Fantasy Grounds Merchandise

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
Page 115 of 162 First ... 15 65 105 113 114 115 116 117 125 ... Last
  1. #1141
    Quote Originally Posted by Nullcron View Post
    My plan for the remote player, which there are few and they are consistent, we will setup VLC and the sound files the same way.
    I use a laptop and a laptop connected to a TV on the table for my local players.
    I already duplicated the setup there and it worked.
    I look forward to viewing your videos.
    Got it. I jumped to the conclusion that you were playing with some players remote and needed a way to get the sound to them over the internet. My videos are mostly on that topic so might not be as relevant for your setup.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  2. #1142

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,682
    Quote Originally Posted by Nullcron View Post
    Or is there another manual other than the forums?
    The one in the module. It mentions that you can use any valid URI/URL for your sounds.


  3. #1143
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    19,054
    Blog Entries
    9
    Quote Originally Posted by Nullcron View Post
    If you are talking about the wiki, yes.
    In it does not mention File:/// or VLC.

    Or is there another manual other than the forums?
    File:/// is a type of URI.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  4. #1144
    It does mention it, but for someone like me just mentioning that it's possible didn't help as much as Nulcron's post did. It held my hand, I felt special.

  5. #1145
    I'm considering using sounds with two versions of Syrinscape (GM and player) so i dont need to stream through Discord or Teamspeak.
    Is it possible as a GM to stop sounds/music (started from within FG) if you want to? I.e. the complete duration of a sound is 1 min but i want it to stop (for the player) after 30 sec. Is this possible from within FG?
    Last edited by Asmo; June 2nd, 2018 at 06:35.

  6. #1146
    Quote Originally Posted by Asmo View Post
    I'm considering using sounds with two versions of Syrinscape (GM and player) so i dont need to stream through Discord or Teamspeak.
    Is it possible as a GM to stop sounds/music (started from within FG) if you want to? I.e. the complete duration of a sound is 1 min but i want it to stop (for the player) after 30 sec. Is this possible from within FG?
    Yes, there is a Stop music code in the DOM Soundlink - I can't remember what it is right now - but I'll find out
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #1147
    Quote Originally Posted by akito3379
    installed it and added the exe to my system path

    What does this mean in your post?
    We are not all Tecnomages, some of us are just Storytellers, so I will try to translate the magic for you. Feel free to ask questions.
    I have not run this in game yet. This is just my initial research that appears to work. I am going to compile it all into a Manual once I have more evidence.

    In Windows 7 and 10 they do it a little different. In the control Panel there is a thing call Advanced System Settings.
    In that there is a link to Environment Variables.
    In that there is a Path.
    Edit the Path setting to include the location of the VLC Media Player.
    It may look like; c:\Program Files\VideoLAN\VLC
    Add that and when the command line is used (CMD or DOS Prompt) , and you type in C:\wav\attack.wav it will run the VLC player and the sound will run.
    Of course you need the folder of wav files on your C:, but you get the idea.

    Thank you Dulux-Oz for making this all possible.

  8. #1148
    I'm getting a red X in the Fantasy Grounds extension setup. Is this because it hasn't been updated for the new version of Fantasy Grounds?

    Thanks.

  9. #1149
    Guys is there a way I can use arguments on the sound string?
    I'm trying to use a software to play sounds but I need to tell that software what sound file to play using an argument, for exemple:

    "C:\Player.exe -PlaySound(3)" and it will play the sound number 3 on it's sound list. However this string won't work with DOE Sound.

    If I input "C:\Player.exe", it just opens the software but does work. Linking directly to the sound file isn't an option. Entering "C:\Player.exe -PlaySound(1)" works as intended.

    There is a workaround to make it work, but honestly I didn't want use it because not only it's more work to do for each sound but it feels unecessary:
    If I setup a shortcut on windows to run "C:\Player.exe -PlaySound(3)", and then point the extension to say "C:\Sound3.Ink" it will work.

    So... is there anything I could do, or I really need to setup windows shortcuts for each sound I will be using?

    Thanks in advance!

  10. #1150
    Quote Originally Posted by Balamor33 View Post
    I'm getting a red X in the Fantasy Grounds extension setup. Is this because it hasn't been updated for the new version of Fantasy Grounds?

    Thanks.
    Yes. That would mean that you need to download the most recent version. Make sure you have the most recent base and sound extensions.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

Page 115 of 162 First ... 15 65 105 113 114 115 116 117 125 ... Last

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in