View Poll Results: How should Autosounds Trigger?
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Thread: DOE: Sound Extension
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June 23rd, 2018, 17:34 #1171
I found an error in DOM-Soundlink sound module.
Shining Child Scream links to Grand Organ Moment incorrectly.
sound module error.PNG
As well I noticed that Kaiju Island tries to use the scifi player not the fantasy player. If you add the Kaiju Island to a campaign on the syrinscape website it adds it to the fantasy player and you don't need to use two players.
Im not sure if its possible in future updates to include a fantasy version of the kaiju Island links but it would be nice
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June 24th, 2018, 06:27 #1172
I'm not very good at following all of this. I'm having problems getting all of this to work properly. Here's what I've done so far:
Running Windows 10
Fantasy Grounds is up to date
I'm running a D&D 5e game
I've downloaded the DOE Sound extension and DOE base extensions from https://github.com/FG-Community-Devs.../REMs/Dulux-Oz
I've pasted both of those into the extensions folder
When I go to load the sound extension, it has a red x. I'm assuming I have the right DOE Base version because I just dl'ed it from the above link. I can't get the manual modules to load, so I'm not sure what to do next. If I have to run that DOEREMUHelpers.exe program, I'm stuck because it claims it won't run on Windows 10. Can anybody offer advice?
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June 24th, 2018, 12:33 #1173
OK i'm gonna admit to something that might help you

when you go to the github sight don't rightclick and download from the main page those look like the files but they are not..you must click them and it takes you to a sub page with a download button on the right for that file
If you incorrectly downloaded it you'll find the file in your mod and extention is about 39K. but if you go to the subpage and download the size will be larger(or just different) and will show up properly in fantasy grounds
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June 24th, 2018, 13:44 #1174
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June 24th, 2018, 18:36 #1175
Nvm, I probably did the same thing with that. I'll check later. Thanks for your help!
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June 25th, 2018, 03:37 #1176
Thanks for reporting that, bloodydrake. Its now been fixed (bloody typos
) and if you PM me your email address I'll make sure you get a free copy of the next release.
In reference to The Kaiju Island Soundset: according to the Syrinscape Webscape page for this Soundset:
All of the SoundLinks in the DOM_Soundlink_Library are listed with their "original, default" Soundsets/Sound-Players. To have two entries for each Soundlink (one to use the Fantasy Player and one to use the Sci-Fi Player - which would what would be required) would make the Library more than twice as unwieldy to manage and maintain - I hope everyone can understand the reasons why this is not going to happen.This SoundSet will appear by default in the Syrinscape Sci-Fi Player app, but you can make it appear in any of the apps by using the Campaign Manager.
CheersDulux-Oz
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June 25th, 2018, 17:58 #1177
NP happy to help
And no worries
. It wasn't clear to me if there was away to attempt to alter the links to just open in whichever syrinscape player your default is for the file type. This would leave it to the user to make sure that the soundset is added to the relevant player via campaign tool on their website.
But if that's not viable no biggy just seemed like an interesting idea to deal with that use case.
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June 27th, 2018, 19:05 #1178
Does this extension work with BattleBards?
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June 28th, 2018, 00:32 #1179Celestial Paragon
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June 29th, 2018, 18:52 #1180Templar
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Not sure if this is possible but with this extension could I play a sound on button press not just chat sequence? For example it a player hits the PC button could it play the sound of a Final fantasy-like menu button being pressed?
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