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  1. #901

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    Hi all,

    Thanks Damned for all the work you've put into MoreCore!

    Please forgive me if this has already been answered (or if this is in the wrong thread) but are there plans for Damned to migrate MoreCore to inherit off of DORCore?
    (Sorry I'm greedy and want the best of all worlds for my custom games )

  2. #902
    Totally new here, sorry if this is incorrect place...How do I install MoreCore?

  3. #903
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    Quote Originally Posted by Icy View Post
    Totally new here, sorry if this is incorrect place...How do I install MoreCore?
    Download the PAK file in post #1 and put it in your <FG app data>\ruleset directory.

    Info here: https://www.fantasygrounds.com/wiki/...rview#Rulesets
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #904
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    Quote Originally Posted by PhilAdams View Post
    Would it be possible to get a Prowlers & Paragons die roll mechanism (something like /pnp #d6y6)? It's something of a limited mix of Ubiquity (evens = successes) and Conan (a specific number grants double success) using d6 pools.

    So, #d6 with 2 and 4 as successes and 6 as two successes. Those successes are compared to either a number assigned to the task or to an opposed roll's number of successes. I don't think that would have to be automated, though. Just getting the dice string would be enough.

    Thanks!
    More Info please. Spell it out in LOTS of detail. See other requests for more detail. How is it reported etc? What do modifiers do etc?

  5. #905
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    Quote Originally Posted by Stx11 View Post
    Hi all,

    Thanks Damned for all the work you've put into MoreCore!

    Please forgive me if this has already been answered (or if this is in the wrong thread) but are there plans for Damned to migrate MoreCore to inherit off of DORCore?
    (Sorry I'm greedy and want the best of all worlds for my custom games )
    You're welcome.

    No - Ive tested it with DORCore and it breaks lots of things.

  6. #906

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    Quote Originally Posted by damned View Post
    You're welcome.

    No - Ive tested it with DORCore and it breaks lots of things.
    Damn(ed) that's horrible news. Guess I'll have to stick to MoreCore and lose out on DORCore

  7. #907
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    Quote Originally Posted by Stx11 View Post
    Damn(ed) that's horrible news. Guess I'll have to stick to MoreCore and lose out on DORCore
    Sorry...

  8. #908

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    Not your fault Damned!

    I mostly play indie games and the work you've put into MoreCore to add so much flexibility easily while running a game is amazing!

  9. #909
    Quote Originally Posted by damned View Post
    More Info please. Spell it out in LOTS of detail. See other requests for more detail. How is it reported etc? What do modifiers do etc?
    Hm. It's a *really* simple system, so there's not a lot to spell out. The core resolution is a PC or an NPC rolling a d6 dice pool against either a target number (the threshold) or another person's roll.

    From the rules discussing Challenge Rolls: "To make a challenge roll, you roll a number of dice equal to the trait or power that applies to the action you want to perform. Every even number rolled counts as a success. If you roll a 6 on any die, it counts as 2 successes. If you have 0d in a trait or power, you roll one die when making a challenge roll, but you only get a success if you roll a 6, and even then, you get only 1 success for it."

    So, Lightning Lad might have Energy Blast 12d6 and be trying to hit Hulk (who uses his Armor of 14d6 to defend). Lightning Lad is the actor in this case. If he rolls 12d6 and gets 1,1,2,2,2,3,4,4,5,6,6,6, he has 11 successes. If Hulk rolls 14d6 and gets 1,1,1,2,2,3,4,4,4,5,5,5,6,6, he has 9 successes.

    Or Batman might be trying to sneak past some robot guards to break into a warehouse where Joker has a hideout. Batman has Covert Ops of 10d6 and the robots have a Perception of 6d6. Batman is the actor in this case. If Batman rolls 10d6 and gets 1,2,2,2,3,4,4,5,6,6, he has 9 successes. If the robots roll 6d6 and gets 1,2,3,4,4,5, it has 3 successes.

    After you resolve this part, it goes to a final step to determine narrative resolution:

    "Once you subtract the threshold from your successes, the result is your net successes. The table below indicates who gets to describe how the attempted action plays out, depending on your net successes. As used on the table below, the character attempting the action is called the actor and the one resisting it is called the target. If several characters attempt to perform the same action (such as trying to grab an object), whoever rolls the most successes gets to be the actor. If the attempted action doesn’t really have a target, use the following rule: the GM acts as the target for challenge rolls made by players, and the players take turns acting as the target for challenge rolls made by the GM."
    NET SUCCESSES RESULTS
    -2 or less Target describes
    -1 to 0 Target describes and actor embellishes
    1 to 2 Actor describes and target embellishes
    3 or more Actor describes

    For Lightning Lad's attack, subtract 9 successes from 11 successes, and Lightning Lad ends up with 2 net successes. That means Lightning Lad's player gets to describe the outcome of the attack, and Hulk's player gets to embellish it. Regardless the descriptions, Hulk takes 2 Health of damage (with attacks, net successes = damage). All I really need is a means to handle challenge rolls, really.

