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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #1171
    I found an error in DOM-Soundlink sound module.
    Shining Child Scream links to Grand Organ Moment incorrectly.
    sound module error.PNG

    As well I noticed that Kaiju Island tries to use the scifi player not the fantasy player. If you add the Kaiju Island to a campaign on the syrinscape website it adds it to the fantasy player and you don't need to use two players.
    Im not sure if its possible in future updates to include a fantasy version of the kaiju Island links but it would be nice

  2. #1172
    I'm not very good at following all of this. I'm having problems getting all of this to work properly. Here's what I've done so far:
    Running Windows 10
    Fantasy Grounds is up to date
    I'm running a D&D 5e game
    I've downloaded the DOE Sound extension and DOE base extensions from https://github.com/FG-Community-Devs.../REMs/Dulux-Oz
    I've pasted both of those into the extensions folder
    When I go to load the sound extension, it has a red x. I'm assuming I have the right DOE Base version because I just dl'ed it from the above link. I can't get the manual modules to load, so I'm not sure what to do next. If I have to run that DOEREMUHelpers.exe program, I'm stuck because it claims it won't run on Windows 10. Can anybody offer advice?

  3. #1173
    OK i'm gonna admit to something that might help you
    when you go to the github sight don't rightclick and download from the main page those look like the files but they are not..you must click them and it takes you to a sub page with a download button on the right for that file
    If you incorrectly downloaded it you'll find the file in your mod and extention is about 39K. but if you go to the subpage and download the size will be larger(or just different) and will show up properly in fantasy grounds

  4. #1174
    Quote Originally Posted by bloodydrake View Post
    OK i'm gonna admit to something that might help you
    when you go to the github sight don't rightclick and download from the main page those look like the files but they are not..you must click them and it takes you to a sub page with a download button on the right for that file
    If you incorrectly downloaded it you'll find the file in your mod and extention is about 39K. but if you go to the subpage and download the size will be larger(or just different) and will show up properly in fantasy grounds
    Thank you very much! That solved my problem! Any idea how I can get the DOE_Sound_Manual.mod to load? That may have helped me, but I don't see it in my library.

  5. #1175
    Nvm, I probably did the same thing with that. I'll check later. Thanks for your help!

  6. #1176
    Quote Originally Posted by bloodydrake View Post
    I found an error in DOM-Soundlink sound module.
    Shining Child Scream links to Grand Organ Moment incorrectly.

    As well I noticed that Kaiju Island tries to use the scifi player not the fantasy player. If you add the Kaiju Island to a campaign on the syrinscape website it adds it to the fantasy player and you don't need to use two players.
    Im not sure if its possible in future updates to include a fantasy version of the kaiju Island links but it would be nice
    Thanks for reporting that, bloodydrake. Its now been fixed (bloody typos ) and if you PM me your email address I'll make sure you get a free copy of the next release.

    In reference to The Kaiju Island Soundset: according to the Syrinscape Webscape page for this Soundset:
    This SoundSet will appear by default in the Syrinscape Sci-Fi Player app, but you can make it appear in any of the apps by using the Campaign Manager.
    All of the SoundLinks in the DOM_Soundlink_Library are listed with their "original, default" Soundsets/Sound-Players. To have two entries for each Soundlink (one to use the Fantasy Player and one to use the Sci-Fi Player - which would what would be required) would make the Library more than twice as unwieldy to manage and maintain - I hope everyone can understand the reasons why this is not going to happen.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


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  7. #1177
    Quote Originally Posted by dulux-oz View Post
    Thanks for reporting that, bloodydrake. Its now been fixed (bloody typos ) and if you PM me your email address I'll make sure you get a free copy of the next release.

    In reference to The Kaiju Island Soundset: according to the Syrinscape Webscape page for this Soundset:

    All of the SoundLinks in the DOM_Soundlink_Library are listed with their "original, default" Soundsets/Sound-Players. To have two entries for each Soundlink (one to use the Fantasy Player and one to use the Sci-Fi Player - which would what would be required) would make the Library more than twice as unwieldy to manage and maintain - I hope everyone can understand the reasons why this is not going to happen.

    Cheers
    NP happy to help

    And no worries . It wasn't clear to me if there was away to attempt to alter the links to just open in whichever syrinscape player your default is for the file type. This would leave it to the user to make sure that the soundset is added to the relevant player via campaign tool on their website.
    But if that's not viable no biggy just seemed like an interesting idea to deal with that use case.

  8. #1178
    sirkerry's Avatar
    Join Date
    Dec 2015
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    USA - TX - Houston (Spring Branch)
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    Does this extension work with BattleBards?
    Native Texan. Tabletop Gaming Curmudgeon since 1977. Life-long Trekkie. 1930's Pulp Adventure aficionado. Die-hard Savage. OSR enthusiast. Traveller grognard.
    Currently Running:
    Basic Fantasy RPG - Ruleset Test Campaign
    Currently Playing:
    Dolmenwood - The Dolmenwood Murders
    D&D 5e - O5R Test Games
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  9. #1179

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,682
    Quote Originally Posted by sirkerry View Post
    Does this extension work with BattleBards?
    Can sounds be triggered with a URI / URL? If so, then yes.

  10. #1180
    Not sure if this is possible but with this extension could I play a sound on button press not just chat sequence? For example it a player hits the PC button could it play the sound of a Final fantasy-like menu button being pressed?

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