Thread: MoreCore Ruleset
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June 10th, 2018, 11:05 #981Templar
- Join Date
- Mar 2018
- Posts
- 115
That would be amazing Damned!
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June 10th, 2018, 11:06 #982Templar
- Join Date
- Mar 2018
- Posts
- 115
Gods, you have me sitting on pins and needles for this update!
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June 10th, 2018, 11:07 #983
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June 10th, 2018, 11:09 #984Templar
- Join Date
- Mar 2018
- Posts
- 115
Please do add the modifier box. That would be awesome. Is it possible to have one on npc sheets too?
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June 10th, 2018, 15:11 #985
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June 10th, 2018, 16:06 #986
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June 10th, 2018, 18:43 #987
The dice are variable too, either d6s or d10s
Two roads diverged in the woods and I, I took the one less traveled, and that has made me hopelessly lost!
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June 10th, 2018, 18:46 #988
Maybe I am not explaining myself very well. I know you have /explode which does almost every thing I want. What it doesn't do is what /edies does and display "success" what /edies doesn't do is add the dice together after exploding.
Two roads diverged in the woods and I, I took the one less traveled, and that has made me hopelessly lost!
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June 10th, 2018, 18:53 #989
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June 10th, 2018, 18:57 #990
For an example of what I am talking about, Dulux-Oz has the ability to explode with target number in his Dorcore ruleset with the parameter AdN!+BtC (roll A lots of N dice, explode, add B to the result and report a success if the total >= C. I don't know if this helps?
Two roads diverged in the woods and I, I took the one less traveled, and that has made me hopelessly lost!
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