View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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October 3rd, 2018, 00:09 #1241
Extensions are comprised of XML + other content (folders, lua scipts and images) either unpacked or zipped up and renamed as .ext
Make sure your OS hasnt renamed the .ext as .ext.zip
make sure the extensions are in \extensions
make sure you are using the latest versions of the extensions and of the rulesets.
close FG and relaunch and choose a ruleset that is supported by the DOEs and then check the extension list below.
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October 3rd, 2018, 10:25 #1242FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 3rd, 2018, 21:53 #1243Devotee
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- Sep 2018
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Thanks to all for the willingness to help. That says a lot about the community surrounding the platform.
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October 6th, 2018, 02:02 #1244High Patriarch
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- Dec 2016
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- Las Vegas NV
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Good Day All

I have been messing with this for the last 2 sessions of my campaign and everyone is liking the added ambiance
I have been toying with getting the Auto Triggers to work but have not had much success with testing. I stumbled across a statement that seemed to say that the trigger in the chat window must come from across the internet (I assume that means a separate computer) to trigger the sound.
This seemed to be what I ran across last night, I set an Auto Trigger for "[CAST] Witch Bolt" (minus the " of course) and when I was testing it on my own computer as the DM or even as logged on in localhost it would not work, but when a player clicked his cast for Witch Bolt the sound came across, I was pleasantly shocked.
So my question is does the trigger need to come from outside the GM's computer to work? Or is there a way I can test it without someone logging on my game from outside?
Thanks for this awesome addition Dulux Oz!
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October 6th, 2018, 02:13 #1245
Chat trigger won’t work for hidden gm rolls - drag the hidden roll result to the chat again so it’s visible & it should trigger.
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October 6th, 2018, 06:05 #1246High Patriarch
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October 10th, 2018, 21:06 #1247
Bit of a dumb question, but: Do I need specifically Syrinscape to run this, or are there alternatives?
I'm looking for the ability to play custom sounds, but also have a very limited budget, and Syrinscape appears to have locked the ability to load my own sound libraries behind a monthly paywall. I simply do not have the funds to dish out payments on a frequent basis like that.
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October 10th, 2018, 21:08 #1248Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
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October 10th, 2018, 22:57 #1249
Are there guidelines on how I would accomplish this? I read the manual and the wiki page, but both assume that I want to go through Syrinscape, which I can't. Ideally I'd like to stream my sound effects through a Discord bot, but I'm open to anything that lets my players hear my custom sound library without a monthly fee.
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October 11th, 2018, 01:11 #1250
Here's an example of using DOE Sounds with Discord and not Syrinscape; https://www.fantasygrounds.com/forum...ound-Extension
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