Thread: MoreCore Ruleset
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February 6th, 2019, 00:10 #1401
Hey, I'm not sure if this is the right place to post this, so I'm sorry if this is hijacking, but I have a request/issue for MoreCore regarding exploding dice.
When I use /edie 1d4, it rolls 1d4 and explodes into a second d4. However, I think we need to be able to customize the exploding dice a little further, for a few reasons:
1) In Hackmaster, exploding dice explode to the die-1. That is, 1d4 explodes to 1d4-1. That way you get a range of all integers with an exploding d4. The way it currently works, it's impossible to actually get a 4. You can get a 1-3, 5-7, 9-11, etc. You can't get any multiples of 4 because those all explode. If the second/third/etc. dice were all 1d4-1, you could hit every integer that way. I know not all games work this way, so it would be nice if we could customize the exact formula of the explosion.
2) It would be nice to limit the number of explosions. Sometimes we only want to allow one or two explosions per roll.
3) Sometimes we want to explode with a different die than what we rolled. In Hackmaster, a d20 explodes into a d6-1, rather than a second d20.
4) It would be awesome if there were a way to incorporate exploding dice on the character sheet. For example, I want my weapon to be something like Warhammer edie 1d4. Typing Warhammer 1d4 creates a clickable object on the character sheet, but there doesn't seem to be a way to create a clickable object using an exploding die.
Thanks! I hope that makes sense.Last edited by osarusan; February 6th, 2019 at 00:18.
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February 6th, 2019, 01:07 #1402
Hi osarusan
Im afraid that the Hackmaster dice are an abomination in my view.
Ive spent many hours working on them without a solid result.
Id strongly suggest you use the /explode Roll over /edie as it has more options.
I may revisit Hackmaster again in the future but right now Im using my 10' pole to keep it away from me.
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February 6th, 2019, 14:11 #1403
I'll take a look at the /explode roll. Thanks for the tip!
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February 7th, 2019, 18:23 #1404Grand Templar
- Join Date
- Aug 2011
- Posts
- 238
Does the Wrath & Glory dice mechanic still work? I've downloaded the 1.49 20190128 version and when I type into chat /wrath 4d6 (or anything like that) I get an error:
Script Error [string"scripts/manager_custom_wrath.lua"]:142: attempt to concatenate field 'sWrathResult' (a nil value)
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February 7th, 2019, 23:46 #1405
Rolls are meant to be used as Rolls.
They are not meant for typing in the chat.
If you want to type it in the Chat you also have to provide a Description.
Is there a reason you want to type in Chat?
Rolls make everything easier and faster.
Ive just tested all the wrath rolls and I may have broken this one... Im investigating.
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February 7th, 2019, 23:55 #1406Grand Templar
- Join Date
- Aug 2011
- Posts
- 238
I just tried is as a roll. I put /wrath 3d6 in the Moves section on the first character sheet page, I get the very snazzy wrath icon that you click to roll and get the same error.
It could be me, I am potato when it comes to computers. But I've triple check I have the right version and that I'm inputting it correctly. Does it have something to do with me downloading the version from the first page at the original thread? I noticed that I download the pak, put it in rulesets but when I go to create a new campaign, it actually says it's using version 1.48. However, once the campaign loads, it says v 1.49.
Note: After unpacking and looking at the scripts folder, I see a wrath lua so I doubt it's a version thing. I also downloaded the wrath and glory character sheets someone made and tried the rolls from it with the same error. Please don't take me reporting this bug as criticism though (not that I think you are)! Morecore is an AMAZING ruleset that has given me and my friends countless nights of entertainment!Last edited by chillybilly; February 8th, 2019 at 00:02.
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February 8th, 2019, 00:10 #1407
Somewhere it got borked...
Im attaching a replacement file - it needs to go into the /scripts folder https://sydneyit-my.sharepoint.com/:...n3r5g?e=TpQjML
I will hopefully be uploading a new MoreCore build at the end of the weekend and this will be patched in the base then.
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February 8th, 2019, 01:01 #1408Grand Templar
- Join Date
- Aug 2011
- Posts
- 238
Holy cow, talk about rapid response! Thank you very much. I'm also secretly relieved that it wasn't me making some stupid mistake in FG. Looking forward to the next build!
Last edited by chillybilly; February 8th, 2019 at 12:58.
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February 11th, 2019, 11:42 #1409
Ive uploaded v1.50 - it contains some fixes for a couple of Rolls plus added some new Rolls that interact with the Target in the Combat Tracker.
/attackac #d#+#xH or /attackac #d#+#xL will roll #d#+# and compare to the Defense value of the Target either Equal or Higher xH or Equal or Lower xL
/damageroll #d#+# will roll #d#+# and apply that damage to the targets Wounds
/damagedr #d#+# will roll #d#+# and apply that damage to the targets Wounds less the targets Defense value
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February 11th, 2019, 12:41 #1410
Something new Im working on....
mc-eso1.jpg
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