Thread: Beta Release v3.3.7
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December 10th, 2018, 22:56 #151SmiteWorks
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Updates
- [3.5E] Removed duplicate class feature text from SRD Basic Rules module.
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December 11th, 2018, 22:17 #152SmiteWorks
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- [DEV] windowinstance: In createControl function, added third parameter to specify data source path.
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December 12th, 2018, 00:19 #153

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Bey nice, MW. thanks!
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December 12th, 2018, 00:22 #154SmiteWorks
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Updates
- [DEV] Interface.onWindowClosed handlers being called after windows unlinked from database nodes. Fixed.
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December 12th, 2018, 12:15 #155
@Moon Wizard, I can confirm that the crash is no longer present. Re-sharing images on panel mode won't crash anymore, thanks a lot! I will continue to look for bugs.
However, this one is still present: https://youtu.be/qzFMriT0CPU
Seems to be a Savage Worlds only crashLast edited by Dr0W; December 12th, 2018 at 12:26.
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December 12th, 2018, 18:02 #156SmiteWorks
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Hmm, first I've heard of that one, and more challenging too, since I'm not familiar with SW attack implementation. Might need Aki's help...
* Do you also get the crash when doing attack rolls on tokens in the image panel in 5E as well, or only on Savage Worlds? (This will help me narrow down where to look.)
Thanks,
JPG
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December 12th, 2018, 20:44 #157
It does not happen on D&D, everything is working fine there. It I've only tried D&D and SW and it only happens on SW so far.
A few more info to help:
-If a player or GM is using their map as a window, it does not crash. Everything works fine.
-If a player is using the map as a panel, if they try to attack anything their client crashes. It does not matter if the attack was done by dropping dice on tokens, on CT or just by targeting and d-clicking the attack button. The attack does not happen at all, the GM doesn't get an entry for the attack it seems as if nothing happened at all. Only the player client crashes.
-If it is the GM doing that, same thing happens and only the GM crashes.
If a GM or Player instead of attacking deals DAMAGE directly, it does not crash. An entry for the damage is made normally and works flawlessly. The problem seems to be with the attack only.
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December 12th, 2018, 21:31 #158
Dr0W and MoonWizard, I have not been able to reproduce the issue in SavageWorlds ruleset. I have been using Fantasy Grounds Test version as client for many weeks already and always used panel feature. My client has never crashed and I have been slaying and whacking alot of things during the time.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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December 12th, 2018, 22:22 #159
I've just tested it with the help of Ikael and Bruno_2020.
With Ikael it worked fine. He attacked using Panels and it went well.
With Bruno_2020 he got a crash. When he attacked, the dice did roll but nothing else happened. The attack entry wasn't added to the CT and he disconnected.
If I may add, it might not be related at all but it's worth to be mentioned: Me and Bruno_2020 are both from Brazil, and we're both using Windows 7 64-bit, and our system language is set to brazilian portuguese. Other than that, I can't see any other similarities between us.
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December 12th, 2018, 23:16 #160SmiteWorks
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If it's like the other issue, it's because a pointer gets deleted before scripting is finished; and it wasn't an issue previously because the system is being used in new ways. For some reason, everyone in the US doesn't have an issue, but Dr0W and other Brazilian users are. Probably something different about the Windows builds, and how they behave.
At any rate, I need to figure out how to pinpoint which script call is causing the issue. That's why I said I might need Aki's help to understand the script workflow for Savage Worlds attack rolls...
Thanks,
JPG
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