In this case that's a bad assumption. I have access to 4 screens, none of which are the same size, and only 2 are the same resolution. Window-strtching is messy in any combination. Not to mention laptop+TV seems to be a popular way to go.
    I see...
    Just in case somebody want a good multi monitor solution for FG : if you can, use two monitors with preferably same size and resolution, and the little software Turbotop, you won't be disappointed. A look with 5e ruleset : https://i.imgur.com/DxC0F4n.jpg

  8. #398
    Ampersandrew's Avatar
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    Quote Originally Posted by Patou View Post
    So... who's excited for Wednesday? ...

    Too early....need coffee
    Not really excited for Wednesday,. As far as I know there's no early bird level available. I'll probably look in on it on Wednesday, but I'll be playing when the Kickstarter opens. I am quite excited for July or August when we actually get the Beta.

  9. #399
    Perhaps there will be some sort of early bird with the possibility to be part of the Alpha ?

  10. #400
    Valyar's Avatar
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    Quote Originally Posted by Bunnyhunt3r View Post
    I see...
    Just in case somebody want a good multi monitor solution for FG : if you can, use two monitors with preferably same size and resolution, and the little software Turbotop, you won't be disappointed. A look with 5e ruleset : https://i.imgur.com/DxC0F4n.jpg
    This looks like quite nice application...
    The past is a rudder to guide us, not an anchor to hold us back.

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