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View Poll Results: How should Autosounds Trigger?

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49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #1341
    Hi Everyone,

    Just a quick note to let you all know that the DOM SoundLink Library - a Module of all of the available Syrinscape SoundLinks pre-packaged as DOE: Sound SoundLinks - has just had this month's version (Feburary 2019) put up on DM's Guild (here).

    This latest edition now has over 5900 Soundlinks from all 126 Sci-Fi Soundsets and all 285 Fantasy Soundsets.

    Note that you still need Syrinscape to use the Library as it only contains the SoundLinks, not the Syrinscape Sounds themselves.



    (And thank you to all the well wishers over the last week or so )

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
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    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

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    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  2. #1342

    Join Date
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    This product will save anyone serious about sound in their games countless hours to duplicate what Dulux has done here. A bargain by any standard.

  3. #1343
    When I looked for the DOM Soundlink Library on DMSGuild I stumbled across another module called "Fantasygrounds Sounds" which costs twice as much. Can anybody explain what is the difference between those two?

  4. #1344
    Quote Originally Posted by hereander View Post
    When I looked for the DOM Soundlink Library on DMSGuild I stumbled across another module called "Fantasygrounds Sounds" which costs twice as much. Can anybody explain what is the difference between those two?
    The DOM Soundlink Library is produced by the author of the DOE Sound extension. the module has links to all the available sounds in Syrinscape so you can easily make your own soundboards and trigger them.

    Fantasy Grounds Sounds is done by Rob2e. The module uses the DOE Sound extension and has links to syrinscape as well. The difference is that the Fantasy Grounds Sounds does not have a link to every Syrinscape sound, but it does include automatic sound triggers. So once you load the module, events in chat will automatically trigger sounds like for attacks/spells.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  5. #1345
    mattekure is essentially correct - Rob (Rob2e) organised with me to produce his module which contains a bunch of ChatSounds built for 5E. It was produced around mid-late 2017 so only includes SoundLinks from SoundSets release up to that time. The DOM SoundLink Library, on the other-hand, has every SoundLink for every sound (over 5900 as of Feb 2019 edition) ready to be placed into ChatSounds, MiniBoards, and/or AutoSounds (or even run directly from the Library) but does not contain any pre-made ChatSounds, etc.

    Does that help in explaining things?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  6. #1346
    For the question of which to get, personally I have and use both. The auto-chat sounds in the Rob module are simple and only require loading the module. the DOM module takes out 95% of the work of incorporating the sounds into your game (the other 5% is trying to find just the right sound).
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  7. #1347
    Quote Originally Posted by mattekure View Post
    (the other 5% is trying to find just the right sound).
    Tell me about it

    I mean, the One-Shots by Type help (somewhat) but with the Library fast approaching 6K Moods and One-Shots, it can be a PITA to sometimes find just the right sound for a given situation
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #1348

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    It is a nice problem to have, Dulux. I also have both, but I am only just now getting into the sound stuff.

  9. #1349
    Is it possible to trigger the sound inside the fantasy grounds itself instead of a third party software?

  10. #1350
    Trenloe's Avatar
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    Quote Originally Posted by Qoff View Post
    Is it possible to trigger the sound inside the fantasy grounds itself instead of a third party software?
    Fantasy Grounds has no sound capability (other than the basic ding). So you need third party software for sounds.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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