Thread: MoreCore Ruleset
-
November 18th, 2018, 13:08 #1231
-
November 18th, 2018, 13:14 #1232
if you are using (a1), (b2), (c1) etc then they will always stay in sync with the source.
Is that what you are asking?
mc-valyar.jpg
-
November 18th, 2018, 13:16 #1233
No. Target Number is Conan is equal to Attribute + Expertise. For example 12+3=15 and I need to roll 15 or lower.
I need to combine a1+p1 for example. This will open so much other possibilities
The past is a rudder to guide us, not an anchor to hold us back.
-
November 18th, 2018, 13:17 #1234
Have a look at the /infskill roll - I believe it does what you want by way of accepting all three fields... but Im not positive as I dont play either game...
And my example just grabs 3 different values - just to demo it...
-
November 18th, 2018, 16:33 #1235Crusader
- Join Date
- Oct 2018
- Posts
- 14
Valyar, actually I developed the /infskill roll to do exactly this -- as I'm working on Infinity RPG which is also a modiphius 2d20 system, but was annoyed that the existing /conan roll assumed that you were passing in the Target Number instead of Attribute and Expertise separately. It takes as the 3 inputs the Attribute Score, Expertise and Focus. So for your example here, it's /infskill 2d20a12e3f3 (assuming a focus of 3 from the screen shot you shared a couple posts up). In hindsight I probably should have named the roll /modskill for modiphius skill check, or something along those lines.
On the Acrobatics roll, you would just have 2 parameters - p1 for Expertise, and p2 for Focus. Then you use a reference to Agility, which would have just a single Parameter. The formula would then be /infskill 2d20a(a1)e(p1)f(p2)
Unfortunately it won't *display* the TN next to the skills column between the Expertise and Focus like you were doing previously, the players will only see the Expertise and Focus, and the Attribute score will of course be wherever your Attributes are defined. But the /infskill *will* take those into consideration when it rolls the dice.
As for untrained skill increasing the complication roll, I'll double check to see if the same is true in the InfinityRPG (I think it is) and if it is, I'll update the /infskill roll to take that into account.
I am looking at making another extension that allows for doing simple calculations - something like take Field A and add it to Field B and put the result in Field C. That would in theory allow you to generate and display the TN like you did on your old sheet.
Eventually I also want to experiment with figuring out a good way for people to use Infinity Points (adds a die to the roll that is automatically set to 1), Momentum/Heat (adds extra dice to the rolls, currently this is possible via the Modifier box but I'd like to track Momentum/Heat automagically) and Assists (where other players use their action to assist the current player, and they roll a single die skill check which helps only if the original player has at least one success.) I'd also like some way to add to the Complication Range - for example some weapons, or conditions in Infinity RPG can increase the complication range - so that you end up with complications on 18s, 17s, etc. Having never looked at the Conan RPG, I'm not sure if it has these same mechanics - but if I add them to /infskill, I'll make sure they're all optional.
-
November 18th, 2018, 16:48 #1236
mcortez, I tested this fast and furiously... this is EXACTLY what I wanted! Many thanks, now it works like a charm and in the way I want it. I am completely fine NOT to have the TN as in the previous screenshot, it is calculated automatically.
Conan, Infinity, Star Trek Adventures, and other 2d20 systems behave in almost the same way, just name of the "things" is different. The alternative of Infinity points is Fortune points, Heat is Doom, Momentum is the same, the rest is also more or less the same.
@damned - the /conan roll IMO should be exactly like THE /infskill. I would actually merge those under /modskill for example to cover all 2d20 systems using this principle
Last edited by Valyar; November 18th, 2018 at 16:51. Reason: typos
The past is a rudder to guide us, not an anchor to hold us back.
-
November 18th, 2018, 16:57 #1237
The /infskill roll does not report the complications on 20.
The past is a rudder to guide us, not an anchor to hold us back.
-
November 18th, 2018, 17:37 #1238Crusader
- Join Date
- Oct 2018
- Posts
- 14
And that was my mistake, I gave damned an old copy of the infskill die roll script...

Here's the correct version packaged up in a little extension that you can use until damned releases the next version of MoreCore with the corrected roll. I've also added support for complications on a 19, if Expertise is 0.
This version uses /modskill 2d20a#e#f#
-
November 18th, 2018, 17:58 #1239
Thank you mcortez, much appreciated!
The past is a rudder to guide us, not an anchor to hold us back.
-
November 18th, 2018, 23:49 #1240
mcortez
Dude, this is awesome! Thanks for taking the time to figure this stuff out for the likes of me. This stuff goes above and beyond! Coming from a person, who can not do this stuff, you made it work the way I always wanted it too!
@Damned
I would like to second Valyar's request to have the /conan dice roll mimic the infinity roll. Now, i know i can go ahead and make an extension that does this on my own, but it is worth the time to place it in MoreCore proper!
Thread Information
Users Browsing this Thread
There are currently 4 users browsing this thread. (0 members and 4 guests)


Reply With Quote


Bookmarks