DICE PACKS BUNDLE
Page 90 of 104 First ... 40 80 88 89 90 91 92 100 ... Last
  1. #891
    I have forwarded the code to Dulux for his approval and inclusion.
    Yako2020 is one individual that I have had visit my server to see the merchants function.

    As of lately, I figure Dulux has not included the code yet.

  2. #892

    Join Date
    Apr 2008
    Location
    Virginia Beach
    Posts
    3,093
    Hey, Dulux, please get this fixed. I know you're busy, but this has been a long-standing problem. We'd sure appreciate it!

  3. #893
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,729
    Quote Originally Posted by Bidmaron View Post
    Hey, Dulux, please get this fixed. I know you're busy, but this has been a long-standing problem. We'd sure appreciate it!
    Recently said:
    Quote Originally Posted by dulux-oz View Post
    TL;DR: its coming, but people are just going to have to be patient - I'm only one guy and there's only 24 hours in a day (and, for the record, my health isn't 100% at the moment - my issue, but it effects my productivity ).
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #894

    Join Date
    Apr 2008
    Location
    Virginia Beach
    Posts
    3,093
    Thanks, Trenloe, I remember that post now that you mention it.

  5. #895
    This is my first time looking at this, but it looks like it could take care of a lot of problems for me - thanks!

    I've only looked around briefly and perhaps this is handled a different way... Anyhow, I was adding a building and noticed that the building types did not include CLANDESTINE (thieves guild, spy's safehouse, etc), ENTERTAINMENT (theatre, fighting ring, etc), and while Commercial might cover it FOOD AND LODGING is a category that frequently dominates an adventure cycle. Just friendly suggestions

    Thanks again!

    Top

  6. #896
    Quote Originally Posted by Topdecker View Post
    This is my first time looking at this, but it looks like it could take care of a lot of problems for me - thanks!

    I've only looked around briefly and perhaps this is handled a different way... Anyhow, I was adding a building and noticed that the building types did not include CLANDESTINE (thieves guild, spy's safehouse, etc), ENTERTAINMENT (theatre, fighting ring, etc), and while Commercial might cover it FOOD AND LODGING is a category that frequently dominates an adventure cycle. Just friendly suggestions

    Thanks again!

    Top
    Nice suggestions - thanks.

    All of those are COMMERCIAL (except maybe CLANDESTINE) - and wouldn't you want CLANDESTINE to be (ie look like) something else anyway?

    (Thinking about it I might just put them in anyway )
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #897

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,682
    Make "Clandestine" a check box. For example, the building is a tavern, so mark it "Food and Lodging" but check the "Clandestine" box and put in a GM note that the local Thieves Guild meets in a hidden room in the basement...

  8. #898
    Quote Originally Posted by Andraax View Post
    Make "Clandestine" a check box. For example, the building is a tavern, so mark it "Food and Lodging" but check the "Clandestine" box and put in a GM note that the local Thieves Guild meets in a hidden room in the basement...
    That's a good idea, Andraax! Other checkbox item ideas in the GM section might include:

    • Visited / Discovered
    • Damaged / Destroyed


    There is probably a correlation between the players visiting and the damaged / destroyed status. And of lesser interest....

    • Magically Warded / Watched
    • Sanctified / Defiled
    • Entrance / Exit
    • Plot
    • For Sale
    • Player Owned


    I can really think stuff up when I am not doing the work

    Top

  9. #899
    Quote Originally Posted by Topdecker View Post
    That's a good idea, Andraax! Other checkbox item ideas in the GM section might include:

    • Visited / Discovered
    • Damaged / Destroyed


    There is probably a correlation between the players visiting and the damaged / destroyed status. And of lesser interest....

    • Magically Warded / Watched
    • Sanctified / Defiled
    • Entrance / Exit
    • Plot
    • For Sale
    • Player Owned


    I can really think stuff up when I am not doing the work

    Top
    A lot of those could go into the General or GM's Notes sections - there's no real need to separate them out into separate data fields. Of course, if anyone does have a reason for a separate dat field I'm all ears
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #900

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,682
    The indicator can be in the main area and be a reminder for the GM to look in the notes. Stuff like this can get "hidden" and overlooked if it's buried in the notes. If it's in the same area as the building's purpose, it gives the GM a visible trigger to go look for stuff in the notes section.

Page 90 of 104 First ... 40 80 88 89 90 91 92 100 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in