View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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August 11th, 2018, 12:29 #1211
Dulux-Oz
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August 11th, 2018, 12:38 #1212Acolyte
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- Aug 2018
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- 2
Thanks for the answer but the problem is still there. As far as i understood, download links are posted like this:
Безымянный.jpg
But there is no such link on the first post of this thread. English is not my native language so i could miss something.
Thanks in advance.
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August 11th, 2018, 23:29 #1213
There is not a link like that. Their is a section in the first post titles "Downloading the Extension". Read that. The DOEs have their own application that downloads install and updates them. Also be aware that this extension has a dependency to another extension (DOE: BAse) and you have to install, and use that extension as well whenever you want to use this one.
It's a little bit to learn, but it's well worth learning.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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August 12th, 2018, 00:42 #1214
Rob2e's Fantasy Grounds Sounds
This is a reply to a long-ago previous post that a google search turned up, in reference to Rob2e's excellent Fantasy Grounds Sounds (FGS):
Found it. FGS has the 'Unconscious' trigger for the Sleep and Astral Projection spells. The problem is when someone is dropped to 0 HP, FG puts [EFFECT] Unconscious in the Chat Log (at least in 5E), thus triggering the sound of someone yawning and falling asleep. Since Sleep and Astral Projection spells are rarely cast, chopping through a horde of goblins makes it sound like a slumber party.
For those that want to fix this, put a label on the spells' effects in the Actions Tab (again, for 5E only) just prior to the word Unconscious. For example, put SLEEP: Unconscious for the effect of the Sleep spell. Then change the triggers for the spells to the corresponding updated effects. This should stop the sleepy sound everytime you gank an orc.
I'd suggest you then create a separate chat-sound that triggers off the phrase [STATUS: Dying].
HTH
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August 24th, 2018, 12:30 #1215Adept
- Join Date
- Mar 2009
- Posts
- 4
Hi, the last update of Syrinscape (1.3.7 20180815) don't break the links.
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August 24th, 2018, 12:38 #1216
Dulux-Oz
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Alpha-Geek
ICT Professional
GMing Since 1982
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LinkedIn Profile: www.linkedin.com/in/mjblack
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Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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August 28th, 2018, 04:51 #1217
Hi All,
Sp I've just finished testing the latest version of Syrinscape (both the Fantasy and the Sci-Fi Players) with the DOE: Sound. Syrinscape v1.3.7-20180815 *does* work with the DOE: Sound, so people should feel free to upgrade Syrinscape to this version.
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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August 28th, 2018, 12:00 #1218Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
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August 28th, 2018, 20:03 #1219High Patriarch
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- Feb 2017
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Sweet!
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August 31st, 2018, 02:43 #1220
EDIT: D'oh! Such a nincompoop - I completely missed the "Sound" on/off setting in the FG2 Settings panel. Now it's working, surprise surprise!
Hi, I'm wondering if anyone can help me solve a weird issue I'm having. I'm new to this Extension, only just tried it this evening.
I'm finding that I can only trigger soundlinks (i.e., make Syrinscape react to them) by dragging and dropping the soundlink (purple icon) onto the empty FG2 desktop. Just clicking the purple icon doesn't trigger the link (Syrinscape doesn't react at all).
This, I think, is why Autosounds and Chatsounds don't seem to be triggering for me, either.
Could anyone tell me where I've gone wrong? Many thanks!
P.S. Using Syrinscape v1.3.7-20180815, DOE Base 3.2.1, and DOE Sound 4.2.1Last edited by Von Stalhein; August 31st, 2018 at 17:42.
More stuff for your FG2:
- Savage Worlds v4 "Red & White" Skin/Theme (Updated 9.15.17)
- CoreRPG "Red & White" Skin/Theme
- FATE Accelerated Mini-Ruleset
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