Thread: DCC RPG Ruleset
-
April 23rd, 2019, 11:31 #501
To include the deed bonus for the attack, click the star icon (in the weapon list or weapon detail). You need to click the ‘Deed’ button each round to set the attack/damage bonus. If you need to manually adjust it for any reason, you can edit the ‘Result’ field in the ‘Weapon Meta’ window accessed by clicking the magnifying glass to the far right of the ‘Weapons’ header.
First priority for spells is to set up the actions for each spell, including the cast action, so players don’t have to fuss with duplicates, etc. I haven’t used Crawlers Companion for a long time - do you mean roll a spell check and have the table result display (without manual lookup)? I will figure out a solution for that because it seems like something the ruleset needs to do, but I want to keep the roll linked to the character sheet rather than a separate rollable table.
Spellburn is tricky. I do think the character sheet needs a way to track temporary ability loss, including spellburn and luck, so that will be there at some point. Currently, the actual bonus should be added to the modifier box, and the ability loss added as an effect to the combat tracker (by the judge) - ‘Spellburn; AGI:-3’ for example.
-
April 23rd, 2019, 12:11 #502
The 'Roll Ability Scores' button is now safely hidden behind the edit button. I don't think there is any risk of accidental re-roll with this, and it looks better anyway. This will go out in the next update (today?). Also included - class drops (when gaining a level) will auto-update skills, with additional messaging for each updated field, and base speed will auto-update when you add an occupation.
roll ability scores button.jpg
-
April 24th, 2019, 05:44 #503Zealot
- Join Date
- Jul 2018
- Posts
- 66
Thanks, I just tried out the new reroll UI. It works fine (thanks!) - just one weird issue:
I have to click at the very bottom of the round "edit list" or "roll ability scores" button. Any clicks on the top half of the button don't register. At first, I didn't realize this and was wondering why it doesn't work.
(This is on OSX in case it matters.)
-
April 24th, 2019, 22:33 #504
I will check the button issue.
FYI... The thread for the official DCC ruleset will be moving to the Classic D&D sub forum under Game Systems. Expect another adventure (Yddgrrl’s Maze) with the next update on Tuesday.
-
April 24th, 2019, 23:25 #505
I believe the lucky roll subwindow was overlapping with the top half of the edit and roll buttons. I will fix this for the 4/30 update.
-
April 25th, 2019, 02:53 #506Zealot
- Join Date
- Jul 2018
- Posts
- 66
Sounds great on both fronts (new adventure + button fix). Thanks!
-
April 26th, 2019, 00:09 #507
The new thread is now up. Please post any comments etc. regarding the official DCC RPG ruleset here:
https://www.fantasygrounds.com/forum...g-Game-Ruleset
-
May 2nd, 2019, 01:58 #508Warrior-Priest
- Join Date
- Jan 2018
- Posts
- 58
-
August 7th, 2019, 06:51 #509Crusader
- Join Date
- Jun 2015
- Posts
- 12
I agree. I think each core ruleset should automatically get one.
-
May 11th, 2020, 07:42 #510
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)


Reply With Quote


Bookmarks