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  1. #81
    This fits here.

    MUSE - Map Unit Settings Extension

    It will allow you to set the unit size of a grid/hex instead of just the standard 5ft. A lot of the older games use 10ft unit size and this will allow those DM/players to properly see distances for those maps.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  2. #82
    damned's Avatar
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    Quote Originally Posted by yako2020 View Post
    I've seen that it has an extension that adds the phases of the moon, but as I'm not a programming expert I wonder if it would be possible to increment and add two functions to the calendar.
    1 - Add a Chat Bubble that displays in the Chat the current phase of the moon.
    2 - Create a dial that does the same that makes the phases of the moon, but showing the season of the month.
    DMFirmy wrote the moon phases extension I believe. He isnt on here very often but does respond on email... Could be a good opportunity for you to crack open an extension and try your hand

  3. #83
    I'm going to try to talk to him, I even try to fiddle but my fate of understanding makes everything more difficult, but I'll try to learn in the meantime.
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  4. #84
    Minty23185Fresh's Avatar
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    Hi. I wasn't sure if it would be appropriate, but it appears as though there is precedence and that it is common practice to list an extension that supports multiple rulesets in each of the ruleset's extensions list.

    Field Filters for All Libraries has been enhanced to specifically support the CoreRPG, the 3.5E (and PFRPG), and 5E rulesets.

    Please add the "Field Filters for All Libraries" extension to the CoreRPG ruleset extensions list. Here is a link to the extension.

    (I'll also put this request in to the 3.5E / PFRPG thread).

    Thank you.
    Current Projects:
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    Extensions: Bardic Inspiration, Druid Wild Shapes, Local Dice Tower, Library Field Filters
    Tutorial Blog Series: "A Neophyte Tackles (coding) the FG Extension".

  5. #85
    I'm looking at the sound ext that and i got it working with Syrinscape, however im not a fan of Syrinscape, and was wondering is it possable or how to do it, can i get the sound file to come from my own hard drive rather than syrinscape.

  6. #86
    damned's Avatar
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    Quote Originally Posted by brianlaufer82 View Post
    I'm looking at the sound ext that and i got it working with Syrinscape, however im not a fan of Syrinscape, and was wondering is it possable or how to do it, can i get the sound file to come from my own hard drive rather than syrinscape.
    Ask in the thread for that extension please.
    The question is also answered in the thread several times.
    https://www.fantasygrounds.com/forum...ound-Extension

  7. #87

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    Shouldn't the two new table import extensions be added in post #1?

  8. #88
    Trenloe's Avatar
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    Simple set currency labels extension: https://www.fantasygrounds.com/forum...urrency-labels
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #89
    Here are 3 CoreRPG extensions I wrote that might be useful in this list.

    ReadyCheck - DM runs command /readycheck and sees ready state from each user.

    WhisperDING - Plays system "ding" when player receives a private message (enable/disable in campaign settings)

    MUSE - Map Unit Settings Extension - Set the map unit size to whatever is needed (10ft, 12yrd, 3m/etc)

    All should work for CoreRPG and related rulesets that use it.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  10. #90
    All DOEs updated with FGv3.3.5 compatible - see Post #40 for details.
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