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  1. #911
    bchaddock's Avatar
    Join Date
    Dec 2014
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    Halifax, Nova Scotia
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    18
    --Hey Folks,

    Not sure if this has hit anyone before but I just updated FG today and when I went to load the campaign I was working on the locations window was empty. I had a huge amount of content built there and I haven't added anything new. any ideas?--

    Nevermind. Re installing the Base file as well as locations fixed it.
    Last edited by bchaddock; December 29th, 2018 at 06:17. Reason: problem solved
    Unlimited License and the Majority of D&D 5e content

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  2. #912

    Join Date
    Apr 2008
    Location
    Virginia Beach
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    3,093
    He may have an unpacked ruleset.

  3. #913
    I haven't been able to test it extensively but does the new "currencies tab" that was added in the update fix the gp/GP problem we were having? As far as I understand you can set your currencies to lowercase and when dragging parcels over it updates the character sheet with the currencies you set.

  4. #914
    Just installed the addon and finding myself quite overwhelmed with the prospect of creating so many shops and locations that I wish to offer my players in a large city. Is there anything generic/premade moduels that I can download or get of the GMGuild so I don't need to handcraft these?

  5. #915
    Quote Originally Posted by matshelge View Post
    Just installed the addon and finding myself quite overwhelmed with the prospect of creating so many shops and locations that I wish to offer my players in a large city. Is there anything generic/premade moduels that I can download or get of the GMGuild so I don't need to handcraft these?
    I used WH traders and merchants from dms guild. It has a table for inventories and prices and lots of flavor to each merchant. I would recommend it as a starting point.

  6. #916
    Quote Originally Posted by Davinci522 View Post
    I used WH traders and merchants from dms guild. It has a table for inventories and prices and lots of flavor to each merchant. I would recommend it as a starting point.
    Looking at that, it seems to be a PDF, I was thinking more like a module that I could load, so they are drag and dropable.

  7. #917
    Quote Originally Posted by matshelge View Post
    Looking at that, it seems to be a PDF, I was thinking more like a module that I could load, so they are drag and dropable.
    I haven’t found a module that anyone made. I had to type it all in.

  8. #918
    Hey dulux-oz, do you guys have plans to adapt this extension and the others to pathfinder 2 (playtest)?

  9. #919
    Quote Originally Posted by dantedoom View Post
    Hey dulux-oz, do you guys have plans to adapt this extension and the others to pathfinder 2 (playtest)?
    It's being worked on. No ETA yet (I've got medical issues interferring with my productivity )
    Dulux-Oz

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  10. #920
    LordEntrails's Avatar
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    May 2015
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    Quote Originally Posted by matshelge View Post
    Just installed the addon and finding myself quite overwhelmed with the prospect of creating so many shops and locations that I wish to offer my players in a large city. Is there anything generic/premade moduels that I can download or get of the GMGuild so I don't need to handcraft these?
    Quote Originally Posted by matshelge View Post
    Looking at that, it seems to be a PDF, I was thinking more like a module that I could load, so they are drag and dropable.
    I've thought of that and there was a discussion at one point in time for doing something like this for the Sword Coast or at least Waterdeep, but it never came to fruition. I'd like to do it one day, but too many things on my plate.Do

    Do note, you would need a license from Dulux, but I;m sure that could be obtained after talking with him.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
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