Thread: How to Create Item Tables
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January 3rd, 2019, 01:46 #1
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How to Create Item Tables
I'm wondering if it is possible to create new item tables. Using the attached picture as reference, When I click on the item tab on the right side of the screen it brings up the items list (on the left). At the top of that list there are tabs labeled "Armor" and "Weapons". When I click on either of those tabs it opens the corresponding tables (on the right). I understand how to edit those tables but I'm wanting to create a new table specifically for vehicles. Is that possible within the program? Preferably I would like it to create a corresponding tab as well next to the Armor and Weapon tabs.
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January 3rd, 2019, 07:16 #2
Not from within the GUI. If you are comfortable, you can do it in the XML files manually with a text editor. I'm not sure how though, never had a strong enough desire to do so. But I know it has been discussed and detailed a few times in previous posts.
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January 3rd, 2019, 14:08 #3
Since vehicle records were added to CoreRPG+ exactly one year ago today, but have never yet been added to the PFRPG ruleset (no Vehicles button on the library selection) I'd say the better idea would be to post an official request for Pathfinder Vehicle records to be included.
EDIT: I've just made the request, please go vote for it.
Doing a normal list of items sorted by type is quite easy within the .mod XML. Adding a button, however, requires a bit more effort and can only be done in an extension unless/until they get officially added to the ruleset.Last edited by Talyn; January 3rd, 2019 at 14:20. Reason: Made the request myself
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January 3rd, 2019, 16:46 #4
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Thanks for the information!
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January 3rd, 2019, 16:48 #5
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That's excellent. Thank you! I'll vote and post.
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January 3rd, 2019, 18:00 #6Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 3rd, 2019, 18:03 #7
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When you export a module you get a file called "common.xml" that contains all of the information that goes into the equipment lists. There is a section called lists that you can edit/create to make one. First you need to tell it you want an equipment list, so in the example below you'll see a section called "equipmentlists" with an example list called Adventuring Gear. Now that you've referenced your Adventuring Gear category, you need to create a list of items. Below you see a "record name" called lists.equipment.gear. That means we need to make a "gear" section underneath lists, but also within equipment. Another thing is you'll notice in my below example references to "id-00066". That is the "id" for arrows in my example below and it matches the id number for arrows that comes from the item list (as it must exist as a separate item) and will be shown in the <item> section of common.xml. The same id number is also in the <equipmentdata> section of the common.xml file. Obnoxious, but thats what gets "arrows" placed into all of the appropriate places. I have added those bits in the example what that looks like for my "arrows" example so there's a complete sample. This is all work I had to do to import Adventures in Middle Earth to FG so maybe is a bit much, but does show what it looks like.
Here is what it would look like:
Code:<lists> <equipment> <equipmentlists> <name type="string">Equipment</name> <index> <r01gear> <name type="string">Adventuring Gear</name> <listlink type="windowreference"> <class>reference_adventuringgeartable</class> <recordname>lists.equipment.gear</recordname> </listlink> </r01gear> </index> </equipmentlists> <gear> <description type="string">Adventuring Gear</description> <groups> <r01ammunition> <description type="string">Ammunition</description> <equipment> <id-00066> <link type="windowreference"> <class>reference_equipment</class> <recordname>reference.equipmentdata.id-00066</recordname> </link> <name type="string">Arrows (20)</name> <cost type="string">1s</cost> <weight type="number">1</weight> </id-00066> </r01ammunition> </groups> </gear> </equipment> <referencemanual>...stuff here...</referencemanual> <imagewindow>...stuff here...</imagewindow> <item> <name type="string">Items</name> ...65 other items above this one... <id-00066> <listlink type="windowreference"> <class>item</class> <recordname>reference.equipmentdata.id-00066@Adventures in Middle Earth Player's Handbook</recordname> </listlink> <name type="string">Arrows (20)</name> </id-00066> ...other items follow... </item> ...bunch of other sections follow (npc, backgrounds, class, feat, race, skill) </lists> <reference static="true"> ...bunch of data sections... <equiptmentdata> <category name="AiME - PHB" baseicon="0" decalicon="0"> ...65 other items above this one... <id-00066> <ac type="number">0</ac> <bonus type="number">0</bonus> <cost type="string">1s</cost> <description type="formattedtext"> <p></p> </description> <isidentified type="number">1</isidentified> <istemplate type="number">0</istemplate> <locked type="number">1</locked> <name type="string">Arrows (20)</name> <subtype type="string">Ammunition</subtype> <type type="string">Adventuring Gear</type> <weight type="number">1</weight> </id-00066> ...other items follow... </equipmentdata> ...even more data sections... </reference>
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January 3rd, 2019, 18:11 #8
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January 3rd, 2019, 18:15 #9Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 3rd, 2019, 18:26 #10
Sadly, just like the forums here, it doesn't allow deletion so I added a comment.
Thanks for pointing that out. I knew damn well I'd seen it before and was quite frustrated at not being able to locate where this morning.
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