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Thread: DCC RPG Ruleset

  1. #371
    Hi all,

    I looking to connect with other DCC fans. Is anyone else thinking about running this, or wanting to play DCC on FG?

    P.S. Thank you so much leozelig for making the rule set! It is awesome!
    Last edited by spoofer; October 4th, 2018 at 22:32.

  2. #372
    leozelig's Avatar
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    I ran a series of one-shot DCC games a couple years ago with mixed results, sometimes getting as many as 7-8 players but more often none. I would recommend advertising your game in multiple forums. I had some success finding players in the Google+ DCCRPG community, but online games for DCC are few and far between. Maybe the OSR market is saturated, who knows?

  3. #373
    Myrdin Potter's Avatar
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    https://discord.gg/neAY5Y

    You can try this discord link to find players.
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  4. #374
    Thanks for the link. I will look into it. But first I need to enter the rulebook.

  5. #375
    Myrdin Potter's Avatar
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    I would certainly play DCC on Fantasy Grounds. I played a few times in leozelig’s games.
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  6. #376
    How works the +1/2d and -1/2d in order to simulate zocchi die?
    How do I use a d16, por example, for a pc or npc?

  7. #377
    leozelig's Avatar
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    Quote Originally Posted by Blackonion View Post
    How works the +1/2d and -1/2d in order to simulate zocchi die?
    How do I use a d16, por example, for a pc or npc?
    Hi Blackonion,

    I missed your post while traveling last week. The Zocchi dice can be found in the Custom Dice menus for the standard dice accessible by right-clicking on a die. (I should add this to the user guide.) These are split according to the workaround suggestions posted by Goodman Games:

    d8 - d7
    d10 - d5, d30
    d12 - d24
    d20 - d14, d16

    If you click the -2d dice swap button and roll a d20, the roll is adjusted down 2 dice on the dice chain, which is d14. These are useful for initiative with a two-handed weapon, attacks at higher levels with multiple action dice, or adjustments dictated by the judge.

    Hope this helps. I will be sure to add this to the user guide...

    Edit: Updated the user guide to include the custom dice menus for Zocchi dice.
    Last edited by leozelig; November 28th, 2018 at 02:23.

  8. #378
    This is wonderful! I love it, thank you!

    While digging through the thread, I've seen mention of template mods. I managed to find one for classes, I think. Are there more?

  9. #379
    Quote Originally Posted by leozelig View Post
    .
    Thanks a lot!

  10. #380
    leozelig's Avatar
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    Quote Originally Posted by unnatural 20 View Post
    This is wonderful! I love it, thank you!

    While digging through the thread, I've seen mention of template mods. I managed to find one for classes, I think. Are there more?
    I don't know if I have any updated right now. I was thinking of removing the formatted text sections from my modules, which contain the text from the rulebook, but leaving the base xml code intact. You would still have to copy and paste the text from the rule book to the formatted text sections, but the xml framework is all there. I don't think that would upset any intellectual property laws. It's a huge file, so I haven't had the motivation to dig into it just yet.

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