Thread: MoreCore Ruleset
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December 17th, 2018, 08:37 #1291
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December 17th, 2018, 08:59 #1292Grand Templar
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It is to follow some "equipment" or things you can only use once until it can be refreshed after a period. A bit like a spell. But it woul be just a tracking
In the system Fate, it could also be a way to follow the stress.Ultimate license holder
Pref : Cthulhu and savage Worlds
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December 17th, 2018, 11:06 #1293
The previous Spells incarnation pretty much allowed you to do that or something similar
It had:
Editable Name (max#)[cur#) and when you double clicked on cur# it said Dragonheels casts lvl3 Spell and decremented the number by 1.
Is something like that what you are after or something else?\
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December 17th, 2018, 16:28 #1294Crusader
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Valyar,
As Jolly noted there was an oversight when I set up the parameterized rolls, and gave damned the code for the /modskill roll. Jolly posted an extension that can be used until I get Damned updated code for /modskill
With Life™ and the holidays getting in the way, I haven't circled back to this to get it fixed yet and tge changes sent to Damned. Hopefully Soon™
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December 18th, 2018, 05:18 #1295
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December 18th, 2018, 07:32 #1296
This is where something goes wrong. I did clean "install" of MoreCore, Conan Theme 3.7 and your hack that replaces the /modskill. When rolling /conan it actually reports incorrect parameters as error (expecting the old #d#x#y). Removing the small hack and leaving MoreCore + Conan Theme 3.7 is fine, as it takes the mod and adds extra dice correctly.
What I realize is that your fix might be BEFORE you released 3.7 which explain why I have this issue. All is good now I think.
The past is a rudder to guide us, not an anchor to hold us back.
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December 18th, 2018, 07:38 #1297
someone needs to give me the correct files and correct usage as Im going to be uploading 1.49 in the next couple f days because there is a few (small) things that break with 3.3.7 (being CoreRPG and Engine updates - not me mistyping the conan ver#)
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December 18th, 2018, 07:56 #1298Grand Templar
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It is something like that, but 'reversed'. Those 'stress' squares are used to soak damages.
You have 3 gauge : Credit, mental, physical, and even system for Conscient ships. (We play Mindjammer)
For each gauge, the first square can soak 1 damage. The second square, 2, the third, 3 and so on.
If you get 1 point physical damage, you check the 1st square. If this square is already checked, you must the use the second one as if you 'got 2 points damages' then.
At the end of a conflict, you unchecked the boxes.
If you have no place left during a conflict, then you get a consequence, which is a special negative aspect that can be invoked against you.
For now, I get by so :
MoreCore_Fate_Stress.png
When I have to 'check' a box, I just enter the value '1'...Last edited by dragonheels; December 18th, 2018 at 18:18.
Ultimate license holder
Pref : Cthulhu and savage Worlds
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December 18th, 2018, 08:02 #1299
For the /conan rolls:
- The skill’s Target Number (TN) is equal to the attribute for that skill, plus any ranks in Expertise the character possesses for that skill.
- Each die that rolls equal to or less than that skill’s Target Number scores a single success.
- Furthermore, the character’s ranks of Focus in that skill create the possibility to score extra successes: each d20 result equal to or less than the character’s Focus for that skill scores two successes instead of one.
- However, under no circumstances is a character allowed to use more than three bonus d20s on a skill test.
- Rolling 20 causes Complication
- It is possible to attempt a skill test using a skill with which the character has no ranks in Expertise or Focus. These skill tests are referred to as untrained tests. Complication for each 19 or 20 rolled on any d20 in an untrained test, as opposed to only on a roll of 20 as normal.
The latest working /conan roll is from Jolly's 3.7 extension as it takes into account the modifiers. I will leave Jolly to send you the files, I don't want to hack and send something incorrect.Last edited by Valyar; December 18th, 2018 at 08:25.
The past is a rudder to guide us, not an anchor to hold us back.
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December 18th, 2018, 19:01 #1300
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