Thread: DOE: Locations Extension
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December 29th, 2018, 06:11 #911
--Hey Folks,
Not sure if this has hit anyone before but I just updated FG today and when I went to load the campaign I was working on the locations window was empty. I had a huge amount of content built there and I haven't added anything new. any ideas?--
Nevermind. Re installing the Base file as well as locations fixed it.Last edited by bchaddock; December 29th, 2018 at 06:17. Reason: problem solved
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December 29th, 2018, 07:15 #912

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He may have an unpacked ruleset.
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January 1st, 2019, 18:21 #913Templar
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I haven't been able to test it extensively but does the new "currencies tab" that was added in the update fix the gp/GP problem we were having? As far as I understand you can set your currencies to lowercase and when dragging parcels over it updates the character sheet with the currencies you set.
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January 3rd, 2019, 21:19 #914Devotee
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Just installed the addon and finding myself quite overwhelmed with the prospect of creating so many shops and locations that I wish to offer my players in a large city. Is there anything generic/premade moduels that I can download or get of the GMGuild so I don't need to handcraft these?
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January 3rd, 2019, 21:27 #915Templar
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January 3rd, 2019, 21:33 #916Devotee
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January 3rd, 2019, 22:06 #917Templar
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January 4th, 2019, 02:45 #918Zealot
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Hey dulux-oz, do you guys have plans to adapt this extension and the others to pathfinder 2 (playtest)?
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January 4th, 2019, 03:01 #919
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January 4th, 2019, 07:26 #920
I've thought of that and there was a discussion at one point in time for doing something like this for the Sword Coast or at least Waterdeep, but it never came to fruition. I'd like to do it one day, but too many things on my plate.Do
Do note, you would need a license from Dulux, but I;m sure that could be obtained after talking with him.
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