    The robots' 3 success are subtracted from Batman's 9 successes, giving Batman 6 net successes (Batman's player gets to describe the outcome).

    It's a very rules-lite system without becoming too rules lite, which is what I want from a supers system anymore.

    Thanks so much for your help!

  10. #910
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    Quote Originally Posted by PhilAdams View Post
    Would it be possible to get a Prowlers & Paragons die roll mechanism (something like /pnp #d6y6)? It's something of a limited mix of Ubiquity (evens = successes) and Conan (a specific number grants double success) using d6 pools.

    So, #d6 with 2 and 4 as successes and 6 as two successes. Those successes are compared to either a number assigned to the task or to an opposed roll's number of successes. I don't think that would have to be automated, though. Just getting the dice string would be enough.

    Thanks!
    Quote Originally Posted by PhilAdams View Post
    Hm. It's a *really* simple system, so there's not a lot to spell out. The core resolution is a PC or an NPC rolling a d6 dice pool against either a target number (the threshold) or another person's roll.

    From the rules discussing Challenge Rolls: "To make a challenge roll, you roll a number of dice equal to the trait or power that applies to the action you want to perform. Every even number rolled counts as a success. If you roll a 6 on any die, it counts as 2 successes. If you have 0d in a trait or power, you roll one die when making a challenge roll, but you only get a success if you roll a 6, and even then, you get only 1 success for it."

    So, Lightning Lad might have Energy Blast 12d6 and be trying to hit Hulk (who uses his Armor of 14d6 to defend). Lightning Lad is the actor in this case. If he rolls 12d6 and gets 1,1,2,2,2,3,4,4,5,6,6,6, he has 11 successes. If Hulk rolls 14d6 and gets 1,1,1,2,2,3,4,4,4,5,5,5,6,6, he has 9 successes.

    Or Batman might be trying to sneak past some robot guards to break into a warehouse where Joker has a hideout. Batman has Covert Ops of 10d6 and the robots have a Perception of 6d6. Batman is the actor in this case. If Batman rolls 10d6 and gets 1,2,2,2,3,4,4,5,6,6, he has 9 successes. If the robots roll 6d6 and gets 1,2,3,4,4,5, it has 3 successes.

    After you resolve this part, it goes to a final step to determine narrative resolution:

    "Once you subtract the threshold from your successes, the result is your net successes. The table below indicates who gets to describe how the attempted action plays out, depending on your net successes. As used on the table below, the character attempting the action is called the actor and the one resisting it is called the target. If several characters attempt to perform the same action (such as trying to grab an object), whoever rolls the most successes gets to be the actor. If the attempted action doesn’t really have a target, use the following rule: the GM acts as the target for challenge rolls made by players, and the players take turns acting as the target for challenge rolls made by the GM."
    NET SUCCESSES RESULTS
    -2 or less Target describes
    -1 to 0 Target describes and actor embellishes
    1 to 2 Actor describes and target embellishes
    3 or more Actor describes

    For Lightning Lad's attack, subtract 9 successes from 11 successes, and Lightning Lad ends up with 2 net successes. That means Lightning Lad's player gets to describe the outcome of the attack, and Hulk's player gets to embellish it. Regardless the descriptions, Hulk takes 2 Health of damage (with attacks, net successes = damage). All I really need is a means to handle challenge rolls, really.

    The robots' 3 success are subtracted from Batman's 9 successes, giving Batman 6 net successes (Batman's player gets to describe the outcome).

    It's a very rules-lite system without becoming too rules lite, which is what I want from a supers system anymore.

    Thanks so much for your help!
    So... is the yValue always 6? If its always 6 it doesnt need to be passed as a variable.
    MoreCore has no current ability to do opposed rolls - too many possible permutations.
    It can be done in an extension but its unlikely to ever be a core part of the base.

    Modifiers and building dice pools... why does Lightning Lad have 12d6 and Hulk has 14d6? Could Hulk not use armor and have less d6 to roll? Are there situation modifiers, temporary modifers etc that influence how many dice to roll?

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