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  1. #931
    Zacchaeus's Avatar
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    Hey Dulux, hope it's not too hot down under at the moment

    At any rate when a player drag/drops an item into a shop inventory or takes an item from a shop inventory the text box pop up has issues with the positioning of the text. See attached screenshots. This is (of course) in the 5e ruleset using the Wizards Theme
    Attached Images Attached Images
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #932
    Quote Originally Posted by Zacchaeus View Post
    Hey Dulux, hope it's not too hot down under at the moment
    Melting... meeelllltiiing

    Quote Originally Posted by Zacchaeus View Post
    At any rate when a player drag/drops an item into a shop inventory or takes an item from a shop inventory the text box pop up has issues with the positioning of the text. See attached screenshots. This is (of course) in the 5e ruleset using the Wizards Theme
    Bugga! I'll add it (and see about the money thing) to The List - thanks.
    Dulux-Oz

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  3. #933
    HI, I'm hoping I'm in the right place for this question.

    I've been using DOE:Locations and DOE:Organisations, but as I've been working out what I've been doing I've deleted some records, deliberately. Trouble is they still seem to be linked, and when I try to remove the links I get this message "Script Error: [string "DOEBase/Scripts/IsMiscFunctions.lua"]: 467: attempt to index local 'oChildNode' [a nil value].

    Is there any way to remove the dead links?

    Thank you

    Silversteel

  4. #934
    I did something similar, and I was able to remove the dead links by right-clicking on the item and choosing delete item from the radial menu.

  5. #935
    Quote Originally Posted by Gozer the Gozerian View Post
    I did something similar, and I was able to remove the dead links by right-clicking on the item and choosing delete item from the radial menu.
    No, still get the same message. I'm beginning to think I'm going to have to delete the entire campaign.

  6. #936
    Gozer, I'm sorry, you're right. I had to go in and remove everything in the other tabs in the location before I could remove the location, but it worked this time. Last time I just tried to remove the location, not everything inside it first. Thank you.

  7. #937
    I'm not sure if this has been mentioned before, but for locations other than towns you have fields for latitude and longitude. I am just curious as to why this wasn't used in towns. I would think that is some info that a mapmaker would value. Especially large towns.

  8. #938
    Quick question, I want to build a shop that has random inventory. I'm doing this by doing a story template, it has all the tables for items and prices that i need. If i put this into the notes will my players be able to see that link automatically and is it possible to hide it if so?

  9. #939
    skj310's Avatar
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    Quote Originally Posted by Keraki View Post
    Quick question, I want to build a shop that has random inventory. I'm doing this by doing a story template, it has all the tables for items and prices that i need. If i put this into the notes will my players be able to see that link automatically and is it possible to hide it if so?
    Hey there Keraki! Glad to hear that you've got the random inv tables setup. Always nice to have them handy, and I too make that happen via story templates.

    It is a pain to have to have results in a story entry and not be able to export to a locations record. That'd be SOOOO ideal! But for the time I take the nicely formatted story result and i copy that into the Main tab as shown in the attached screenshot. I do NOT use the "Notes Tab" as that is visible to the players. Everything goes into the "GM Notes" on the "Main Tab", except for the small description of what the store looks like as the players approach.
    screeenshot_018.jpg

  10. #940
    Thanks. I was confident there was a way just hadn't found it.

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