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  1. #31
    Yeah, it's a really nice extension!

  2. #32
    ShotGun Jolly's Avatar
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    Quote Originally Posted by chillybilly View Post
    Yeah, it's a really nice extension!
    Thanks guys!

  3. #33
    Gorgeous update. However, I'm now getting this when I attempt skill rolls:

    Script Error: [string "manager_custom_conan.lua"]:136: attempt to concatenate field 'aSkill' (a nil value)

    And I get this when I try an attribute roll:

    Script Error: [string "manager_custom_conan.lua"]:136: attempt to concatenate field 'aSkill' (a nil value)
    Runtime Notice: s'sCurrentId1: ' | nil
    Runtime Notice: s'portrait_token: ' | s'button_link'
    Runtime Notice: s'sCurrentId: ' | nil
    Runtime Notice: s'rActorMCR: ' | { s'sType' = s'pc', s'sCreatureNode' = s'charsheet.id-00017', s'sCTNode' = s'', s'sName' = s'Btanga, Keshanian Mercenary' }
    Runtime Notice: s'nodeWin: ' | databasenode = { charsheet.id-00017.clilist1.id-00008 }
    Runtime Notice: s'myCliName: ' | s'AGILITY 9'
    Runtime Notice: s'command: ' | s'/conan 2d20x9y0'
    Runtime Notice: s'myCliCommand: ' | s'/conan 2d20x9y0'
    Runtime Notice: s'sMydesc: ' | s'AGILITY 9'
    Runtime Notice: s'Other!: ' | s'2d20x9y0 AGILITY 9'
    Runtime Notice: s'sCommand3: ' | s'conan' | s'2d20x9y0 AGILITY 9'
    Runtime Notice: s'sRollName: ' | s'AGILITY 9'
    Runtime Notice: s'launching command: ' | s'conan' | nil | { s'sType' = s'pc', s'sCreatureNode' = s'charsheet.id-00017', s'sCTNode' = s'', s'sName' = s'Btanga, Keshanian Mercenary' } | s'2d20x9y0 AGILITY 9'
    Runtime Notice: s'performAction: ' | nil | { s'sType' = s'pc', s'sCreatureNode' = s'charsheet.id-00017', s'sCTNode' = s'', s'sName' = s'Btanga, Keshanian Mercenary' } | s'2d20x9y0 AGILITY 9'
    Runtime Notice: s'onLanded: ' | { s'sType' = s'pc', s'sCreatureNode' = s'charsheet.id-00017', s'sCTNode' = s'', s'sName' = s'Btanga, Keshanian Mercenary' } | nil | { s'aDice' = { }, s'nMod' = #0, s'sType' = s'conan', s'aDropped' = { }, s'sDesc' = s'Parameters not in correct format. Should be in the format of "#d#a#" or "#d#a#e#" or "#d#a#e#f#"' }
    Script Error: [string "manager_custom_conan.lua"]:136: attempt to concatenate field 'aSkill' (a nil value)

  4. #34

  5. #35
    Imagine a really intense blank stare.

    Does this mean all the PCs I've built have to be rebuilt?

    If so, how? I'm not familiar with the syntax/generation of the strings. When I try to create a new PC and a new string, it's empty, so I have nothing to go from.

  6. #36
    I'm getting the error typing the /conan string into the chat box. /conan 2d20x11y2 throws those errors. It's the same syntax that's been there for a while and that shows up in the MoreCore Rolls Library. The same string works fine in a plain MoreCore campaign. I'm not sure how this isn't a problem with the Conan extension.

  7. #37
    damned's Avatar
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    Quote Originally Posted by PhilAdams View Post
    I'm getting the error typing the /conan string into the chat box. /conan 2d20x11y2 throws those errors. It's the same syntax that's been there for a while and that shows up in the MoreCore Rolls Library. The same string works fine in a plain MoreCore campaign. I'm not sure how this isn't a problem with the Conan extension.
    Sorry PhilAdams I dont play/use/run Conan but some changes were made to the rolls specifically for Conan
    The error message says:
    Should be in the format of "#d#a#" or "#d#a#e#" or "#d#a#e#f#"
    Shotgun should have posted some new pregens somewhere but I cant find them...

  8. #38
    Thanks! I didn't see anything detailed on his blog. The character sheet template has this code embedded in it:

    <clichatcommand type="string">/conan 2d20a7e0f0</clichatcommand>

    Looks like he's trying to break out expertise and focus. So a for attribute (I'm guessing), e for expertise, and f for focus. Does this override the existing /conan format?

    And here's the parameterized version, I think:

    <parameter_formula type="string">/conan 2d20a(a1)e(p1)f(p2)</parameter_formula>

  9. #39
    Okay. I think I've got it.

    STEP 1: Create your attribute (corrected after playing around).

    In the Attributes area, build out your basic attributes (Agility, Brawn, etc.). Select "Enable Formula," type in the formula [/conan 2d20a(p1)e0f0], p2 and p3 hidden, type the attribute value in the resulting window. That generates a "Dice String" of--in this case--/conan 2d20a9e0f0).

    STEP 2: Create your skill.

    Create a new skill. For Melee, type "Melee" in the label. Enable formula. Hide parameter p3. p1 Name is Expertise, p2 Name is Focus. Drag Agility to Ref Field A. The parameter formula you type in is /conan 2d20a(a1)e(p1)f(p2).

    If that's not correct, it still seems to work. The output now looks like this:

    Melee 19 20
    [Skill] 11
    [Focus] 2
    [Successes] 0
    [Complications] 1

    Melee 10 18
    [Skill] 11
    [Focus] 2
    [Successes] 1
    [Complications] 0
    Last edited by PhilAdams; December 8th, 2018 at 19:21. Reason: Discovered the proper way to handle Attributes.

  10. #40
    damned's Avatar
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    Quote Originally Posted by PhilAdams View Post
    Okay. I think I've got it.
    Awesome!
    Export a finished character and upload it here for the next mighty warrior!

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