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  3. #1213
    damned's Avatar
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    Ok peoples.
    Ive just posted v1.47 and it has a couple of big changes.

    The first is Roll Parameters.
    This is a really cool addition that really makes character management, roll management so much easier.
    You can now link rolls to other values, including other rolls and the values in the Combat frame - and will keep these in-sync.
    Increase your strength - all those rolls that use strength can now auto-update.
    This allows you to add up to 3 new values and to link up to 3 values from each of up to 3 rolls or other sources.
    Sound confusing? It is actually super easy to use and adds some serious flexibility to rolls.
    This addition by mcortez.

    The other big change is moving the flip frames out and onto a new tab.
    I really liked the convenience of the flip frames - players being able to store links to all the important things right on the character sheet - but it actually made coding MoreCore character sheet extensions a lot more challenging.

    And of course there are some new rolls - thac0 (improved), dbdamage and infskill.

    Doco is still being updated for Roll Parameters.

  4. #1214
    wndrngdru's Avatar
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    Quote Originally Posted by damned View Post
    The first is Roll Parameters.
    Holy crap! Yes! PBTA rolls just became awesome! Single-click rolls tied to a move? Is it Christmas already?

    Quote Originally Posted by damned View Post
    The other big change is moving the flip frames out and onto a new tab.
    Woohoo!
    Last edited by wndrngdru; November 17th, 2018 at 05:37.

  5. #1215
    damned's Avatar
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    Quote Originally Posted by wndrngdru View Post
    Holy crap! Yes! PBTA rolls just became awesome! Single-click rolls tied to a move? Is it Christmas already?

    Woohoo!
    Yep PbtA rolls are among many that will benefit from this.

  6. #1216
    ShotGun Jolly's Avatar
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    Quote Originally Posted by damned View Post
    Ok peoples.
    Ive just posted v1.47 and it has a couple of big changes.

    The first is Roll Parameters.
    This is a really cool addition that really makes character management, roll management so much easier.
    You can now link rolls to other values, including other rolls and the values in the Combat frame - and will keep these in-sync.
    Increase your strength - all those rolls that use strength can now auto-update.
    This allows you to add up to 3 new values and to link up to 3 values from each of up to 3 rolls or other sources.
    Sound confusing? It is actually super easy to use and adds some serious flexibility to rolls.
    This addition by mcortez.

    The other big change is moving the flip frames out and onto a new tab.
    I really liked the convenience of the flip frames - players being able to store links to all the important things right on the character sheet - but it actually made coding MoreCore character sheet extensions a lot more challenging.

    And of course there are some new rolls - thac0 (improved), dbdamage and infskill.

    Doco is still being updated for Roll Parameters.
    To quote a wonderful character

    "That was AWESOME!" -Brick

  7. #1217
    Great great work Damned!
    I'm updating all character sheets with Roll Parameters and reference fields. A quiet heavy job, but once done, the management will be more easy. When you will put the changes to spell system (if you decide do to this), i think i will be ok for very long time.
    Thanks again for your efforts.

  8. #1218
    damned's Avatar
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    Quote Originally Posted by graziano.girelli View Post
    Great great work Damned!
    I'm updating all character sheets with Roll Parameters and reference fields. A quiet heavy job, but once done, the management will be more easy. When you will put the changes to spell system (if you decide do to this), i think i will be ok for very long time.
    Thanks again for your efforts.
    Hi mate - I apologise for the work involved in updating - it will be worth it for sure though!
    Im still working on spells - it might take another week or two though... am still happy to take some advice/feedback on spells!

  9. #1219
    Quote Originally Posted by damned View Post
    Hi mate - I apologise for the work involved in updating - it will be worth it for sure though!
    Im still working on spells - it might take another week or two though... am still happy to take some advice/feedback on spells!
    Apologize??? Absolutely not! You are really doing a wonderful work with MoreCore.
    Regarding the spell system, take all time you need. Just a question (dumb question due to my ignorance about programming language in FG): why it's not possible to use rolls in spell library? I mean... i can place description, costs, level, etc, but cannot generate rolls. It's just for curiosity, nothing more then this.

  10. #1220
    Hi damned,

    I just finished watching the first video in your new series. First of all, a big thank you for doing the series!

    My first attempt at creating an extension will be a generic fantasy theme for MoreCore. I like the 5e ruleset's look and plan to use the graphics assets. (For personal use only). Are there any programming conflicts or incompatibilities that I should look out for? e.g. nomenclature, file/folder structure, etc.

    Also, is there anything in MoreCore that I would want to mod for my fantasy theme but does not have an asset in the 5e ruleset? I counted 28 elements in the 5e graphics\sidebar folder (each having a png for normal state and another one for pressed state, total 56), and I counted 36 files in the MoreCore folder. These seem to not have "down" versions so am I going to need some extra assets for some of the sidebar buttons?
    Last edited by Szabtom; November 18th, 2018 at 01:07. Reason: spelling

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